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AI art "城市上空的巨大身影.奇妙的日常" featuring #덧니, #흑발, #카메라 시선, #도시, #건물, #주간, #푸른 하늘 and #군중
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城市上空的巨大身影.奇妙的日常

這張圖的構圖真的讓我印象深刻,巨大又帶點狡黠的笑容漂浮在繁忙的城市街頭,與下方匆忙通勤的人們形成了強烈的對比。我很喜歡這種將奇幻元素融入寫實都市風景的獨特氛圍。如果你也喜歡這種充滿故事感的畫面,請幫我按讚並追蹤,歡迎在評論區分享你的想法喔!

#덧니#흑발#카메라 시선#도시#건물#주간#푸른 하늘#군중
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character: boo_mario detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, An extreme worm's-eye view of a busy city street at lunch hour: dozens of office workers in suits stream across the crosswalk and along the sidewalks, a river of cars and a city bus idle bumper to bumper, and directly above them a single gigantic white ghost — wider than the street, wider than the gap between the towers themselves — dives straight down out of the sky, so wide that the two rows of towers are narrower than it, its round body wedged between them, pressed against the glass on both sides, overflowing behind the rooftops — and not one person looks up. Every head is level or bent toward a phone, as if this were an ordinary day. The crowd moves on autopilot: navy and charcoal suits, ID lanyards swinging, a man scrolling his phone mid-step, a woman balancing a paper coffee cup, a briefcase tucked under an arm, tired faces with blank eyes; crosswalk stripes run along the bottom of the frame, a traffic light burns red, and a thin wisp of steam rises from a manhole cover. The ghost has the classic round look of a Mario ghost: a perfectly round, smooth matte white body, two tiny round-tipped arms, two small black oval eyes, and a wide open mouth — dark inside, with a rounded tongue and two small fangs — alone taking up the whole upper middle of the frame. It is too wide to fit between the towers at all: the buildings squeeze its sides and their edges bite into its silhouette, its body bulging upward out of the canyon; its smooth white surface hangs so close that you can see the soft sheen and gentle shading across its round underside, taking the cool blue of the sky, and each of its tiny arms alone is longer than a city bus. Its shadow swallows the entire street below — crosswalk, sidewalks and every lane — and the crowd keeps walking inside it. Camera almost on the asphalt between the crosswalk stripes, pitched steeply upward; every vertical in the frame converges to a single point high above the top edge, the glass towers lean inward from both sides and press against the ghost's body, and it looms wall to wall in the canyon of sky, exactly over the unaware crowd. The sun now passes behind the ghost: the whole street — every lane, the crosswalk, the sidewalks — lies inside one huge soft shadow, rooftops and crowd sinking into a cool open shade that keeps every colour readable, while a bright rim traces the white edge of its body against the sky, and the far end of the street beyond its shadow still catches hard daylight. Anime illustration, crisp clean lineart with soft cel shading, cinematic contrast of scale, a cool shadowed street beneath the bright rim of the ghost, no text anywhere.
매개변수 표시
원본 프롬프트
An extreme worm's-eye view of a busy city street at lunch hour: dozens of office workers in suits stream across the crosswalk and along the sidewalks, a river of cars and a city bus idle bumper to bumper, and directly above them a single gigantic white ghost — wider than the street, wider than the gap between the towers themselves — dives straight down out of the sky, so wide that the two rows of towers are narrower than it, its round body wedged between them, pressed against the glass on both sides, overflowing behind the rooftops — and not one person looks up. Every head is level or bent toward a phone, as if this were an ordinary day. The crowd moves on autopilot: navy and charcoal suits, ID lanyards swinging, a man scrolling his phone mid-step, a woman balancing a paper coffee cup, a briefcase tucked under an arm, tired faces with blank eyes; crosswalk stripes run along the bottom of the frame, a traffic light burns red, and a thin wisp of steam rises from a manhole cover. The ghost has the classic round look of a Mario ghost: a perfectly round, smooth matte white body, two tiny round-tipped arms, two small black oval eyes, and a wide open mouth — dark inside, with a rounded tongue and two small fangs — alone taking up the whole upper middle of the frame. It is too wide to fit between the towers at all: the buildings squeeze its sides and their edges bite into its silhouette, its body bulging upward out of the canyon; its smooth white surface hangs so close that you can see the soft sheen and gentle shading across its round underside, taking the cool blue of the sky, and each of its tiny arms alone is longer than a city bus. Its shadow swallows the entire street below — crosswalk, sidewalks and every lane — and the crowd keeps walking inside it. Camera almost on the asphalt between the crosswalk stripes, pitched steeply upward; every vertical in the frame converges to a single point high above the top edge, the glass towers lean inward from both sides and press against the ghost's body, and it looms wall to wall in the canyon of sky, exactly over the unaware crowd. The sun now passes behind the ghost: the whole street — every lane, the crosswalk, the sidewalks — lies inside one huge soft shadow, rooftops and crowd sinking into a cool open shade that keeps every colour readable, while a bright rim traces the white edge of its body against the sky, and the far end of the street beyond its shadow still catches hard daylight. Anime illustration, crisp clean lineart with soft cel shading, cinematic contrast of scale, a cool shadowed street beneath the bright rim of the ghost, no text anywhere.
모드
flash
크기
1104 x 1824
프롬프트 도우미

