AI art "TsubakiV3 test"
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TsubakiV3 test

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A hyper-realistic screenshot from a fictional hardcore tactical FPS game. The image must look like an actual modern AAA first-person shooter game screenshot, with extremely realistic environments, physically accurate materials, detailed weapons and cinematic lighting. It should be immediately recognizable as a video game screenshot rather than a real photograph because of the subtle in-game HUD and interface elements. Scene The player is infiltrating an abandoned industrial complex shortly before sunrise. The environment is extremely detailed and realistic. The player is moving through a partially collapsed concrete service corridor connected to a large industrial warehouse. Show: cracked concrete walls exposed reinforcement bars rusted metal structures electrical conduits hanging cables broken fluorescent lights scattered debris abandoned equipment dirty concrete floors puddles dust grime chipped paint subtle signs of long-term neglect Beyond the corridor is a huge dark warehouse. Faint blue-gray morning light enters through broken windows and damaged sections of the roof. First-person perspective The viewpoint is strictly first-person. Only the player's hands, forearms and weapon are visible. The player is holding a realistic modern tactical rifle. The weapon has: realistic metal construction polymer components scratches worn edges dust subtle oil marks realistic optics sling detailed attachments The weapon should look heavily used rather than factory-new. The player's hands wear realistic tactical gloves. Lighting Use extremely realistic physically based lighting. The interior is predominantly dark. Cold blue morning light enters through broken windows. Small warm artificial lights remain active in a few areas. Wet surfaces produce subtle reflections. Dust particles are visible in shafts of light. Use realistic global illumination, ambient occlusion and volumetric light. The contrast between the dark interior and the cold exterior light should create a tense atmosphere. Game UI Include a subtle but clearly recognizable tactical FPS HUD. The interface should remain minimal and should not dominate the scene. Include elements such as: small ammunition counter in one lower corner compact health or condition indicator minimalist compass near the upper edge small tactical status indicators subtle interaction prompt near an interactable object tiny objective/status information The UI should have the appearance of a modern hardcore tactical shooter. Use restrained translucent interface graphics. The HUD should feel integrated into the game rather than like a large arcade overlay. Do not cover the important environmental details. Inventory / equipment indication A very small equipment indicator may appear near the lower edge of the screen. It should resemble a sophisticated tactical game interface showing the currently equipped weapon and ammunition state. Keep it subtle. Game screenshot characteristics Include subtle visual characteristics associated with a modern game engine: physically based rendering realistic screen-space reflections volumetric lighting realistic depth of field detailed texture maps physically accurate shadows high-resolution environmental textures realistic particle effects cinematic exposure However, do not make the image look like a pre-rendered cinematic. It should feel like actual gameplay captured from the player's viewpoint. Visual identity The overall aesthetic should evoke the atmosphere of a hardcore military survival shooter. Slow, tense exploration. Limited visibility. Heavy equipment. Realistic environmental wear. No exaggerated action-movie effects. No arcade-style HUD. No giant crosshair. No bright colorful interface. The realism should be so high that the image initially resembles a real photograph, while the subtle HUD and first-person game presentation clearly reveal that it is a game. Overall impression A screenshot from an imaginary ultra-realistic tactical FPS game. Extremely realistic environment + realistic first-person weapon + restrained tactical HUD + game-engine rendering. The image should look like a screenshot captured during actual gameplay. No visible third-person character. No additional characters. No oversized UI. No fantasy elements. No cartoon rendering. No illustration style. No text outside the fictional game interface. No logo. No watermark.
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Oryginalny prompt
A hyper-realistic screenshot from a fictional hardcore tactical FPS game. The image must look like an actual modern AAA first-person shooter game screenshot, with extremely realistic environments, physically accurate materials, detailed weapons and cinematic lighting. It should be immediately recognizable as a video game screenshot rather than a real photograph because of the subtle in-game HUD and interface elements. Scene The player is infiltrating an abandoned industrial complex shortly before sunrise. The environment is extremely detailed and realistic. The player is moving through a partially collapsed concrete service corridor connected to a large industrial warehouse. Show: cracked concrete walls exposed reinforcement bars rusted metal structures electrical conduits hanging cables broken fluorescent lights scattered debris abandoned equipment dirty concrete floors puddles dust grime chipped paint subtle signs of long-term neglect Beyond the corridor is a huge dark warehouse. Faint blue-gray morning light enters through broken windows and damaged sections of the roof. First-person perspective The viewpoint is strictly first-person. Only the player's hands, forearms and weapon are visible. The player is holding a realistic modern tactical rifle. The weapon has: realistic metal construction polymer components scratches worn edges dust subtle oil marks realistic optics sling detailed attachments The weapon should look heavily used rather than factory-new. The player's hands wear realistic tactical gloves. Lighting Use extremely realistic physically based lighting. The interior is predominantly dark. Cold blue morning light enters through broken windows. Small warm artificial lights remain active in a few areas. Wet surfaces produce subtle reflections. Dust particles are visible in shafts of light. Use realistic global illumination, ambient occlusion and volumetric light. The contrast between the dark interior and the cold exterior light should create a tense atmosphere. Game UI Include a subtle but clearly recognizable tactical FPS HUD. The interface should remain minimal and should not dominate the scene. Include elements such as: small ammunition counter in one lower corner compact health or condition indicator minimalist compass near the upper edge small tactical status indicators subtle interaction prompt near an interactable object tiny objective/status information The UI should have the appearance of a modern hardcore tactical shooter. Use restrained translucent interface graphics. The HUD should feel integrated into the game rather than like a large arcade overlay. Do not cover the important environmental details. Inventory / equipment indication A very small equipment indicator may appear near the lower edge of the screen. It should resemble a sophisticated tactical game interface showing the currently equipped weapon and ammunition state. Keep it subtle. Game screenshot characteristics Include subtle visual characteristics associated with a modern game engine: physically based rendering realistic screen-space reflections volumetric lighting realistic depth of field detailed texture maps physically accurate shadows high-resolution environmental textures realistic particle effects cinematic exposure However, do not make the image look like a pre-rendered cinematic. It should feel like actual gameplay captured from the player's viewpoint. Visual identity The overall aesthetic should evoke the atmosphere of a hardcore military survival shooter. Slow, tense exploration. Limited visibility. Heavy equipment. Realistic environmental wear. No exaggerated action-movie effects. No arcade-style HUD. No giant crosshair. No bright colorful interface. The realism should be so high that the image initially resembles a real photograph, while the subtle HUD and first-person game presentation clearly reveal that it is a game. Overall impression A screenshot from an imaginary ultra-realistic tactical FPS game. Extremely realistic environment + realistic first-person weapon + restrained tactical HUD + game-engine rendering. The image should look like a screenshot captured during actual gameplay. No visible third-person character. No additional characters. No oversized UI. No fantasy elements. No cartoon rendering. No illustration style. No text outside the fictional game interface. No logo. No watermark.
Tryb
ultra
Rozmiar
1920 x 1088
Niepożądane
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark

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