무료 가입 후 10,000 크레딧을 받아요!
가입 당일 계정에 지급되는 창작 크레딧!
무료 가입하고 이미지 8장 무료 생성!
가입 당일 계정에 지급되는 창작 크레딧!
Jwan Ahmed
매개변수 표시
- 원본 프롬프트
- maps valeria maps my oc planet planet valeria fantasy world size:bigger than earth 10+ continent:seven continent, sharp sketch line, contrast, vivid colors, bright light, so much beautiful and bigger planet first continent:helgard second continent: luminara third continent:zemurya fourth continent:Aetheria fifth continent:seven realms sixth continent:arainess seventh continent:land of ahau
- 모드
- flash
- 크기
- 1104 x 1824
프롬프트 도우미
모델 및 LoRA 사용
비슷한 작품
자세히 보기sharp sketch line, contrast, vivid colors, bright light, maps
valeria maps
my oc planet
planet valeria fantasy world
size:bigger than earth 10+
continent:seven continent, so much beautiful and bigger planet
Jwan Ahmed
jt
AETHELGARD
WORLD GEOGRAPHY OVERVIEW
Working Draft | 7 November 2026
STATUS AND USE
This document records a proposed high-level geographical description of Aethelgard. It is a working draft, not a finalized world map. Established continent names and political territories are retained. Proposed ocean names, terrain descriptions, and proportions remain suggestions until approved.
CORE GEOGRAPHICAL CONCEPT
Aethelgard has seven continents distributed across a vast planetary surface. The world should feel geographically believable and spacious rather than exaggerated into seven oversized fantasy theme parks.
The continents vary in size and shape. Large oceans separate the major landmasses. Some continents have nearby island chains and smaller archipelagos. Not every coastline is inhabited or explored. Major civilizations occupy only portions of their respective continents, and extensive stretches of land and sea remain outside established maps.
Maritime travel is important. Crossing between continents can take weeks or months depending on distance, ships, weather, and magical assistance.
THE SEVEN CONTINENTS
1. PRIMORDIA
A large, geographically diverse continent with extensive plains, forests, mountain ranges, river systems, and inland basins.
Established political territories:
- Grand Solar Empire of Solaria
- Merchant Oligarchy of Aurum
2. SYLVANNA
A continent characterized by fertile landscapes, extensive forests, rolling hills, rivers, and attractive coastal regions.
Established political territories:
- Sovereignty of the High Aesthetics
- Sun-Kissed Resort Republic
3. VALORIA
A continent of varied terrain, including grasslands, forests, rugged mountains, coastal territories, and numerous islands.
Established political territories:
- Tribal Confederation of Animallia
- Maritime Feline Shallows
4. PANGAEA
An ancient and geographically diverse landmass containing old forests, jungles, wetlands, mountain systems, and unusual geological formations.
Established political territories:
- Sanctuary of Forgotten Bloodlines
- Hidden Mud-Flats of Chuunibyou
5. SUBMERGIA
A continent strongly associated with the ocean, containing extensive coastlines, underwater territories, reefs, deep trenches, and submerged geological formations.
Established political territories:
- Triton Deep Dynasty
- Siren Rock Freeholds
6. SKYE
A continent characterized by elevated terrain, mountainous regions, high plateaus, and floating land formations.
Established political territories:
- Theocracy of the Flawless Wing
- Cloud-Weaver Ascendancy
7. TARTARUS
A continent with rugged highlands, volcanic regions, rocky plains, canyons, mineral-rich territories, and badlands.
Established political territories:
- Demonic Fiend Dominions
- Red-Spear Badlands
These continent descriptions are broad geographical starting points, not finalized terrain maps. The exact shapes, sizes, mountain systems, coastlines, rivers, and climate zones remain to be determined.
THE GREAT OCEANS AND SEAS
The oceans should occupy a substantial portion of the world map. The following are proposed geographical labels only; they are not established canon names.
- The Western Expanse: A broad ocean separating several major continental coastlines.
