Create an exactly 8-second seamless looping Live2D-style animation based on the reference video previously analyzed.
PRIMARY OBJECTIVE:
Preserve the original image, character, Halo, objects, and background exactly as they are.
The animation is strictly limited to ONLY TWO movements:
1. Very subtle Live2D-style flowing hair movement.
2. Exactly ONE natural eye blink during each 8-second loop.
STRICT PRESERVATION:
- Keep the character's exact identity, shape, proportions, pose, anatomy, clothing, accessories, and visual design unchanged.
- Preserve the original composition and framing.
- Keep the background completely unchanged.
- Keep the camera completely fixed.
- Do not introduce any secondary motion.
HAIR — ONLY SUBTLE HAIR MOTION:
- Animate only the existing hair with a very subtle, lightweight Live2D-style flowing motion.
- Slightly move the hair tips and make very small changes to the curvature of the existing hair strands.
- The movement must be smooth, controlled, natural, and gentle.
- Do not make the hair fly strongly or behave as if affected by strong wind.
- Preserve the original hairstyle, length, thickness, structure, and individual hair strands.
- No hair strand may disappear, appear, merge, split, or be replaced.
- Hair movement must never affect any other part of the character.
EYES — EXACTLY ONE NATURAL BLINK:
- Perform exactly ONE complete natural blink during each 8-second loop.
- The blink should look like a normal, subtle Live2D/anime blink.
- Close the eyelids smoothly, briefly reach a natural closed-eye state, then reopen them smoothly.
- Use natural easing rather than sudden or mechanical movement.
- Do not make the blink excessively fast, slow, exaggerated, or dramatic.
- Do NOT add repeated blinking, partial blinking, eye twitching, eye movement, or additional facial animation.
- Do NOT change the eye direction, eye color, eye shape, eyelashes, or facial expression.
- After reopening, restore the eyes exactly to their original appearance.
- The blink should occur once at a natural point within the 8-second loop and should not occur at the loop boundary.
- The first and final eye states must be identical.
HALO — ABSOLUTELY LOCKED:
- The Halo must remain exactly identical to the original image throughout every frame.
- Do NOT move, rotate, tilt, resize, deform, bend, distort, wobble, flicker, or animate the Halo in any way.
- Preserve its exact shape, size, position, orientation, thickness, color, opacity, and details.
- The Halo must remain perfectly stable and visually consistent throughout the entire 8-second loop.
- Hair movement and eye blinking must NEVER affect the Halo.
CHARACTER — COMPLETELY LOCKED:
- Do NOT animate the head, neck, mouth, face, body, arms, hands, legs, or pose.
- Do NOT add breathing, body sway, head movement, or any other secondary motion.
- Do NOT change the character's proportions, anatomy, expression, or appearance.
CLOTHING, BAG, AND ACCESSORIES — COMPLETELY LOCKED:
- Do NOT animate the jacket, skirt, sleeves, fabric, ribbons, accessories, bag, or bag strap.
- Do NOT add cloth physics or wind movement.
- Everything except the permitted hair movement and single eye blink must remain completely static.
BACKGROUND AND CAMERA — COMPLETELY LOCKED:
- Do NOT animate the background.
- Do NOT add wind, particles, lighting changes, shadow changes, camera movement, camera shake, zoom, or parallax.
- Do NOT add, remove, replace, or modify any object or visual detail.
NO ADDITIONAL CREATIVITY:
Do not add any animation, effect, object, or movement that is not explicitly authorized above.
Do not reinterpret, redesign, regenerate, or alter the character, Halo, objects, or environment.
LOOP:
- The animation must be exactly 8 seconds long.
- The first and final visual states must match seamlessly.
- The hair movement must form a smooth continuous loop.
- The eye blink must happen exactly once per loop.
- The loop must return to the original static character state after the blink.
FINAL RULE:
The ONLY animated elements are:
1. The character's hair, with extremely subtle Live2D-style movement.
2. Exactly ONE complete, natural eye blink per 8-second loop.
Everything else must remain completely static, visually identical, and consistent with the original image for the entire animation.
Paparkan Parameter
- Model
- V3.0 Lite
- Mod
- professional
- Tempoh
- 10
Bingkai Mula