魔法発動

tsubaki3のテスト用で遊んでいたもの。たしかドット絵でカットイン風の画面を作るために、試行錯誤していたような。 Magic Activation Something I was playing around with for tsubaki3's testing. If I recall correctly, I was experimenting with ways to create a "cut-in" style screen using pixel art.

Contest Entry
PixAI Tsubaki.3 Creation Contest Now Open
#Girl
Lebih Banyak untuk Dilihat

Komen

character:,character:sophia (rs2), long purplish-black hair, blue eyes, green hat, accessories, purple eyes, collarbone, sleeveless, necklace, black choker, tassels, pendant, cleavage, black shoes,Take a full-body image that shows all the way down to your feet. late Super Famicom era 16-bit JRPG pixel art, authentic SNES-style game graphics, highly detailed hand-crafted pixel art, one single cute deformed chibi character casting a healing spell, special healing magic activation cut-in, dramatic JRPG skill cut-in, classic 16-bit RPG special move presentation, a large horizontal cut-in panel stretches across the entire screen from the left edge to the right edge, clearly separated from the normal battle screen, the character is prominently displayed inside the cut-in panel, large character portrait inside the cut-in, upper-body composition, slightly dynamic three-quarter view, the character is much larger than a normal battle sprite, the character has a gentle but serious expression, concentrating on casting healing magic, eyes softly glowing with magical light, the character holds both hands in front of the body in a natural spell-casting pose, palms gently opened, a small brilliant healing light floating between the hands, soft green and warm golden healing energy radiates outward from the hands, luminous green magical particles, tiny sparkling stars, glowing motes of light, gentle circular magical waves, small pixelated healing symbols, shimmering restorative energy, a beautiful pixel-art magic circle appears behind the character inside the cut-in panel, dramatic horizontal speed lines made of green, white, and golden magical light, emphasizing the instant of spell activation, the character's hair and clothing are slightly lifted by the magical energy, bright healing light illuminates the character's face from below, strong silhouette readability, clean sprite anatomy, clean hands, clear fingers, symmetrical facial features, limited 16-bit color palette, deliberate pixel clusters, crisp hard-edged pixels, selective dithering, classic sprite shading, no anti-aliasing, no modern smooth digital painting, high-quality late-generation Super Famicom JRPG aesthetic, elaborate 16-bit fantasy RPG presentation, the exact frozen moment immediately before the healing spell is released, the character is the absolute main focus, minimal background information, no additional characters, no enemies, no duplicated character, no split character, no realistic 3D rendering, no modern anime illustration, no smooth vector graphics, beautiful, emotional, magical, nostalgic, dramatic 16-bit JRPG healing spell cut-in.
Paparkan Parameter
Prompt Asal
character:,character:sophia (rs2), long purplish-black hair, blue eyes, green hat, accessories, purple eyes, collarbone, sleeveless, necklace, black choker, tassels, pendant, cleavage, black shoes,Take a full-body image that shows all the way down to your feet. late Super Famicom era 16-bit JRPG pixel art, authentic SNES-style game graphics, highly detailed hand-crafted pixel art, one single cute deformed chibi character casting a healing spell, special healing magic activation cut-in, dramatic JRPG skill cut-in, classic 16-bit RPG special move presentation, a large horizontal cut-in panel stretches across the entire screen from the left edge to the right edge, clearly separated from the normal battle screen, the character is prominently displayed inside the cut-in panel, large character portrait inside the cut-in, upper-body composition, slightly dynamic three-quarter view, the character is much larger than a normal battle sprite, the character has a gentle but serious expression, concentrating on casting healing magic, eyes softly glowing with magical light, the character holds both hands in front of the body in a natural spell-casting pose, palms gently opened, a small brilliant healing light floating between the hands, soft green and warm golden healing energy radiates outward from the hands, luminous green magical particles, tiny sparkling stars, glowing motes of light, gentle circular magical waves, small pixelated healing symbols, shimmering restorative energy, a beautiful pixel-art magic circle appears behind the character inside the cut-in panel, dramatic horizontal speed lines made of green, white, and golden magical light, emphasizing the instant of spell activation, the character's hair and clothing are slightly lifted by the magical energy, bright healing light illuminates the character's face from below, strong silhouette readability, clean sprite anatomy, clean hands, clear fingers, symmetrical facial features, limited 16-bit color palette, deliberate pixel clusters, crisp hard-edged pixels, selective dithering, classic sprite shading, no anti-aliasing, no modern smooth digital painting, high-quality late-generation Super Famicom JRPG aesthetic, elaborate 16-bit fantasy RPG presentation, the exact frozen moment immediately before the healing spell is released, the character is the absolute main focus, minimal background information, no additional characters, no enemies, no duplicated character, no split character, no realistic 3D rendering, no modern anime illustration, no smooth vector graphics, beautiful, emotional, magical, nostalgic, dramatic 16-bit JRPG healing spell cut-in.
Mod
ultra
Saiz
2048 x 2048
Negatif
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
Pembantu Prompt

Model & LoRA yang digunakan