Paparkan Parameter
- Prompt Asal
- A hyper-detailed 2D Japanese character illustration of Alopex Kagerou, kitsune-blooded warrior, rendered in dense ornamental Amano-style linework with ufotable-grade painterly fire effects layered over clean flat character linework — four to five distinct tonal shading steps rather than a flat two-tone block, decorative internal linework built into every strand of hair and every fold of fabric, never photorealistic, never painterly to the point of losing linework, never 3D-rendered. Shot from a dramatic low camera angle looking sharply upward — worm's-eye framing that turns a single mid-air action beat into something mythic, the ground falling away beneath him as though the viewer is caught looking up from where he was standing a half-second before. He is frozen mid-transfer of weight in the exact instant before a strike: his forward foot planted hard against the earth, his rear foot just lifting clear of the ground, his torso counter-rotated against his hips storing coiled kinetic energy along a single unbroken line of action running from his rear heel, through his spine, out through his raised arm, to the paper talisman caught mid-throw between two fingers. Slender, lithe ectomorph build with sharp collarbones and a refined jawline, heroic eight-head-tall anime proportions, the upward-looking perspective elongating his silhouette further and adding to the sense of a body caught genuinely airborne rather than merely posed. His eyes are the same striking amethyst-violet shared by all four brothers, rendered with a sharp glossy highlight and pupils narrowed to slits in the instant of focus — not a natural kitsune eye color by any account, the one trait his reincarnation left entirely untouched, unmistakably marking him as kin to the other three regardless of species. On the miniature portable shrine-case slung across his chest — a small kamidana in miniature, its wooden lattice front rendered with individually inked joinery lines — one quarter of the family's quartered crest glows in his own saturated gold against the case's dark lacquer, the remaining three quarters visible only as fine unlit engraved outline, incomplete without his brothers present. Two fox ears sit high and rounded atop tousled, wind-tossed hair rendered in a vivid, saturated cinnamon-orange built from a clean four-step cel-shaded gradient — never a soft painterly blend — deepening near the roots and fading to bright cream at the very tips, as though his own inner fire has slowly bleached the ends over years of proximity to it. Scattered distinctly among the orange, several individual strands stand out in stark white-silver, each one rendered as a clean, separate, countable line rather than a random gray blend — each strand a specific, visible cost paid for a specific past activation of his gift, a record written directly into his hair. A single fox tail with a bright cream tip curls behind him with implied violent motion, individual fur clumps rendered as bold, dense graphic shapes built up in layered strokes rather than a single flat silhouette mass, each clump catching its own small highlight as it moves. His mouth is caught mid-word, sharp canine teeth visible in classic exaggerated anime proportion, independent of a stare that has gone suddenly, unnervingly still — the specific facial contradiction between a mouth still mid-motion from his usual restless chatter and eyes that have already, instantly, gone into total combat focus, exactly the duality his personality is built around. At his wrist, a braided kumihimo cord in three interwoven colors is strung with small counting beads, one added for each white hair strand, and finished with tiny bells whose clapper shape is individually inked rather than implied. He wears a combat-adapted kariginu — the real Heian-period onmyōji hunting robe, reconstructed here for movement rather than court ceremony: wide, loose sleeves gathered and tied only at the wrist with a cord, leaving the rest of the fabric free to move independently of his arm during a throw, the body of the garment cut noticeably closer to his frame than the historical original to allow the low, fast footwork his fighting style demands, rendered in the deep cinnamon-orange of a formal aristocratic kariginu reinterpreted directly in his own fur coloring so that garment and body read as a single continuous palette. At the harness edge holding the shrine-case, gold-thread embroidery in bold, flat, confident linework depicts a stylized sheaf-of-rice motif — the genuine Inari-associated textile reference, each individual grain of the sheaf separately inked rather than suggested by a single mass. His forearms and his open, mid-throw hand are wreathed in kitsune-bi foxfire, rendered in full ufotable-style painterly technique — soft gradient blending and light diffusion applied only here, the single deliberate departure from flat cel shading anywhere in the piece — bright gold-orange licks of flame with sharp graphic edges where they meet his skin but soft painterly bloom where they dissipate into the air, a visual signal that this is magic layered onto an otherwise fully 2D world rather than simply more linework. Lighting follows a hard anime split-lighting configuration rendered across the full four-step tonal range rather than a single flat block: his face is divided precisely down