- The Central Sea: A large interconnected maritime region with numerous islands and established shipping routes.
- The Eastern Deep: An immense ocean with relatively few known islands and large unexplored stretches.
- The Southern Ocean: A vast body of water with unpredictable weather and remote island groups.
- The Northern Waters: Colder seas, scattered islands, and difficult maritime passages.
The seas should contain ordinary and extraordinary features alike: fishing grounds, trading ports, small islands, reefs, shipwrecks, pirate hideouts, isolated communities, and undiscovered places.
THE VAST WILDERNESS
The Vast Wilderness is a major feature of Aethelgard's geography. The proposal is to establish one enormous, continuous wilderness region occupying a substantial portion of a major landmass, rather than scattering all unexplored territory evenly across every continent.
Its possible characteristics include:
- Vast forests, mountain ranges, plains, valleys, wetlands, and river systems.
- Regions absent from modern geographical records.
- Ancient ruins and forgotten settlements.
- Unknown ecosystems and undiscovered species.
- Isolated communities and civilizations.
- Ancient sanctuaries and places associated with forgotten deities.
- Unmapped routes and territories that explorers have yet to document.
The Vast Wilderness is not an empty wasteland. It is a living geographical region whose inhabitants and environments are not fully known to the wider world.
Other continents can still contain unexplored areas, but this is intended to be the world's most prominent wilderness frontier.
POSSIBLE WORLD-MAP PROPORTIONS
For visual planning only:
- Oceans and open seas: approximately 68–72%.
- Major continental landmasses: approximately 28–32%.
- The Vast Wilderness: a substantial portion of one continent.
These are artistic planning proportions, not established planetary measurements or scientific calculations.
PROPOSED GLOBAL ARRANGEMENT
A possible arrangement places the continents around a broad central ocean. Some continents would be relatively close neighbors, while others would be separated by much larger stretches of water.
The Vast Wilderness would occupy a large connected region on one continent, preferably away from its most densely populated political centers.
This arrangement creates three broad geographical experiences:
1. Civilized regions: established countries, towns, roads, ports, and trade.
2. Frontier regions: settlements, outposts, exploration routes, and partially mapped territories.
3. The Vast Wilderness: a huge, living region where maps become unreliable and discoveries remain possible.
OPEN DECISION: LOCATION OF THE VAST WILDERNESS
Pangaea is suggested as a possible location because of its ancient landscapes and association with forgotten bloodlines. This is only a proposal. The Vast Wilderness has not yet been assigned to Pangaea or any other continent.
CONTINUITY AND CANON NOTES
- Aethelgard has seven continents: Primordia, Sylvanna, Valoria, Pangaea, Submergia, Skye, and Tartarus.
- The political territories listed under each continent are established in the current Master Guide.
- The ocean names in this document are proposals, not approved canon.
- The broad terrain descriptions are working concepts, not finalized maps.
- The ocean/land percentages are visual planning estimates only.
- The exact placement of the continents and the Vast Wilderness remains undecided.
- Do not silently equate older regional names from separate exploration notes with these modern continents. Their geographical relationships may remain unresolved until deliberately established.
END OF WORKING DRAFT
Json T
no humans, planet, space, outer space, scenery, celestial body, atmosphere, wide shot, from above, orbital view, terminator line, cloud, ocean, continent, star (sky), starfield, nebula, crescent
Seen from above in an expansive orbital wide shot, the colossal curvature of a terrestrial planet sweeps across the frame from the lower left toward the upper right. Its sunlit hemisphere reveals dense swirls of ivory tropospheric storm systems, deep indigo oceans, and sprawling continental landmasses textured in ochre, rust-red, and pale olive terrain, bounded by bright turquoise polar ice sheets. Along the terminator line dividing day and night, the low grazing angle of illumination causes towering mountain crests and elevated cloud banks to cast elongated, tapering relief shadows eastward across the lower plains. A thin, radiant atmospheric limb hugs the planetary horizon, exhibiting layered Rayleigh scattering that transitions smoothly from brilliant cyan near the planetary crust to deep violet before extinguishing into the vacuum. On the unlit hemisphere, delicate bioluminescent filaments in warm amber and electric blue trace oceanic rifts and coastlines beneath the darkness. A single distant stellar primary positioned out of frame to the upper left serves as the exclusive light source, generating sharp directional contrast and leaving the void in profound shadow with no ambient fill. The background is a dense field of pinpoint stars of varied magnitude set against cosmic black and faint, translucent ribbons of plum-colored interstellar dust. The palette is strictly bounded by abyssal black, ocean cobalt, continental ochre, and incandescent star-white, radiating monumental solitude.