모델 및 LoRA 사용

비슷한 작품

자세히 보기
AI artwork
a4
character: boo_mario detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, An extreme worm's-eye view of a busy city street at lunch hour: dozens of office workers in suits stream across the crosswalk and along the sidewalks, a river of cars and a city bus idle bumper to bumper, and directly above them a single giant white ghost — wider than the street itself — dives straight down out of the sky, its body spanning the full width of the frame and blotting out the whole sky between the towers, its wide open mouth aimed right down at the roadway, its two stubby arms stretched forward — and not one person looks up. Every head is level or bent toward a phone, as if this were an ordinary day. The crowd moves on autopilot: navy and charcoal suits, ID lanyards swinging, a man scrolling his phone mid-step, a woman balancing a paper coffee cup, a briefcase tucked under an arm, tired faces with blank eyes; crosswalk stripes run along the bottom of the frame, a traffic light burns red, and a thin wisp of steam rises from a manhole cover. The ghost has the classic round look of a Mario ghost: a perfectly round, smooth matte white body, two tiny round-tipped arms, two small black oval eyes, and a wide open mouth — dark inside, with a rounded tongue and two small fangs — alone taking up the whole upper middle of the frame. Its body is cropped by both edges of the frame, leaving blue sky only in the corners; its smooth white surface hangs so close that you can see the soft sheen and gentle shading across its round underside, taking the cool blue of the sky, and each of its tiny arms alone is longer than a city bus. Its shadow covers the whole crosswalk and both lanes below. Camera almost on the asphalt between the crosswalk stripes, pitched steeply upward; every vertical in the frame converges to a single point high above the top edge, the glass towers lean inward from both sides and vanish behind the ghost's body, and it looms wall to wall in the canyon of sky, exactly over the unaware crowd. The sun now passes behind the ghost: the whole street lies in one huge soft shadow, rooftops and crowd sinking into a cool open shade that keeps every colour readable, while a bright rim traces the white edge of its body against the sky, and the far end of the street beyond its shadow still catches hard daylight. Anime illustration, crisp clean lineart with soft cel shading, cinematic contrast of scale, a cool shadowed street beneath the bright rim of the ghost, no text anywhere.
Agent47
AI artwork
a4
character: boo_mario detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, An extreme worm's-eye view of a busy city street at lunch hour: dozens of office workers in suits stream across the crosswalk and along the sidewalks, a river of cars and a city bus idle bumper to bumper, and directly above them a single giant white ghost — wider than the street itself — dives straight down out of the sky, its body spanning the full width of the frame and blotting out the whole sky between the towers, its wide open mouth aimed right down at the roadway, its two stubby arms stretched forward — and not one person looks up. Every head is level or bent toward a phone, as if this were an ordinary day. The crowd moves on autopilot: navy and charcoal suits, ID lanyards swinging, a man scrolling his phone mid-step, a woman balancing a paper coffee cup, a briefcase tucked under an arm, tired faces with blank eyes; crosswalk stripes run along the bottom of the frame, a traffic light burns red, and a thin wisp of steam rises from a manhole cover. The ghost has the classic round look of a Mario ghost: a perfectly round, smooth matte white body, two tiny round-tipped arms, two small black oval eyes, and a wide open mouth — dark inside, with a rounded tongue and two small fangs — alone taking up the whole upper middle of the frame. Its body is cropped by both edges of the frame, leaving blue sky only in the corners; its smooth white surface hangs so close that you can see the soft sheen and gentle shading across its round underside, taking the cool blue of the sky, and each of its tiny arms alone is longer than a city bus. Its shadow covers the whole crosswalk and both lanes below. Camera almost on the asphalt between the crosswalk stripes, pitched steeply upward; every vertical in the frame converges to a single point high above the top edge, the glass towers lean inward from both sides and vanish behind the ghost's body, and it looms wall to wall in the canyon of sky, exactly over the unaware crowd. The sun now passes behind the ghost: the whole street lies in one huge soft shadow, rooftops and crowd sinking into a cool open shade that keeps every colour readable, while a bright rim traces the white edge of its body against the sky, and the far end of the street beyond its shadow still catches hard daylight. Anime illustration, crisp clean lineart with soft cel shading, cinematic contrast of scale, a cool shadowed street beneath the bright rim of the ghost, no text anywhere.
Agent47
AI artwork
a4
