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AI artwork

rinko_yoshitaka, 1girl, mature fe

#Socks#Breasts#Glasses#Ass#Knee-highs#Bloomers#standing#long hair#Gym Uniform#Looking back#Black hair#Smile#Expression sheet#Thighs#brown eyes#T-shirt#Black high socks#Shirt#Looking at viewer#Short sleeves#Girl#full body#straight hair#Three-view drawing#white shirt#Medium Breasts#Closed mouth#navy bloomers#White shoes
Published on Jul 24, 2026
Avatar image of Hamza Karmi
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Hamza Karmi

Lebih Banyak untuk Dilihat
rinko_yoshitaka, 1girl, mature female, brown eyes, black hair, bangs, long hair, school gym clothes, buruma, (black striped knee highs), ref-sheet, full body, multi-views, side view, back view, chibi, multi-expressions, close-ups, zoom layer, (comic:1.5), (text bubbles:1.5), emojis, (color guide:1.5), accessories, stickers, (ui background:1.5), (multi-layered background:1.4), (collage:1.5), character profile
Paparkan Parameter
Prompt Asal
rinko_yoshitaka, mature female, brown eyes, black hair, bangs, long hair,school gym clothes, buruma, (black striped knee highs),ref-sheet,full body,multi-views,side view,back view,chibi,multi-expressions,close-ups,zoom layer,(comic:1.5),(text bubbles:1.5),emojis,(color guide:1.5),accessories,stickers,(ui background:1.5),(multi-layered background:1.4),(collage:1.5),character profile
Saiz
768 x 1280
Langkah Pensampelan
28
Kaedah Pensampelan
Euler a
Skala CFG
5
Negatif
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands
Pembaikan Muka
Pembantu Prompt

Model & LoRA yang digunakan

Imej Serupa

Papar lagi
AI artwork
Avatar image of Hamza Karmi
rinko_yoshitaka, 1girl, mature female, brown eyes, black hair, bangs, long hair, school gym clothes, buruma, (black striped knee highs), ref-sheet, full body, multi-views, side view, back view, chibi, multi-expressions, close-ups, zoom layer, (comic:1.5), (text bubbles:1.5), emojis, (color guide:1.5), accessories, stickers, (ui background:1.5), (multi-layered background:1.4), (collage:1.5), character profile
Hamza Karmi
1
AI artwork
Avatar image of Hamza Karmi
rinko_yoshitaka, 1girl, mature female, brown eyes, black hair, bangs, long hair, school gym clothes, buruma, (black striped knee highs), ref-sheet, full body, multi-views, side view, back view, chibi, multi-expressions, close-ups, zoom layer, (comic:1.5), (text bubbles:1.5), emojis, (color guide:1.5), accessories, stickers, (ui background:1.5), (multi-layered background:1.4), (collage:1.5), character profile
Hamza Karmi
AI artwork
Avatar image of Hamza Karmi
rinko_yoshitaka, 1girl, mature female, brown eyes, black hair, bangs, long hair, school gym clothes, buruma, (black striped knee highs), ref-sheet, full body, multi-views, side view, back view, chibi, multi-expressions, close-ups, zoom layer, (comic:1.5), (text bubbles:1.5), emojis, (color guide:1.5), accessories, stickers, (ui background:1.5), (multi-layered background:1.4), (collage:1.5), character profile
Hamza Karmi
AI artwork
Avatar image of kuku
Generate a comprehensive character concept breakdown image based on Image 1. The image must feature the full-body character design at the center, surrounded by detailed elements such as layers of clothing, different facial expressions, core items, material close-ups, and everyday personal items that showcase the character's lifestyle. The character has the same pose as the one in Image 1. Visual Specifications: 1. Composition Layout: - Center Position: Place the character's full-body or primary dynamic pose as the visual anchor. - Surrounding Position: Neatly arrange the deconstructed elements around the central character. - Visual Guide: Use hand-drawn arrows or guide lines to connect the surrounding elements to the corresponding part of the character (e.g., a bag connected to the hand). 2. Deconstruction Details – Key Iterative Areas: - Clothing Layers: Break down the character's outfit into individual pieces. If layered, show the state of the inner layers when outer layers (like jackets) are removed. - New Addition – Underwear Deconstruction: Independently display the character's innerwear, focusing on design and material details. - Expression Set: In corners, draw 3-4 different headshots showcasing different emotional expressions. - Material Close-ups: Select 1-2 key areas for zoomed-in material textures. - New Addition – Item Texture Close-ups: Add depictions of small items, focusing on their textures. - Associated Items: This section goes beyond large props and includes "lifestyle fragments": - Handbags and Contents: Illustrate the character's everyday bag or clutch, "opened" to show scattered contents. - Cosmetics & Care: Show the character's common makeup and skincare products. - Private Lifestyle Items: Visualize personal items that reflect the character's hidden side. Depending on the character's personality, this could include a private diary, medicine/supplement box, vape, or even more intimate objects. 3. Style & Annotations: - Art Style: Maintain a high-quality 2D illustration style or conceptual sketch style with clean, sharp lines. - Background Design: Simple background should match the character's style, atmosphere, and environment, and align with the overall design. - Text Annotations: Simulate handwritten notes next to each deconstructed element, briefly describing materials or brand/model hints. Execution Logic: When the user provides an image or description: 1. Analyze the character's core features, outfit style, and potential personality. 2. Extract the primary deconstructible elements (e.g., outerwear, shoes, major expressions). 3. Brainstorm and design secondary depth elements (e.g., what style of underwear would she wear? What lipstick would be in her bag?). 4. Generate an image that combines all these elements, ensuring accurate perspective, cohesive lighting, and clear annotations. 5. Use this language: Japanese
kuku

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