the center into two halves — one lit in saturated, painterly warm gold thrown directly from the igniting talisman in his own hand, complete with a soft secondary bounce-light warming the underside of his jaw, the other left in clean, flat, sharply-bordered cool-blue cel shadow with no gradient bleeding across the center line — his own internal duality made completely literal and graphic through the lighting itself rather than only through pose or expression. Background: an ancient moonlit forest of towering, ancient trees rendered from below so that their canopy dissolves into painterly darkness far overhead, out of frame; more distant trunks are reduced to flat, cool-toned silhouettes by atmospheric perspective, and the undergrowth directly around his planted foot is visibly bent and swept by the same wind his motion has stirred up. Drifting embers from the igniting talisman trail with soft motion blur, and several unused ofuda from his shrine-case are caught mid-air around him, scattered by the same violent motion of his throw. Overall palette follows a strict, vivid 60-30-10 distribution, kept saturated throughout with no muted passages: sixty percent vivid saturated cinnamon-orange across fur, hair, and outer fabric, thirty percent bright bone-cream across the under-layer and tail tip, and ten percent high-saturation gold reserved exclusively for the foxfire, the embroidery thread, the ofuda ink, and the crest quarter — the fire remains the single highest point of chromatic and narrative interest in the composition. Vertical 2:3 aspect ratio, dynamic Dutch angle compounding the low-angle drama, bold anime speed lines trailing from the tail and loose hair strands.,Kohei Horikoshi, My Hero Academia,ufotable style, demon slayer artstyle, kimetsu no yaiba style, sharp line art, varving line weight, thick outlines, highly detailed expressive eves, intricate iris detail, cel shaded, flat color with heavy digital paint overlays,High quality, Overlord art style
- Mod
- pro
- Saiz
- 768 x 1280
- Negatif
- CRITICAL ANATOMY: Reject extra, missing, or fused fingers on the hand caught mid-throw, and reject a floating or disconnected-looking talisman that doesn't sit believably between his fingers. Reject asymmetric eyes or mismatched pupil-slit angles between the two eyes; both must narrow identically in the moment of focus. Reject a fox tail or fox ears that appear pasted onto the silhouette rather than anatomically integrated at a believable point of attachment to the skull and spine. Reject a mid-throw pose where the weight distribution is physically implausible — his rear foot must read as genuinely lifting, not simply posed at an odd angle, and his front foot must show real weight-bearing contact with the ground. RENDERING AND STYLE CONSISTENCY: Reject photorealistic or 3D-rendered quality creeping into any region, especially the fur texture, which must stay bold and graphic rather than becoming soft and realistically fluffy. Reject flat two-tone shading replacing the specified four-step cel gradient across his hair and fur. Reject the kitsune-bi foxfire losing its deliberate painterly ufotable-style treatment and instead rendering as flat, graphic fire identical in technique to the rest of the character — the contrast between his flat-cel body and his painterly fire is the entire point of the medium choice and must be visually obvious. Reject inconsistent fur-strand direction that ignores the implied wind and motion established by his pose. COMPOSITION: Reject a static, grounded, symmetrical pose in place of the specified mid-air weight-transfer action shot. Reject cropping that cuts off the tail, the raised hand, or the talisman mid-throw. Reject a background that reads as a flat generic forest rather than communicating genuine height and scale through trees vanishing upward out of frame. Reject any framing where the family crest on his shrine-case is illegible or where the white-silver hair strands are indistinguishable from the surrounding orange. MATERIAL AND COLOR: Reject muted, washed-out, or overly pastel orange anywhere in the specified vivid cinnamon-orange palette. Reject the gold thread embroidery on the harness reading as flat print rather than stitched thread with directional sheen. Reject the shrine-case reading as plastic or generic rather than showing individually inked wooden lattice joinery. Reject the ofuda talismans showing real, legible Japanese script rather than the specified original invented glyph system — this must read as fictional calligraphy, not an attempt at authentic Shinto text. AI GENERATION ARTIFACTS: Reject garbled or gibberish text on the ofuda or the harness, and reject any watermark-like smudge or fake signature mark in the composition. Reject duplicated tails, duplicated ears, or a duplicated raised hand — a known failure mode in dynamic mid-action poses. Reject hallucinated extra eyes or faces appearing within the foxfire or the drifting embers. ESTABLISHED DESIGN FIDELITY: Reject any eye color other than the shared amethyst-violet. Reject a family crest with more than one or zero quarters lit — exactly his own quarter, in gold, must glow. Reject neutral eye-level framing in place of the specified dramatic low angle and Dutch tilt. Reject a generic clawed-weapon design replacing the ofuda-and-talisman combat system that is specific to this character.
