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krajobraz, Latająca wyspa
Sztuka AI autorstwa 安藤タケル na PixAI. Utworzono z Tsubaki.3 Flash.
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I Want to See a Fantasy City!#The Fantasy City
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- Tryb
- flash
- Rozmiar
- 1152 x 2048
Model i LoRA użyte
Creation Assistant
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Mio.2
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Podobne obrazy
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wide shot, no humans, scenery, colossal floating island, machine city, mountain of rock, dense metropolis, white-stone spires, gothic arches, giant bronze gears, rotating turbine rings, brass pipes, glowing cyan crystal veins, waterfalls, sea of golden clouds, waterwheels, cables, iron bridges, floating platforms, rail lines of light, airships, propellers, glowing rune-sails, docking arms, god rays, late afternoon, warm brass highlights, deep teal shadows, distant machine-islands, layered haze, jewel tones, painterly, cinematic composition, extreme detail, from below
A cinematic wide shot seen from a low, rising angle so the great mass of the island towers above the frame's lower edge and the cloud sea spreads out beneath it. The colossal floating island dominates the left two-thirds of the image: a raw mountain of dark rock, its underside a jagged inverted peak, its crown flattened and built over with a dense metropolis of white-stone spires whose gothic arches are braced and penetrated by giant bronze gears, gear teeth meshing with carved tracery, the arches half-swallowed by the machines they carry. Rotating turbine rings turn in open lattice housings along the terraces, some seen edge-on as thin ellipses, some face-on with their blades catching light; brass pipes snake across the rooftops in long elbow-bent runs, riveted at every joint, some venting thin white steam. Cyan crystal veins thread the exposed cliff face in branching ley-lines, glowing from within the rock, their light bleeding faint blue onto the surrounding stone and paling where daylight hits.
Waterfalls pour from the island's rim in five separate curtains, dropping past the flanks and dissolving into mist before they reach the golden cloud sea far below; the largest fall drives a vast waterwheel built into the island's side, its wet paddles dark and glossy, spray hanging in the air around the axle. Networks of cables and iron bridges hang between the towers like rigging, sagging in catenaries, tiny bridge lamps strung along them. Arcane floating platforms drift along rail lines of light, each platform a disc of pale stone ringed with runes, its rail a thin luminous line curving between the spires. Airships are moored at docking arms on the island's edge: three visible, one large in the near right of the frame, its envelope ribbed and brass-banded, propellers still turning as blurred discs, rune-sails glowing pale cyan and bellied out from the hull by a steady wind; two smaller airships hang further back at the far docking arm.
The sea of golden clouds fills the lower third, rolling and sunlit on top, dimming to amber-brown in the troughs. Behind the main island, distant smaller machine-islands fade in layered atmospheric haze, each paler and bluer than the one before, the furthest barely a silhouette. Late-afternoon god rays break through the upper clouds in broad shafts, striking the brass and gold surfaces to a warm shine and casting the machine shadows into deep teal; the shadow sides of every tower and gear face away from the light, and the haze glows where the rays pass through it. Saturated jewel tones throughout -- deep teal shadow, warm brass and gold, white stone, cyan crystal light, the deep blue of the upper sky -- with painterly detail concentrated on the crown's architecture, the waterwheels and the nearest airship, while the distant islands simplify into shape and haze. No human figures anywhere: every deck, bridge and platform is empty, only architecture and machines. Monumental, awe-inspiring.