Avante
jt
AETHELGARD
WORLD GEOGRAPHY OVERVIEW
Working Draft | 7 November 2026
STATUS AND USE
This document records a proposed high-level geographical description of Aethelgard. It is a working draft, not a finalized world map. Established continent names and political territories are retained. Proposed ocean names, terrain descriptions, and proportions remain suggestions until approved.
CORE GEOGRAPHICAL CONCEPT
Aethelgard has seven continents distributed across a vast planetary surface. The world should feel geographically believable and spacious rather than exaggerated into seven oversized fantasy theme parks.
The continents vary in size and shape. Large oceans separate the major landmasses. Some continents have nearby island chains and smaller archipelagos. Not every coastline is inhabited or explored. Major civilizations occupy only portions of their respective continents, and extensive stretches of land and sea remain outside established maps.
Maritime travel is important. Crossing between continents can take weeks or months depending on distance, ships, weather, and magical assistance.
THE SEVEN CONTINENTS
1. PRIMORDIA
A large, geographically diverse continent with extensive plains, forests, mountain ranges, river systems, and inland basins.
Established political territories:
- Grand Solar Empire of Solaria
- Merchant Oligarchy of Aurum
2. SYLVANNA
A continent characterized by fertile landscapes, extensive forests, rolling hills, rivers, and attractive coastal regions.
Established political territories:
- Sovereignty of the High Aesthetics
- Sun-Kissed Resort Republic
3. VALORIA
A continent of varied terrain, including grasslands, forests, rugged mountains, coastal territories, and numerous islands.
Established political territories:
- Tribal Confederation of Animallia
- Maritime Feline Shallows
4. PANGAEA
An ancient and geographically diverse landmass containing old forests, jungles, wetlands, mountain systems, and unusual geological formations.
Established political territories:
- Sanctuary of Forgotten Bloodlines
- Hidden Mud-Flats of Chuunibyou
5. SUBMERGIA
A continent strongly associated with the ocean, containing extensive coastlines, underwater territories, reefs, deep trenches, and submerged geological formations.
Established political territories:
- Triton Deep Dynasty
- Siren Rock Freeholds
6. SKYE
A continent characterized by elevated terrain, mountainous regions, high plateaus, and floating land formations.
Established political territories:
- Theocracy of the Flawless Wing
- Cloud-Weaver Ascendancy
7. TARTARUS
A continent with rugged highlands, volcanic regions, rocky plains, canyons, mineral-rich territories, and badlands.
Established political territories:
- Demonic Fiend Dominions
- Red-Spear Badlands
These continent descriptions are broad geographical starting points, not finalized terrain maps. The exact shapes, sizes, mountain systems, coastlines, rivers, and climate zones remain to be determined.
THE GREAT OCEANS AND SEAS
The oceans should occupy a substantial portion of the world map. The following are proposed geographical labels only; they are not established canon names.
- The Western Expanse: A broad ocean separating several major continental coastlines.
- The Central Sea: A large interconnected maritime region with numerous islands and established shipping routes.
- The Eastern Deep: An immense ocean with relatively few known islands and large unexplored stretches.
- The Southern Ocean: A vast body of water with unpredictable weather and remote island groups.
- The Northern Waters: Colder seas, scattered islands, and difficult maritime passages.
The seas should contain ordinary and extraordinary features alike: fishing grounds, trading ports, small islands, reefs, shipwrecks, pirate hideouts, isolated communities, and undiscovered places.