Model & LoRA yang digunakan
Imej Serupa
Papar lagimm
A hyper-detailed 2D Japanese character illustration of Alopex Kagerou, kitsune-blooded warrior, rendered in dense ornamental Amano-style linework with ufotable-grade painterly fire effects layered over clean flat character linework — four to five distinct tonal shading steps rather than a flat two-tone block, decorative internal linework built into every strand of hair and every fold of fabric, never photorealistic, never painterly to the point of losing linework, never 3D-rendered. Shot from a dramatic low camera angle looking sharply upward — worm's-eye framing that turns a single mid-air action beat into something mythic, the ground falling away beneath him as though the viewer is caught looking up from where he was standing a half-second before. He is frozen mid-transfer of weight in the exact instant before a strike: his forward foot planted hard against the earth, his rear foot just lifting clear of the ground, his torso counter-rotated against his hips storing coiled kinetic energy along a single unbroken line of action running from his rear heel, through his spine, out through his raised arm, to the paper talisman caught mid-throw between two fingers. Slender, lithe ectomorph build with sharp collarbones and a refined jawline, heroic eight-head-tall anime proportions, the upward-looking perspective elongating his silhouette further and adding to the sense of a body caught genuinely airborne rather than merely posed. His eyes are the same striking amethyst-violet shared by all four brothers, rendered with a sharp glossy highlight and pupils narrowed to slits in the instant of focus — not a natural kitsune eye color by any account, the one trait his reincarnation left entirely untouched, unmistakably marking him as kin to the other three regardless of species. On the miniature portable shrine-case slung across his chest — a small kamidana in miniature, its wooden lattice front rendered with individually inked joinery lines — one quarter of the family's quartered crest glows in his own saturated gold against the case's dark lacquer, the remaining three quarters visible only as fine unlit engraved outline, incomplete without his brothers present. Two fox ears sit high and rounded atop tousled, wind-tossed hair rendered in a vivid, saturated cinnamon-orange built from a clean four-step cel-shaded gradient — never a soft painterly blend — deepening near the roots and fading to bright cream at the very tips, as though his own inner fire has slowly bleached the ends over years of proximity to it. Scattered distinctly among the orange, several individual strands stand out in stark white-silver, each one rendered as a clean, separate, countable line rather than a random gray blend — each strand a specific, visible cost paid for a specific past activation of his gift, a record written directly into his hair. A single fox tail with a bright cream tip curls behind him with implied violent motion, individual fur clumps rendered as bold, dense graphic shapes built up in layered strokes rather than a single flat silhouette mass, each clump catching its own small highlight as it moves. His mouth is caught mid-word, sharp canine teeth visible in classic exaggerated anime proportion, independent of a stare that has gone suddenly, unnervingly still — the specific facial contradiction between a mouth still mid-motion from his usual restless chatter and eyes that have already, instantly, gone into total combat focus, exactly the duality his personality is built around. At his wrist, a braided kumihimo cord in three interwoven colors is strung with small counting beads, one added for each white hair strand, and finished with tiny bells whose clapper shape is individually inked rather than implied. He wears a combat-adapted kariginu — the real Heian-period onmyōji hunting robe, reconstructed here for movement rather than court ceremony: wide, loose sleeves gathered and tied only at the wrist with a cord, leaving the rest of the fabric free to move independently of his arm during a throw, the body of the garment cut noticeably closer to his frame than the historical original to allow the low, fast footwork his fighting style demands, rendered in the deep cinnamon-orange of a formal aristocratic kariginu reinterpreted directly in his own fur coloring so that garment and body read as a single continuous palette. At the harness edge holding the shrine-case, gold-thread embroidery in bold, flat, confident linework depicts a stylized sheaf-of-rice motif — the genuine Inari-associated textile reference, each individual grain of the sheaf separately inked rather than suggested by a single mass. His forearms and his open, mid-throw hand are wreathed in kitsune-bi foxfire, rendered in full ufotable-style painterly technique — soft gradient blending and light diffusion applied only here, the single deliberate departure from flat cel