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AI art "Eldritch Horror: The Many-Eyed Stalker" featuring #sesungut, #raksasa, #Kegelapan, #Seram, #Lampu latar, #Seluruh badan, #Mata tambahan and #Bloodborne
Jana Secara Percuma

Eldritch Horror: The Many-Eyed Stalker

There's something mesmerizing about the sheer dread this Bloodborne-inspired creature evokes in me. The way the light hits those countless eyes and skeletal limbs creates such a hauntingly beautiful atmosphere that I just had to share. If this gave you a chill, please leave a like and follow for more dark fantasy art! I'd love to hear your theories in the comments.

#sesungut#raksasa#Kegelapan#Seram#Lampu latar#Seluruh badan#Mata tambahan#Bloodborne
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Komen

character: amygdala_(bloodborne), copyright: bloodborne, fromsoftware 1 creature, solo, cosmic monstrosity, emaciated pale humanoid, crouching, deep crouch, seven long skeletal arms, seven arms, oversized sharp claws, claws resting on the ground, claws splayed on wet stone, massive bulbous head, amygdala-like head, glowing eyes covering head, many eyes, dim glowing eyes, extra eyes, pale mouthless lower face, smooth featureless lower face, no mouth, dark foggy nightmare environment, dense fog, eerie dim lighting, muted colors, desaturated palette, grotesque, hyper-detailed textures, photorealistic digital painting, cosmic horror atmosphere, dark fantasy horror, cinematic composition, wide shot, from side, low angle, from below, dutch angle slight, empty hands not visible, no humans, no other characters, absurdly long limbs, visible ribs, visible spine, taut sinew, elongated fingers, sharp claw tips, wet slick skin, crouched low over ground, silhouette against fog, faint rim light, pale desaturated grey-blue palette, deep shadow A wide cinematic low-angle shot from just below the creature's eye level, the massive bulbous head looming at upper center-right while a single emaciated pale humanoid monstrosity crouches low in the left-of-center of the frame, seen in a three-quarter side view: the torso is folded forward over bent knees so the spine ridges into a curve through paper-thin hide, ribs and hip bones standing out under slick pale skin, hip weight sunk back onto the heels of the two legs with both feet planted flat on wet black stone and knees thrust forward. From the shoulders, seven long skeletal arms unspool — four on the near side and three on the far side — each an over-long rope of bone knuckled by joints, and every one ends in an oversized sharp claw that rests on the ground, the claw tips dented into the wet stone, fingers spread and the forearms bearing the body's forward weight so the whole creature leans into that tripod of clawed hands. The head is a massive bulbous amygdala-like mass, swollen and heavy at the crown, densely studded with small eyes that glow a dim sickly amber-green at irregular depths in the folds of the cranium; below the eyes the head tapers into a smooth pale featureless lower face, an unbroken curve of skin with no mouth and no seam, faintly lit and catching a dull sheen. The creature's gaze is inward and downward, most of the head-eyes angled down toward the stone between its claws, and a few of the higher eyes turned toward somewhere out of frame to the right. A cold fog bank rolls through the environment in three depth layers, thinning nearest the claws and thickening into total milk-grey darkness behind the shoulders; a single distant pale light source sits high and behind the creature so it rims the bulbous head and the knuckles of the near claws in a thin cold halo while the mass of the body falls into deep shadow, and every claw tip casts a short broken shadow across the slick, puddled ground where the fog beads and runs along the stone's seams. Palette is muted and desaturated: bone-white skin drained toward grey, the fog a dead slate blue, the eyes a single dim sickly green-amber as the only warm note, and no other saturated color admitted anywhere in the frame. Grotesque anatomy holds throughout, the exaggeration carried in the arm count and the impossible head rather than in gore; film-grain textures and wet specular highlights build the hyper-detailed photorealistic digital painting rendering, with the fog lit by the sky-source and the darkness sitting heaviest in the lower corners of the cinematic composition. Menacing, quiet cosmic dread.
Paparkan Parameter
Prompt Asal
A horrifying cosmic monstrosity blending Amygdala from Bloodborne and The Rake, dark fantasy horror concept art, hyper-detailed. A emaciated, pale humanoid creature crouching in a dark, foggy nightmare environment. It has seven long, skeletal arms with oversized sharp claws resting on the ground. Its head is a massive, bulbous, amygdala-like structure covered in glowing dim eyes, with a pale, mouthless lower face. Eerie dim lighting, muted colors, cosmic horror atmosphere, grotesque, highly detailed textures, photorealistic digital painting, 8k resolution, cinematic composition, style of FromSoftware concept art --ar 16:9
Mod
pro
Tag Kualiti
﹝Arahan﹞
Saiz
1104 x 1824
Negatif
lowres, worst quality, low quality, bad anatomy, explicit
Pembantu Prompt