character: boo_mario detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, An extreme worm's-eye view of a busy city street at lunch hour: dozens of office workers in suits stream across the crosswalk and along the sidewalks, a river of cars and a city bus idle bumper to bumper, and directly above them a single gigantic white ghost — wider than the street, wider than the gap between the towers themselves — dives straight down out of the sky, so wide that the two rows of towers are narrower than it, its round body wedged between them, pressed against the glass on both sides, overflowing behind the rooftops — and not one person looks up. Every head is level or bent toward a phone, as if this were an ordinary day. The crowd moves on autopilot: navy and charcoal suits, ID lanyards swinging, a man scrolling his phone mid-step, a woman balancing a paper coffee cup, a briefcase tucked under an arm, tired faces with blank eyes; crosswalk stripes run along the bottom of the frame, a traffic light burns red, and a thin wisp of steam rises from a manhole cover. The ghost has the classic round look of a Mario ghost: a perfectly round, smooth matte white body, two tiny round-tipped arms, two small black oval eyes, and a wide open mouth — dark inside, with a rounded tongue and two small fangs — alone taking up the whole upper middle of the frame. It is too wide to fit between the towers at all: the buildings squeeze its sides and their edges bite into its silhouette, its body bulging upward out of the canyon; its smooth white surface hangs so close that you can see the soft sheen and gentle shading across its round underside, taking the cool blue of the sky, and each of its tiny arms alone is longer than a city bus. Its shadow swallows the entire street below — crosswalk, sidewalks and every lane — and the crowd keeps walking inside it. Camera almost on the asphalt between the crosswalk stripes, pitched steeply upward; every vertical in the frame converges to a single point high above the top edge, the glass towers lean inward from both sides and press against the ghost's body, and it looms wall to wall in the canyon of sky, exactly over the unaware crowd. The sun now passes behind the ghost: the whole street — every lane, the crosswalk, the sidewalks — lies inside one huge soft shadow, rooftops and crowd sinking into a cool open shade that keeps every colour readable, while a bright rim traces the white edge of its body against the sky, and the far end of the street beyond its shadow still catches hard daylight. Anime illustration, crisp clean lineart with soft cel shading, cinematic contrast of scale, a cool shadowed street beneath the bright rim of the ghost, no text anywhere.
Agent47
AI artwork
a4
character: boo_mario detail illustration, -2::simple illustration, cool lighting, pale color, flat shading, sketch, soft gradient, clean lineart, An extreme worm's-eye view of a busy city street at lunch hour: dozens of office workers in suits stream across the crosswalk and along the sidewalks, a river of cars and a city bus idle bumper to bumper, and directly above them a single gigantic white ghost — wider than the street, wider than the gap between the towers themselves — dives straight down out of the sky, so wide that the two rows of towers are narrower than it, its round body wedged between them, pressed against the glass on both sides, overflowing behind the rooftops — and not one person looks up. Every head is level or bent toward a phone, as if this were an ordinary day. The crowd moves on autopilot: navy and charcoal suits, ID lanyards swinging, a man scrolling his phone mid-step, a woman balancing a paper coffee cup, a briefcase tucked under an arm, tired faces with blank eyes; crosswalk stripes run along the bottom of the frame, a traffic light burns red, and a thin wisp of steam rises from a manhole cover. The ghost has the classic round look of a Mario ghost: a perfectly round, smooth matte white body, two tiny round-tipped arms, two small black oval eyes, and a wide open mouth — dark inside, with a rounded tongue and two small fangs — alone taking up the whole upper middle of the frame. It is too wide to fit between the towers at all: the buildings squeeze its sides and their edges bite into its silhouette, its body bulging upward out of the canyon; its smooth white surface hangs so close that you can see the soft sheen and gentle shading across its round underside, taking the cool blue of the sky, and each of its tiny arms alone is longer than a city bus. Its shadow swallows the entire street below — crosswalk, sidewalks and every lane — and the crowd keeps walking inside it. Camera almost on the asphalt between the crosswalk stripes, pitched steeply upward; every vertical in the frame converges to a single point high above the top edge, the glass towers lean inward from both sides and press against the ghost's body, and it looms wall to wall in the canyon of sky, exactly over the unaware crowd. The sun now passes behind the ghost: the whole street — every lane, the crosswalk, the sidewalks — lies inside one huge soft shadow, rooftops and crowd sinking into a cool open shade that keeps every colour readable, while a bright rim traces the white edge of its body against the sky, and the far end of the street beyond its shadow still catches hard daylight. Anime illustration, crisp clean lineart with soft cel shading, cinematic contrast of scale, a cool shadowed street beneath the bright rim of the ghost, no text anywhere.
Agent47

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AI artwork
Avatar image of リオ
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