shading anywhere in the piece — bright gold-orange licks of flame with sharp graphic edges where they meet his skin but soft painterly bloom where they dissipate into the air, a visual signal that this is magic layered onto an otherwise fully 2D world rather than simply more linework. Lighting follows a hard anime split-lighting configuration rendered across the full four-step tonal range rather than a single flat block: his face is divided precisely down the center into two halves — one lit in saturated, painterly warm gold thrown directly from the igniting talisman in his own hand, complete with a soft secondary bounce-light warming the underside of his jaw, the other left in clean, flat, sharply-bordered cool-blue cel shadow with no gradient bleeding across the center line — his own internal duality made completely literal and graphic through the lighting itself rather than only through pose or expression. Background: an ancient moonlit forest of towering, ancient trees rendered from below so that their canopy dissolves into painterly darkness far overhead, out of frame; more distant trunks are reduced to flat, cool-toned silhouettes by atmospheric perspective, and the undergrowth directly around his planted foot is visibly bent and swept by the same wind his motion has stirred up. Drifting embers from the igniting talisman trail with soft motion blur, and several unused ofuda from his shrine-case are caught mid-air around him, scattered by the same violent motion of his throw. Overall palette follows a strict, vivid 60-30-10 distribution, kept saturated throughout with no muted passages: sixty percent vivid saturated cinnamon-orange across fur, hair, and outer fabric, thirty percent bright bone-cream across the under-layer and tail tip, and ten percent high-saturation gold reserved exclusively for the foxfire, the embroidery thread, the ofuda ink, and the crest quarter — the fire remains the single highest point of chromatic and narrative interest in the composition. Vertical 2:3 aspect ratio, dynamic Dutch angle compounding the low-angle drama, bold anime speed lines trailing from the tail and loose hair strands. Kohei Horikoshi, My Hero Academia, ufotable style, demon slayer artstyle, kimetsu no yaiba style, sharp line art, varying line weight, thick outlines, highly detailed expressive eyes, intricate iris detail, cel shaded, flat color with heavy digital paint overlays, High quality, Overlord art style.
Mashele Mashele
s
이소카와 유이로, 애니메 스타일
sodhjsbanj
mm
A hyper-detailed 2D Japanese character illustration of Alopex Kagerou, kitsune-blooded warrior, rendered in dense ornamental Amano-style linework with ufotable-grade painterly fire effects layered over clean flat character linework — four to five distinct tonal shading steps rather than a flat two-tone block, decorative internal linework built into every strand of hair and every fold of fabric, never photorealistic, never painterly to the point of losing linework, never 3D-rendered. Shot from a dramatic low camera angle looking sharply upward — worm's-eye framing that turns a single mid-air action beat into something mythic, the ground falling away beneath him as though the viewer is caught looking up from where he was standing a half-second before. He is frozen mid-transfer of weight in the exact instant before a strike: his forward foot planted hard against the earth, his rear foot just lifting clear of the ground, his torso counter-rotated against his hips storing coiled kinetic energy along a single unbroken line of action running from his rear heel, through his spine, out through his raised arm, to the paper talisman caught mid-throw between two fingers. Slender, lithe ectomorph build with sharp collarbones and a refined jawline, heroic eight-head-tall anime proportions, the upward-looking perspective elongating his silhouette further and adding to the sense of a body caught genuinely airborne rather than merely posed. His eyes are the same striking amethyst-violet shared by all four brothers, rendered with a sharp glossy highlight and pupils narrowed to slits in the instant of focus — not a natural kitsune eye color by any account, the one trait his reincarnation left entirely untouched, unmistakably marking him as kin to the other three regardless of species. On the miniature portable shrine-case slung across his chest — a small kamidana in miniature, its wooden lattice front rendered with individually inked joinery lines — one quarter of the family's quartered crest glows in his own saturated gold against the case's dark lacquer, the remaining three quarters visible only as fine unlit engraved outline, incomplete without his brothers present. Two fox ears sit high and rounded atop tousled, wind-tossed hair rendered in a vivid, saturated cinnamon-orange built from a clean four-step cel-shaded gradient — never a soft painterly blend — deepening near the roots and fading to bright cream at the very