THE VAST WILDERNESS
The Vast Wilderness is a major feature of Aethelgard's geography. The proposal is to establish one enormous, continuous wilderness region occupying a substantial portion of a major landmass, rather than scattering all unexplored territory evenly across every continent.
Its possible characteristics include:
- Vast forests, mountain ranges, plains, valleys, wetlands, and river systems.
- Regions absent from modern geographical records.
- Ancient ruins and forgotten settlements.
- Unknown ecosystems and undiscovered species.
- Isolated communities and civilizations.
- Ancient sanctuaries and places associated with forgotten deities.
- Unmapped routes and territories that explorers have yet to document.
The Vast Wilderness is not an empty wasteland. It is a living geographical region whose inhabitants and environments are not fully known to the wider world.
Other continents can still contain unexplored areas, but this is intended to be the world's most prominent wilderness frontier.
POSSIBLE WORLD-MAP PROPORTIONS
For visual planning only:
- Oceans and open seas: approximately 68–72%.
- Major continental landmasses: approximately 28–32%.
- The Vast Wilderness: a substantial portion of one continent.
These are artistic planning proportions, not established planetary measurements or scientific calculations.
PROPOSED GLOBAL ARRANGEMENT
A possible arrangement places the continents around a broad central ocean. Some continents would be relatively close neighbors, while others would be separated by much larger stretches of water.
The Vast Wilderness would occupy a large connected region on one continent, preferably away from its most densely populated political centers.
This arrangement creates three broad geographical experiences:
1. Civilized regions: established countries, towns, roads, ports, and trade.
2. Frontier regions: settlements, outposts, exploration routes, and partially mapped territories.
3. The Vast Wilderness: a huge, living region where maps become unreliable and discoveries remain possible.
OPEN DECISION: LOCATION OF THE VAST WILDERNESS
Pangaea is suggested as a possible location because of its ancient landscapes and association with forgotten bloodlines. This is only a proposal. The Vast Wilderness has not yet been assigned to Pangaea or any other continent.
CONTINUITY AND CANON NOTES
- Aethelgard has seven continents: Primordia, Sylvanna, Valoria, Pangaea, Submergia, Skye, and Tartarus.
- The political territories listed under each continent are established in the current Master Guide.
- The ocean names in this document are proposals, not approved canon.
- The broad terrain descriptions are working concepts, not finalized maps.
- The ocean/land percentages are visual planning estimates only.
- The exact placement of the continents and the Vast Wilderness remains undecided.
- Do not silently equate older regional names from separate exploration notes with these modern continents. Their geographical relationships may remain unresolved until deliberately established.
END OF WORKING DRAFT
Json T
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Winter joy in the snow
FriddaTiss
kyramisu
2
logos
ᯓᯓ 𝙘𝙤𝙘𝙤𝙛𝙡𝙪𝙛𝙛𝙞
Hu Tao
KanKan Matcha
Tilith, the Goddess of Magical Star
entrophee_E:
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조개
X-Ray • Verina
ichikiki
anime
𝚖𝚎𝚛𝚒𝚖𝚎𝚛𝚒
miku
𝚖𝚎𝚛𝚒𝚖𝚎𝚛𝚒
samsara asura
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🧣🚉 🪐 ‧₊˚ ♡ ˚₊‧
(mai)
❄️Lolicia❄️
1#설경
weirdcore...
ᯓᯓ 𝙘𝙤𝙘𝙤𝙛𝙡𝙪𝙛𝙛𝙞
HaruYuu 02
uzukun
reunited at last
ᯓᯓ 𝙘𝙤𝙘𝙤𝙛𝙡𝙪𝙛𝙛𝙞
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●♡⃝ 𝓑𝓾𝓽𝓽𝓮𝓻𝓯𝓵𝔂•ʚїɞ.𝕏𝕠
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Tofu
1
...
Tofu
2
₊˚ ꒰ᐢ. .ᐢ꒱ 🍓🍞 ✧
(mai)
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica
Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
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Tofu
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