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AI art "タンク" for keywords masterpiece, best quality, 8k, neon pop art style,night, snow, snowing, , , RMV-1_GUNTANK2, (Lower Body is Ground Vehicle:1.4),
Jana Secara Percuma

タンク

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Komen

masterpiece, best quality, 8k, neon pop art style,night, snow, snowing, , , RMV-1_GUNTANK2, (Lower Body is Ground Vehicle:1.4),
Paparkan Parameter
Saiz
1024 x 1024
Langkah Pensampelan
8
Kaedah Pensampelan
Euler a
Skala CFG
1.6
Negatif
(, lowres, (bad), text, error, fewer, extra, missing, (worst quality), (low quality),jpeg artifacts, watermark, unfinished, displeasing, oldest, early, chromatic aberration, signature, extra digits, artistic error, username, scan, abstract, bad anatomy, bad hands, bad feet, bad hand, bad hands, bad finger, bad fingers, extra finger, extra fingers, split finger, split fingers, extra digits, fused arms, fused hands:1.6),lips, nsfw

Model & LoRA yang digunakan

Imej Serupa

Papar lagi
AI artwork
Avatar image of クロックロック
1 mecha, no humans, giant robot, super-heavy armor, humanoid tank, quadruple split continuous tracks, four-segment treads per leg, front and rear track banks, armored high-output leg boosters, head-mounted gatling cannon, scope on head, radar dome on head, armored shoulder pauldrons, right forearm bucket wheel excavator, rotating bucket wheel, left arm rail cannon, long railgun barrel, six large missiles on back, vertical missile launch racks, tower shield bulk, rampage, crushing city, stomping, rubble, daytime, blue sky, city street, from below, extreme low angle, wide shot, dutch angle, foreshortening, dust clouds, broken concrete, collapsing buildings, billowing smoke The camera sits at street level and tips steeply upward, a three-quarter front view from below and slightly to the mecha's right, so the machine's full height crosses the frame diagonally under a slight dutch cant while the midday sky occupies the upper third. Its left foot -- the near track bank of the left leg, the forward of its four segments -- has come down through the middle of a six-lane intersection: the two front track segments are planted flat, crushing a bus shelter under their cleats, while the two rear segments of the same leg hang a few meters behind and above, still shedding gravel from the last step. The right leg is caught mid-stride, its forward tracks lifted clear of the ground and angled toward a toppling office tower whose lower facade the right shoulder pauldron has already sheared open; its rear tracks trail dust. The torso fills the center of the frame, slab after slab of welded armor plating, edges chipped to raw steel, rivet seams running diagonally, and along the sides of both legs the armored high-output boosters are bolted in blocks -- the near one venting a thin heat shimmer that rises in a wavering column and bends the skyline behind it. On the head, above the jawless slab of the chin guard, the gatling cannon juts forward on its mount, barrel cluster six tubes wide, a belt of ammunition curving back into the shoulder; the scope is clamped alongside it in a hooded bracket, its front lens catching the sun as a small hard white point, and on the top of the skull a squat radar dome turns, tipped slightly to one side on its ring. Both arms hang heavy and wide. The right forearm ends in the bucket wheel excavator: the wrist has been cut away and the wheel now rides on the stump, a great toothed disc slowly turning, its buckets biting empty air at knee height and one bucket dragging a lip of broken asphalt and rebar up out of the crater it just carved. The left arm, armor-plated to the knuckle, has become the rail cannon -- twin rails running the length of the forearm and past the fist, their muzzle ends smeared with heat and a heat ripple above the bore. On the back, canted forward over the shoulders, six vertical launch racks hold the six assembled missiles nose-up, fins folded, their tips rangy against the sky, and the racks' support struts cut dark lines across the clouds. The light is hard, direct, high midday sun coming from behind the camera's left, so the near faces of the armor blaze pale and the far side of the machine falls into deep blocky shadow; every cast shadow is short and sharp, and the mecha's own shadow lies across the intersection like a second, darker street. The palette is armor grey and olive drab, the chalk white of shattered concrete, hot orange only where the bucket wheel bites and the missile tips catch the sun, and a clean washed blue sky above; the city is small, soft, bleached by haze -- glass towers, a row of low shops, cars ditched against the curb, all rendered gently out of focus so their scale reads only as small. Dust rises in a slow ring from the planted foot, and the particles above the boosters lean in one direction, dragged sideways by the exhaust. Catastrophic, unstoppable.
クロックロック
AI artwork
Avatar image of クロックロック
1 mechanical subject, no humans, giant humanoid war machine, super-heavy armor, massive torso, six legs, segmented caterpillar tracks on leg undersides, four-part tread sections front and rear, gatling cannon mounted on head, telescopic scope, radar dome, heavy armored shoulder pauldrons, both arms plated in thick armor, right forearm replaced by bucket wheel excavator, spinning bucket wheel, left arm converted to large rail cannon, six assembled missiles on back, heavy high-output boosters on leg sides, charging across wasteland, running at full speed, low angle, from below, wide shot, dutch angle, dust cloud, debris kicked up, dynamic pose, looking ahead, sunset, orange sky, silhouette, mechanical detail, panel lines, rivets, scratches, worn metal The camera looks up from ground level, tilted a few degrees off vertical, so the machine towers into a burning orange sky and its six legs straddle the frame's lower half. The colossus is caught mid-stride: the front-most left leg is planted, treads biting the cracked earth and compressing a shallow trench beneath its weight, while the other five legs are in various phases of swing, two of them lifted clear of the ground with dust pouring off their segmented track undersides. Each leg's sole shows the four-part tread sections — two forward, two rear — the metal plates flexing and clacking as the tracks rotate, gravel caught between the segments spraying out sideways. The massive torso leans forward into the charge, super-heavy armor slabs layered over the shoulders and flanks, every panel scratched and dust-caked. On the head, the gatling cannon sits above the brow, its six barrels already spun into a blur with a faint heat shimmer, while the scope juts forward and the radar dome turns steadily on its mount. Both arms are clad in thick plating: the right forearm ends in the bucket wheel excavator, its toothed wheel spinning at speed, throwing a crescent of dirt and sparks; the left arm is the long rail cannon, its barrel level and charged with a thin blue glow at the muzzle. Six large assembled missiles are racked across the back, their fins angled back in the wind of the charge. Along the outer sides of the legs, the heavy boosters flare with blue-white exhaust, heat-warping the air and blasting dust into rolling clouds that trail behind the machine. The only light is the low sun ahead and to the left, rimming the armor's edges in hot orange while the undersides fall into deep shadow; the boosters' blue exhaust adds a second, cooler light source that catches the dust. The palette is burnt orange, rust brown, and gunmetal grey against the dark earth, with electric blue only in the exhaust and the rail cannon's charge. Dust hangs in the air, grit streaks across the frame, and the whole image reads as raw, thundering momentum.
