龍の雲を得る如し・西大陸の地図
記録も兼ねて。 死に瀕した母竜の意思もあり、世界を見て回る旅に出た、 娘のクルシェ。 山脈を抜けて、ふもとの町でいきなりのゴブリン退治。 その後は東にある森林エルフの住む湖の浮島へ。 エルフの天才少女(?)リスティルと出会い、魔術の教えを受け、 手土産として魔力ブースターとなるアクセサリーをもらう。 そして森を出て、南東の港町ポルト・アイレスへ。 そこで出会った水軍の女船長、ヴィルベル・メーアと共に、 東大陸の敵対国の私掠船を撃退する。 そして彼女の船にそのまま乗って、東大陸の敵対国付近の航路は避けて、 大陸の南側、雪の国イースヴェルトへと向かう。 (航海中、船長から、この世からいなくなった神々が残した、権能の「痕跡(ヴェスティージ)」についての話を聞く。 そして舞台は東大陸へ。
Di PixAI, prompt bersifat awam secara lalai, tetapi pencipta boleh menyembunyikannya pada mana-mana karya yang mereka terbitkan. Pencipta karya ini memilih untuk berbuat demikian, jadi perkataan yang digunakan untuk menjana imej ini kekal peribadi dan hanya penciptanya sahaja yang boleh melihatnya. Menyembunyikan prompt tidak mengubah apa-apa yang lain: karya ini masih awam, dan anda masih boleh menyukai, mengulas dan berkongsinya seperti biasa.
Disembunyikan oleh penulis
Model & LoRA yang digunakan
Imej Serupa
Papar lagiu3
A flat 2D fantasy open world game map depicted from an orthographic top-down view with a 90-degree vertical overlook, featuring a single large irregular continent centered within a deep teal vast ocean and surrounded by scattered small islands. The map consists of distinct regional biomes: a central golden holy sanctum; a northern blue-white ice fortress with glacier textures; an eastern indigo cloud mountain range with pine forests; a western grey necropolis wasteland with stone tombs; a south-central emerald luminous forest with giant tree canopies; a southeast cool blue modern harbor metropolis with port textures; a southwest dark crimson abyssal rift with magma fissures; and a southern edge of barren corrupted frontier with purple erosion vines. The terrain is rendered with soft hand-painted textures and subtle coastline details without any 3D perspective or tilt. The visual style is a high-detail anime illustration with uniform flat lighting, a vibrant yet balanced color palette, and a clean, planar geographic composition, devoid of any text, labels, grids, or UI elements, conveying a sense of vast exploration and diverse environments.
user-3924
u3
A flat 2D fantasy open world game map depicted from an orthographic top-down view with a 90-degree vertical overlook, featuring a single large irregular continent centered within a deep teal vast ocean and surrounded by scattered small islands. The map consists of distinct regional biomes: a central golden holy sanctum; a northern blue-white ice fortress with glacier textures; an eastern indigo cloud mountain range with pine forests; a western grey necropolis wasteland with stone tombs; a south-central emerald luminous forest with giant tree canopies; a southeast cool blue modern harbor metropolis with port textures; a southwest dark crimson abyssal rift with magma fissures; and a southern edge of barren corrupted frontier with purple erosion vines. The terrain is rendered with soft hand-painted textures and subtle coastline details without any 3D perspective or tilt. The visual style is a high-detail anime illustration with uniform flat lighting, a vibrant yet balanced color palette, and a clean, planar geographic composition, devoid of any text, labels, grids, or UI elements, conveying a sense of vast exploration and diverse environments.
user-3924
u3
A flat 2D fantasy open world game map depicted from an orthographic top-down view with a 90-degree vertical overlook, featuring a single large irregular continent centered within a deep teal vast ocean and surrounded by scattered small islands. The map consists of distinct regional biomes: a central golden holy sanctum; a northern blue-white ice fortress with glacier textures; an eastern indigo cloud mountain range with pine forests; a western grey necropolis wasteland with stone tombs; a south-central emerald luminous forest with giant tree canopies; a southeast cool blue modern harbor metropolis with port textures; a southwest dark crimson abyssal rift with magma fissures; and a southern edge of barren corrupted frontier with purple erosion vines. The terrain is rendered with soft hand-painted textures and subtle coastline details without any 3D perspective or tilt. The visual style is a high-detail anime illustration with uniform flat lighting, a vibrant yet balanced color palette, and a clean, planar geographic composition, devoid of any text, labels, grids, or UI elements, conveying a sense of vast exploration and diverse environments.
user-3924
u3
A flat 2D fantasy open world game map depicted from an orthographic top-down view with a 90-degree vertical overlook, featuring a single large irregular continent centered within a deep teal vast ocean and surrounded by scattered small islands. The map consists of distinct regional biomes: a central golden holy sanctum; a northern blue-white ice fortress with glacier textures; an eastern indigo cloud mountain range with pine forests; a western grey necropolis wasteland with stone tombs; a south-central emerald luminous forest with giant tree canopies; a southeast cool blue modern harbor metropolis with port textures; a southwest dark crimson abyssal rift with magma fissures; and a southern edge of barren corrupted frontier with purple erosion vines. The terrain is rendered with soft hand-painted textures and subtle coastline details without any 3D perspective or tilt. The visual style is a high-detail anime illustration with uniform flat lighting, a vibrant yet balanced color palette, and a clean, planar geographic composition, devoid of any text, labels, grids, or UI elements, conveying a sense of vast exploration and diverse environments.
user-3924
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