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Scarlet Witch (Marvel Rivals)
Pokaż parametry
- Rozmiar
- 768 x 1280
- Kroki próbkowania
- 28
- Metoda próbkowania
- Euler a
- Skala CFG
- 5
- Niepożądane
- lowres, (worst quality, bad quality:1.2), bad anatomy, sketch, jpeg artifacts, signature, watermark, old, oldest, censored, bar_censor, (pregnant), chibi, loli, simple background, conjoined, ai-generated
Poprawa twarzy
Model i LoRA użyte
Podobne obrazy
Pokaż więcejIrene belsarion
Mazor
Irene belsarion
Mazor
u3
character: karlach, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, karlach (baldurs_gate_3), red skin, pointed ears, two-tone hair, medium hair, red hair with black streaks, yellow eyes, slit pupils, demon horns, curved ridged black horns, full-body armor, black plated armor, chest harness, extremely large breasts, very thick plump thighs, glossy skin, glossy lips, lustrous tongue visible, powerful intense eyes, mesugaki smug brat expression, glowing lewd tattoos across whole body, glowing lust marks across whole body, cyborg, no organic arms, no organic legs, oversized cybernetic prosthetic arms, oversized cybernetic prosthetic legs, legs taller than her own height, arms taller than her own height, glowing five-fingered metal claw hands, sharp clawed digits, reverse-joint prosthetic legs, glowing joints, metallic segmented plating, walking, mid-stride, from below, slightly diagonal angle, dutch angle, low angle, full body, dark ominous palace interior, gothic arches, black marble, red torchlight, ominous atmosphere, seductive aura, smug, half-closed eyes, ((realistic style, baldur's gate 3 dark fantasy rendering)), hyper-detailed metallic textures, lifelike skin shader (($subsurface) $gloss), realistic lighting, volumetric depth, ultra-detailed texture, 8k, high resolution, masterpiece
The camera sits low and slightly to one side, tilted a few degrees off level, so the whole towering cyborg frame is seen from below on a diagonal: her horned head and the red-lit ceiling vault above it, her armored torso foreshortened, and the immense prosthetic limbs dominating the lower half of the frame as they stride toward the lens. She is caught mid-step: one enormous reverse-jointed mechanical leg planted forward with its clawed metal foot biting the black marble, the other leg driving behind, hip cocked and her thick thighs and full armored chest shifting with the stride's weight; one oversized cybernetic arm swings forward across her body, its five glowing metal fingers half-curled in a loose claw, while the other sweeps back — both arms and both legs are entirely machined, segmented metal over a faint internal ember-glow, no flesh anywhere on them, the joints taller than she is.
Her head is tipped down toward the viewer, chin lowered, one brow arched and one lip corner drawn up in a smug brat's half-smirk, the glossy lower lip catching a wet highlight and the tip of her lustrous tongue just showing between her teeth; her yellow slit-pupiled eyes stare straight down the diagonal at the lens with a hard, piercing, unimpressed challenge. Light comes from the braziers recessed in the palace's ribbed black columns behind her — hot red-orange uplight along the undersides of the hulking prosthetics, the horns, the jaw and the swell of her chest, leaving the upper walls in near-total darkness — and her glowing tattoos and lust marks bleed a magenta-violet luminance from beneath the armor plating, painting soft violet glints on the polished marble floor and on the inner surfaces of her own clawed hands. The metal surfaces hold hard specular streaks; the floor mirrors the red brazier light dully, its reflection darker and softer than the source, and each claw tip prints a small ring of violet glow where it nearly meets the stone. Palette: red skin, black armor and black marble, ember orange, magenta-violet glow, nothing else. High-fidelity realistic rendering, ominous and effortlessly dominant.
Users3333
u3
character: karlach, copyright: baldur's_gate, baldur's_gate_3
1girl, solo, karlach \(baldur's gate 3\), red skin, glossy skin, demon horns, pointy ears, yellow eyes, slit pupils, two-tone hair, red hair, black hair, medium hair, extremely huge breasts, super thick plump thighs, wide hips, excellent proportions, strong core, toned abdomen, erotic body, full-body armor, bodysuit, skintight suit, cybernetic prosthetics, quadruple amputee prosthetics, oversized mechanical arms, oversized mechanical legs, glowing five-fingered claws, sharp clawed mechanical feet, reverse-jointed legs, glowing tattoos, lewd glowing markings all over body, cyborg, walking, mid-stride, from below, dutch angle, low-angle, full body, looking at viewer, fierce gaze, mesugaki, smug, tongue out, glossy lips, luscious tongue, parted lips, seductive smile, half-closed eyes, ominous palace interior, gothic architecture, glowing runes, ((realistic style, high-fidelity textures, detailed surface materials, erotic atmosphere, seductive aura, dramatic lighting, rim light, volumetric fog,
From a diagonal low angle the towering red-skinned horned woman strides forward through a vast sinister palace hall, her whole body tipped into the thrust of the step as one enormous reverse-jointed mechanical leg plants its clawed foot on the cracked marble floor, the other lifting high behind her. Both her arms are colossal segmented prosthetics longer than she is tall, held loose and heavy, their five-fingered glowing claws splayed and dripping sparks; the giant hands and feet dwarf her torso and drive smoking cracks into the stone with every footfall, and there is no bare flesh on any limb — every arm and leg is polished dark metal banded with light. Her horns sweep back from a broad brow, her two-tone red-and-black hair lifting in the displaced air, and her slit-pupiled yellow eyes fix hard and level, chin tilted down against the low lens, a bratty defiant smirk on her lips, glossy and wet, tip of her tongue curling at the corner of her mouth. A skintight armored bodysuit hugs her thighs and crosses a huge chest tightened with plates, cut to leave her glowing tattoos bare and blazing: lewd light-cursed markings pour down her throat, ribs, belly and hips, brighter where they climb the slick shine of her skin, a halo of red-gold glow along every curve. Around her the palace corridors rear up in black ribbed stone and dark fluted columns, iron chandeliers and a distant throne drowned in nebulous gloom, and the only light is the cold violet from her claws, the warm gold of her body markings, and the sick red glow raking up from the floor, throwing her long distorted shadow and the pillars' hard silhouettes up the walls behind her. Palette gripped tight to red skin, charred black armor, molten gold tattoos, seal-violet claws and cold palace blue; haze drifts through the air where her steps disturb it. High-fidelity textures, lifelike skin rendering, every metal scale and lit arc of tattoo brought out in detail. Menacing, hypnotic.
Users3333
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