クロックロック
AI artwork
Avatar image of クロックロック
1 mechanical subject, no humans, giant humanoid war machine, super-heavy armor, massive torso, six legs, segmented caterpillar tracks on leg undersides, four-part tread sections front and rear, gatling cannon mounted on head, telescopic scope, radar dome, heavy armored shoulder pauldrons, both arms plated in thick armor, right forearm replaced by bucket wheel excavator, spinning bucket wheel, left arm converted to large rail cannon, six assembled missiles on back, heavy high-output boosters on leg sides, charging across wasteland, running at full speed, low angle, from below, wide shot, dutch angle, dust cloud, debris kicked up, dynamic pose, looking ahead, sunset, orange sky, silhouette, mechanical detail, panel lines, rivets, scratches, worn metal The camera looks up from ground level, tilted a few degrees off vertical, so the machine towers into a burning orange sky and its six legs straddle the frame's lower half. The colossus is caught mid-stride: the front-most left leg is planted, treads biting the cracked earth and compressing a shallow trench beneath its weight, while the other five legs are in various phases of swing, two of them lifted clear of the ground with dust pouring off their segmented track undersides. Each leg's sole shows the four-part tread sections — two forward, two rear — the metal plates flexing and clacking as the tracks rotate, gravel caught between the segments spraying out sideways. The massive torso leans forward into the charge, super-heavy armor slabs layered over the shoulders and flanks, every panel scratched and dust-caked. On the head, the gatling cannon sits above the brow, its six barrels already spun into a blur with a faint heat shimmer, while the scope juts forward and the radar dome turns steadily on its mount. Both arms are clad in thick plating: the right forearm ends in the bucket wheel excavator, its toothed wheel spinning at speed, throwing a crescent of dirt and sparks; the left arm is the long rail cannon, its barrel level and charged with a thin blue glow at the muzzle. Six large assembled missiles are racked across the back, their fins angled back in the wind of the charge. Along the outer sides of the legs, the heavy boosters flare with blue-white exhaust, heat-warping the air and blasting dust into rolling clouds that trail behind the machine. The only light is the low sun ahead and to the left, rimming the armor's edges in hot orange while the undersides fall into deep shadow; the boosters' blue exhaust adds a second, cooler light source that catches the dust. The palette is burnt orange, rust brown, and gunmetal grey against the dark earth, with electric blue only in the exhaust and the rail cannon's charge. Dust hangs in the air, grit streaks across the frame, and the whole image reads as raw, thundering momentum.
クロックロック
AI artwork
Avatar image of クロックロック
1 mecha, no humans, giant robot, super-heavy armor, humanoid tank, quadruple split continuous tracks, four-segment treads per leg, front and rear track banks, armored high-output leg boosters, head-mounted gatling cannon, scope on head, radar dome on head, armored shoulder pauldrons, right forearm bucket wheel excavator, rotating bucket wheel, left arm rail cannon, long railgun barrel, six large missiles on back, vertical missile launch racks, tower shield bulk, rampage, crushing city, stomping, rubble, daytime, blue sky, city street, from below, extreme low angle, wide shot, dutch angle, foreshortening, dust clouds, broken concrete, collapsing buildings, billowing smoke The camera sits at street level and tips steeply upward, a three-quarter front view from below and slightly to the mecha's right, so the machine's full height crosses the frame diagonally under a slight dutch cant while the midday sky occupies the upper third. Its left foot -- the near track bank of the left leg, the forward of its four segments -- has come down through the middle of a six-lane intersection: the two front track segments are planted flat, crushing a bus shelter under their cleats, while the two rear segments of the same leg hang a few meters behind and above, still shedding gravel from the last step. The right leg is caught mid-stride, its forward tracks lifted clear of the ground and angled toward a toppling office tower whose lower facade the right shoulder pauldron has already sheared open; its rear tracks trail dust. The torso fills the center of the frame, slab after slab of welded armor plating, edges chipped to raw steel, rivet seams running diagonally, and along the sides of both legs the armored high-output boosters are bolted in blocks -- the near one venting a thin heat shimmer that rises in a wavering column and bends the skyline behind it. On the head, above the jawless slab of the chin guard, the gatling cannon juts forward on its mount, barrel cluster six tubes wide, a belt of ammunition curving back into the shoulder; the scope is clamped alongside it in a hooded bracket, its front lens catching the sun as a small hard white point, and on the top of the skull a squat radar dome turns, tipped slightly to one side on its ring. Both arms hang heavy and wide. The right forearm ends in the bucket wheel excavator: the wrist has been cut away and the wheel now rides on the stump, a great toothed disc slowly turning, its buckets biting empty air at knee height and one bucket dragging a lip of broken asphalt and rebar up out of the crater it just carved. The left arm, armor-plated to the knuckle, has become the rail cannon -- twin rails running the length of the forearm and past the fist, their muzzle ends smeared with heat and a heat ripple above the bore. On the back, canted forward over the shoulders, six vertical launch racks hold the six assembled missiles nose-up, fins folded, their tips rangy against the sky, and the racks' support struts cut dark lines across the clouds. The light is hard, direct, high midday sun coming from behind the camera's left, so the near faces of the armor blaze pale and the far side of the machine falls into deep blocky shadow; every cast shadow is short and sharp, and the mecha's own shadow lies across the intersection like a second, darker street. The palette is armor grey and olive drab, the chalk white of shattered concrete, hot orange only where the bucket wheel bites and the missile tips catch the sun, and a clean washed blue sky above; the city is small, soft, bleached by haze -- glass towers, a row of low shops, cars ditched against the curb, all rendered gently out of focus so their scale reads only as small. Dust rises in a slow ring from the planted foot, and the particles above the boosters lean in one direction, dragged sideways by the exhaust. Catastrophic, unstoppable.
クロックロック