Model & LoRA yang digunakan

Imej Serupa

Papar lagi
AI artwork
h
1 monster, solo, giant monster, enormous size, bipedal stance, muscular humanoid body, extremely muscular, ripped abs, heavily muscled physique, eight arms, multiple arms, eight insect arms, millipede-like arms, segmented chitin limbs, long curved clawed digits, house centipede mouth, elongated segmented mandibles, fanged centipede maw, insect chimera, terrifying, horror, grotesque, open mouth, roaring, from below, extreme low angle, foreshortening, dutch angle slightly tilted, standing on rubble, arms spread out, no tentacles, clean silhouette with only eight limbs, bare torso, chitin plating along spine, veins bulging, dark, night, storm light, high contrast, deep blacks, sickly amber highlights, wet sheen, wide shot Seen from an extreme low angle, the camera almost at the ground with the sky behind it and the frame tilted a few degrees off level, a single gigantic bipedal chimera stands planted on a shattered concrete slab and leans over the lens, its mass filling the lower two thirds of the frame while its head pushes up against the top edge. Both legs are bent and braced wide, feet flat against the broken slab with weight sunk into the hips, and the posture is halfway through a heavy step forward, one knee driving up. The torso is a human body inflated to monstrous scale: pectorals and a clear six-pack, thick deltoids and trapezius, and veins across the biceps raised like cords. Eight insect arms spring from the ribs and shoulder blades, four to each side, each a long segmented chitin limb with ball joints and a curved black claw at the tip; two rear arms sweep back and down behind the hips, two mid arms bolt straight out to the sides, and the two front arms reach forward past the shoulders toward the viewer with the claws spread wide and slightly out of focus from closeness. At the top, the head is not a human head: an elongated face splits open into a house-centipede maw, two long segmented mandible-fangs spreading apart, ring after ring of small hooked teeth in a dark throat, ragged antennae whipping back. Its eyes are small, wet and black, aimed straight at the viewer; the chin turns down at the lens while the shoulders roll forward, and the mouth is caught mid-roar. No tentacles anywhere: the silhouette is clean, only the eight segmented arms and the two clawed feet, and every limb has a visible terminus. The light comes from a single cold magnesium-white flare behind and above the creature, striking only the top edges of the shoulder plates, the upper ridge of the mandibles and the spines on the arms, so the front of the body drops into a deep near-black, lit at the low edge by a dull amber bounce from the burning ground. Rain and dust streak in the flare, and the claw tips cast long ragged shadows that stretch down the slab toward the camera. Hundreds of fine water droplets bead on the chitin and roll along the segmented grooves of the arms, running down toward the joints where they gather and drip. The background is a torn city skyline of jagged slab edges, illegible windows and smoke. The palette is limited to wet charcoal, deep black and sick amber, with cold white on the flare. Overwhelming, dreadful.
hudao
AI artwork
e1
1other, solo, creature, monster, emaciated, excessively thin body, black skin, jet-black body, faceless, no face, head replaced by single thick tentacle, smooth featureless head, no eyes, no mouth, no nose, four sharp conical limbs, conical pointed limbs, two wire-like tentacles from back, wing-like back tentacles, thin tendrils, standing on tiptoes, leaning forward, head tilt, outstretched arm, full body, from below, wide shot, dutch angle, dark background, rim light, high contrast, monochrome The view is a low, wide-angle shot from below, tilted a few degrees off level, so the creature towers over the lens with the ground falling away beneath its tapered limbs. Its body is a gaunt black mass, ribs pressing against a hide stretched too tight, hips jutting sharply above legs so thin the knee joints read as separate hard beads. Four sharp conical limbs end in needle points that barely meet the ground; the front-right limb takes the weight, the front-left lifted and bent, and the rear pair splayed for balance. A single thick tentacle rises where a neck should be, tapering and curling slightly at its tip, its surface impenetrably smooth from base to point — nothing on it that could be called an eye, a mouth or a nose. Two wire-like tentacles extend from the shoulder blades and arc out and back like stripped-down wings, thin enough to catch light along one edge only. The pose is caught mid-lean forward, the thick head-tentacle tipping down toward the lens, as the creature's front-left conical limb probes at the air. The wiry back-tentacles bellah out behind it, their tips heavier than the shafts, each one sagging a fraction lower than its arc suggests. The lean makes the ribs shift under the skin. The light comes from a single hard source low behind and to the creature's right — a cold white rim that outlines the back tentacles and the lifted limb, then falls away so the black hide goes velvety and near-absorbent in front. The darkness behind is complete, no floor visible past the creature's own shadow pooling under it. The palette is black, cold grey and one edge of pale blue in the rim. Quiet dread, monstrous.
eitaeita.1007@icloud.com

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Pengguna Disyorkan

Anda Mungkin Suka

AI artwork
Avatar image of リオ
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