tips, as though his own inner fire has slowly bleached the ends over years of proximity to it. Scattered distinctly among the orange, several individual strands stand out in stark white-silver, each one rendered as a clean, separate, countable line rather than a random gray blend — each strand a specific, visible cost paid for a specific past activation of his gift, a record written directly into his hair. A single fox tail with a bright cream tip curls behind him with implied violent motion, individual fur clumps rendered as bold, dense graphic shapes built up in layered strokes rather than a single flat silhouette mass, each clump catching its own small highlight as it moves. His mouth is caught mid-word, sharp canine teeth visible in classic exaggerated anime proportion, independent of a stare that has gone suddenly, unnervingly still — the specific facial contradiction between a mouth still mid-motion from his usual restless chatter and eyes that have already, instantly, gone into total combat focus, exactly the duality his personality is built around. At his wrist, a braided kumihimo cord in three interwoven colors is strung with small counting beads, one added for each white hair strand, and finished with tiny bells whose clapper shape is individually inked rather than implied. He wears a combat-adapted kariginu — the real Heian-period onmyōji hunting robe, reconstructed here for movement rather than court ceremony: wide, loose sleeves gathered and tied only at the wrist with a cord, leaving the rest of the fabric free to move independently of his arm during a throw, the body of the garment cut noticeably closer to his frame than the historical original to allow the low, fast footwork his fighting style demands, rendered in the deep cinnamon-orange of a formal aristocratic kariginu reinterpreted directly in his own fur coloring so that garment and body read as a single continuous palette. At the harness edge holding the shrine-case, gold-thread embroidery in bold, flat, confident linework depicts a stylized sheaf-of-rice motif — the genuine Inari-associated textile reference, each individual grain of the sheaf separately inked rather than suggested by a single mass. His forearms and his open, mid-throw hand are wreathed in kitsune-bi foxfire, rendered in full ufotable-style painterly technique — soft gradient blending and light diffusion applied only here, the single deliberate departure from flat cel shading anywhere in the piece — bright gold-orange licks of flame with sharp graphic edges where they meet his skin but soft painterly bloom where they dissipate into the air, a visual signal that this is magic layered onto an otherwise fully 2D world rather than simply more linework. Lighting follows a hard anime split-lighting configuration rendered across the full four-step tonal range rather than a single flat block: his face is divided precisely down the center into two halves — one lit in saturated, painterly warm gold thrown directly from the igniting talisman in his own hand, complete with a soft secondary bounce-light warming the underside of his jaw, the other left in clean, flat, sharply-bordered cool-blue cel shadow with no gradient bleeding across the center line — his own internal duality made completely literal and graphic through the lighting itself rather than only through pose or expression. Background: an ancient moonlit forest of towering, ancient trees rendered from below so that their canopy dissolves into painterly darkness far overhead, out of frame; more distant trunks are reduced to flat, cool-toned silhouettes by atmospheric perspective, and the undergrowth directly around his planted foot is visibly bent and swept by the same wind his motion has stirred up. Drifting embers from the igniting talisman trail with soft motion blur, and several unused ofuda from his shrine-case are caught mid-air around him, scattered by the same violent motion of his throw. Overall palette follows a strict, vivid 60-30-10 distribution, kept saturated throughout with no muted passages: sixty percent vivid saturated cinnamon-orange across fur, hair, and outer fabric, thirty percent bright bone-cream across the under-layer and tail tip, and ten percent high-saturation gold reserved exclusively for the foxfire, the embroidery thread, the ofuda ink, and the crest quarter — the fire remains the single highest point of chromatic and narrative interest in the composition. Vertical 2:3 aspect ratio, dynamic Dutch angle compounding the low-angle drama, bold anime speed lines trailing from the tail and loose hair strands. Kohei Horikoshi, My Hero Academia, ufotable style, demon slayer artstyle, kimetsu no yaiba style, sharp line art, varying line weight, thick outlines, highly detailed expressive eyes, intricate iris detail, cel shaded, flat color with heavy digital paint overlays, High quality, Overlord art style.
Mashele Mashele
s
니지산지 금발 소년 일러스트
sodhjsbanj
Komen