Pengguna Disyorkan

Anda Mungkin Suka

AI artwork
Avatar image of Kani x
character: tenma_tsukasa "", , , digital illustration, cel shading, iridescent palette, pastel aesthetic, pastel colors, soft gradients, subtle color shifts, "painterly semi-realistic anime: faceted torn-glass shading, loose linework, warm golden rim light, lens-flare/prism edges, jewel or earthy palette, large gradient eyes, ornate vintage costuming, dynamic off-balance poses.", pastel_candy_style, dreamy pastel anime illustration, delicate soft lineart, luminous glossy eyes, gentle glowing lighting, glossy hair highlights, intricate frills and decorative details, tenma tsukasa, sitting on a pile of stars with a high angle, one hand over his eye, light reflecting off his face. darkness below but harsh light up ahead, hair swept back, looking up, side high angle, star theme, Tenma tsukasa looking up, dark themes""
Kani x
AI artwork
Avatar image of リオ
character: kagamine_rin, copyright: vocaloid lumiglaze_pastel_opal_painting, beautiful colors, magical lighting, hnyst01 anime illustration style, masterpiece, best quality, ultra-detailed, delicate illustration, detailed illustration, anime illustration, Kagamine Rin, VOCALOID, solo, side profile portrait, close-up composition, eyes gently closed, peaceful expression, listening to music, short golden blonde hair, distinctive white hair bow, delicate facial features, black and white sailor collar, futuristic headphones, a large compact disc perfectly aligned with the headphone earcup, the CD itself visually functioning as the headphone earcup, circular CD rings surrounding her ear, iridescent reflective disc surface, concentric circles framing her face, face occupying most of the composition, head slightly tilted downward, hair softly framing her cheeks, vibrant yellow, golden orange, violet and hot pink color palette, Y2K music album cover design, retro futuristic CD packaging aesthetic, intricate geometric frames, transparent interface panels, thin circuit-like lines, orbiting circular graphics, decorative typography, abstract music symbols, tiny stars and sparkling highlights, layered graphic elements overlapping the portrait, asymmetrical layout, crisp geometric details, dense decorative composition, square format
リオ
AI artwork
음안
character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
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