Paparkan Parameter
- Prompt Asal
- Character turnaround reference sheet, left side profile view. image1 is the character's left-side 90-degree profile — keep her exactly as she is: dark slate-blue ornate plate armor with glowing cyan crystal gems, horned helmet with curved horns, long blonde hair, spiked pauldrons, clawed gauntlets on purple-scaled hands, thigh plates and boots, neutral relaxed A-pose full body head to toe facing left. image2 is the original poster showing her design and glowing blue flame energy. Add one missing element: a long thick dragon tail emerging from her lower back, covered in the same dark slate-blue armor-like scales with glowing cyan crystal accents along the spine, tapering to a spade-like tip, extending backward behind her in a gentle S-curve with its full length clearly visible in this side profile. Flat plain dark grey studio background, even soft studio lighting, crisp clean game-asset concept art, sharp details, consistent proportions, no motion effects.
- Mod
- flash
- Saiz
- 704 x 704
Pembantu Prompt
Model & LoRA yang digunakan
Imej Serupa
Papar lagiAdd a long thick dragon tail emerging from the lower back of the character in image1. The tail extends backward behind her in a gentle S-curve with its full length clearly visible, covered in dark slate-blue armor-like scales consistent with her design in image2, featuring glowing cyan crystal accents along the spine and tapering to a spade-like tip. Keep her left-side 90-degree profile view exactly as it is, maintaining her neutral relaxed A-pose, long blonde hair, horned helmet with curved horns, dark slate-blue ornate plate armor with spiked pauldrons and glowing cyan crystal gems, clawed gauntlets on purple-scaled hands, thigh plates, boots, and the flat plain dark grey studio background unchanged. The rest of the image remains the same as the input image1.
[TAG DEFINITIONS]
- tail: A tail is a long appendage extending from the lower back, sometimes covered in fur or scales. On Danbooru, this tag marks that evidence-defined state or relation without determining unrelated identity, consent history, anatomy, or setting; only source-supported conditions are intrinsic. It commonly accompanies animal or creature features such as ears, horns, or wings. Generation prompts must select a consensual, adult, non-harmful human or explicitly sapient humanoid branch.
AhrivsRyu
A character turnaround reference sheet featuring a full-body shot of the dragon-knight woman from image1. She is viewed exactly from her right side in a 90-degree profile, facing right. She stands from head to toe in a neutral, relaxed A-pose with her arms held slightly away from her body to clearly show her leg silhouette and the depth of her shoulder armor. She has glowing pale-blue eyes and long blonde hair flowing from beneath a large, curved dark horned helmet that displays its sweeping horn curvature. She wears dark slate-blue ornate plate armor accented with glowing cyan crystal gems, massive spiked pauldrons, clawed gauntlets on purple-scaled hands, armored skirt panels, thick thigh plates, and heavy armored boots. The background is a flat, plain dark grey studio void free of any magical flames or motion effects. The style is changed to a crisp, clean game-asset concept art style with sharp details, consistent proportions, and even, soft studio lighting.
AhrivsRyu
A digital concept art turnaround reference sheet featuring a full-body shot of the character from image1. She is viewed exactly from her left side in a 90-degree profile, facing left, and stands from head to toe in a neutral, relaxed A-pose with her arms held slightly away from the body to display the helmet horn curvature, shoulder armor depth, and leg silhouette. The dragon-knight woman has glowing pale-blue eyes and long blonde hair flowing from beneath a large helmet with curved dark horns. She wears dark slate-blue ornate plate armor detailed with glowing cyan crystal gems, spiked pauldrons, clawed gauntlets on purple-scaled hands, armored skirt panels, thigh plates, and boots. The background is a flat, plain dark grey studio backdrop with even, soft studio lighting. The style is changed to crisp, clean game-asset concept art with sharp details, consistent proportions, and no motion effects.
AhrivsRyu
A character turnaround reference sheet, front view, featuring the full-body dragon-knight woman from image1. She stands from head to toe in a neutral, relaxed A-pose directly facing the viewer, holding a symmetrical stance with her arms resting slightly away from her body. She has glowing pale-blue eyes and long blonde hair flowing from underneath a large helmet adorned with curved dark horns. Her outfit consists of ornate, dark slate-blue plate armor with spiked pauldrons, armored skirt panels, thigh plates, and boots, highlighted by glowing cyan crystal gems on her chest and belt. She wears clawed gauntlets over her purple-scaled hands. The background is a flat, plain dark grey studio backdrop. The style is changed to crisp, clean game-asset concept art with sharp details, consistent proportions, even soft studio lighting, and no motion effects.
AhrivsRyu
Komen