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Create an exactly 8-second seamle

#Blue Archive#Kuromi Serika
Published on 13 hours ago
vt

Van Tran

Lebih Banyak untuk Dilihat
Create an exactly 8-second seamless looping Live2D-style animation based on the reference video previously analyzed. PRIMARY OBJECTIVE: Preserve the original image, character, Halo, objects, and background exactly as they are. The animation is strictly limited to ONLY TWO movements: 1. Very subtle Live2D-style flowing hair movement. 2. Exactly ONE natural eye blink during each 8-second loop. STRICT PRESERVATION: - Keep the character's exact identity, shape, proportions, pose, anatomy, clothing, accessories, and visual design unchanged. - Preserve the original composition and framing. - Keep the background completely unchanged. - Keep the camera completely fixed. - Do not introduce any secondary motion. HAIR — ONLY SUBTLE HAIR MOTION: - Animate only the existing hair with a very subtle, lightweight Live2D-style flowing motion. - Slightly move the hair tips and make very small changes to the curvature of the existing hair strands. - The movement must be smooth, controlled, natural, and gentle. - Do not make the hair fly strongly or behave as if affected by strong wind. - Preserve the original hairstyle, length, thickness, structure, and individual hair strands. - No hair strand may disappear, appear, merge, split, or be replaced. - Hair movement must never affect any other part of the character. EYES — EXACTLY ONE NATURAL BLINK: - Perform exactly ONE complete natural blink during each 8-second loop. - The blink should look like a normal, subtle Live2D/anime blink. - Close the eyelids smoothly, briefly reach a natural closed-eye state, then reopen them smoothly. - Use natural easing rather than sudden or mechanical movement. - Do not make the blink excessively fast, slow, exaggerated, or dramatic. - Do NOT add repeated blinking, partial blinking, eye twitching, eye movement, or additional facial animation. - Do NOT change the eye direction, eye color, eye shape, eyelashes, or facial expression. - After reopening, restore the eyes exactly to their original appearance. - The blink should occur once at a natural point within the 8-second loop and should not occur at the loop boundary. - The first and final eye states must be identical. HALO — ABSOLUTELY LOCKED: - The Halo must remain exactly identical to the original image throughout every frame. - Do NOT move, rotate, tilt, resize, deform, bend, distort, wobble, flicker, or animate the Halo in any way. - Preserve its exact shape, size, position, orientation, thickness, color, opacity, and details. - The Halo must remain perfectly stable and visually consistent throughout the entire 8-second loop. - Hair movement and eye blinking must NEVER affect the Halo. CHARACTER — COMPLETELY LOCKED: - Do NOT animate the head, neck, mouth, face, body, arms, hands, legs, or pose. - Do NOT add breathing, body sway, head movement, or any other secondary motion. - Do NOT change the character's proportions, anatomy, expression, or appearance. CLOTHING, BAG, AND ACCESSORIES — COMPLETELY LOCKED: - Do NOT animate the jacket, skirt, sleeves, fabric, ribbons, accessories, bag, or bag strap. - Do NOT add cloth physics or wind movement. - Everything except the permitted hair movement and single eye blink must remain completely static. BACKGROUND AND CAMERA — COMPLETELY LOCKED: - Do NOT animate the background. - Do NOT add wind, particles, lighting changes, shadow changes, camera movement, camera shake, zoom, or parallax. - Do NOT add, remove, replace, or modify any object or visual detail. NO ADDITIONAL CREATIVITY: Do not add any animation, effect, object, or movement that is not explicitly authorized above. Do not reinterpret, redesign, regenerate, or alter the character, Halo, objects, or environment. LOOP: - The animation must be exactly 8 seconds long. - The first and final visual states must match seamlessly. - The hair movement must form a smooth continuous loop. - The eye blink must happen exactly once per loop. - The loop must return to the original static character state after the blink. FINAL RULE: The ONLY animated elements are: 1. The character's hair, with extremely subtle Live2D-style movement. 2. Exactly ONE complete, natural eye blink per 8-second loop. Everything else must remain completely static, visually identical, and consistent with the original image for the entire animation.
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V3.0 Lite
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professional
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10
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