安藤タケル
安
wide shot, no humans, scenery, cosmic horror, colossal wormhole portal, swirling vortex, violet energy, magenta energy, cyan energy, energy rings, blinding white-silver core, spiral arms of light, rotating spiral, starfield, streaked stars, curved clouds, floating islands, archipelago, crumbling islands, upward stretch, elongated island, white citadel, spires, snapping spires, upward waterfall, mist ropes, debris helix, bridge spans, houses, trees, rock slabs, tilting islands, sliding islands, cyan crystal veins, god rays, rim light, sparks, prismatic dust, golden clouds, violet reflected light, saturated colors, dramatic composition, painterly, epic scale, from below, dutch angle, high contrast, glowing
A cinematic wide shot taken from a low, slightly tilted vantage in the open air, so the entire vortex sits high in the upper frame and the archipelago falls away beneath it in receding tiers. The colossal wormhole portal dominates the top two-thirds of the image: concentric rings of violet, magenta and cyan energy churn around a blinding white-silver core at the exact center, and from that core spiral arms of light wind outward in continuous, evenly spaced turns, each arm dragging the starfield behind it into long curved streaks and bending the clouds into arcs that follow the same rotation. God rays burst sideways from the vortex rim, fanning horizontally across the sky rather than downward, and every ray carries prismatic dust and bright sparks that swirl along the spiral's direction. Around the mouth of the portal the light frays into loose filaments, brightest at the rim and dimming toward the edges of the frame, so the vortex is the only true light source and the surrounding sky darkens outward into deep indigo.
Below the portal, the largest floating island occupies the midground center, its whole mass pulled upward like taffy: the island's underside tapers into a drawn-out point while its top surface stretches into thin vertical threads, and the white citadel upon it elongates in the same direction, its slender spires drawn long and thin, two of them already snapped off and tumbling upward as bright shards. Rivers run across that island's surface and then lift clear of it, water bending upward into long ropes of mist that spiral toward the vortex in tight helical threads; the falling water reverses direction mid-air, so each rope is dense and white where it leaves the ground and thins into spray as it climbs. From the island's rim a glittering helix of debris streams off in a curved ribbon — broken bridge spans, whole houses pulled off their foundations, uprooted trees with their roots trailing, and slabs of rock — the ribbon winding upward in a widening corkscrew that narrows again as it enters the wormhole's mouth. Further out, several smaller islands tilt at steep angles and slide toward the vortex, their crystal veins flaring bright cyan along the fracture lines, each vein lighting the rock around it from within.
The color scheme is saturated and flashy: violet, magenta and cyan carry the vortex and the crystal veins, the citadel and the mist ropes stay white-silver, and the cloud deck far below glows gold with violet light reflected up onto its undersides. The vortex casts no shadow anywhere; instead the islands are lit from above by the portal, their upper faces bright and their undersides deep in saturated magenta shadow. Dust and small stones near the largest island drift upward rather than falling, the close revealer of the pull acting on everything in frame, and the thinnest mist ropes break into individual droplets just before they reach the rim. Painterly detail throughout, dramatic composition at epic scale, awe and vertigo.
安藤タケル
安
from below, vertical composition, extreme low angle, giant floating island, underside view, inverted mountain, underbelly of rock and roots, cascading waterfalls, peeling apart, massive rock slabs, tumbling rocks, foreshortening, colossal levitation crystal, glowing crystal, cyan and gold light, cathedral-sized crystal, jagged cracks, crystal shards, blinding light, glowing shards, magic veins, dimming veins, dark veins, fire-orange sparks, prismatic dust, sunset sky, deep abyssal blue, under-lighting, backlighting, saturated colors, cinematic painterly detail, epic scale, scenery, no humans, uninhabited
The camera sits far beneath the world, tilted straight up so the entire frame looks into the island's underside and nothing of its habitable top is visible. Overhead, filling the upper third, the island's rim is a ragged inverted mountain: a broad dome of rock hanging down into the frame, its surface a dense downward thicket of roots, chipped strata and dark basalt, tapering toward a central spine at mid-height where a colossal levitation crystal is socketed. The crystal, the size of a cathedral, hangs point-down along the vertical axis at the center of the frame, its faceted mass dividing the composition into a sunlit upper zone and an abyssal lower zone; jagged cracks craze every facet, branching from the core outward with white-hot interiors, and blinding cyan-gold light vents through the widest fractures in hard beams that fall straight down past the viewer. Streams of glowing shards spill from those fractures and scatter outward in a slow cone, brightest near the crystal and dimming as they fall, each one a bright fleck with a faint trail.
Around the crystal, veins of magic run through the rock like branching rivers of light; most still pulse a pale cyan, but a third of them have gone dark, the glow draining along their length into flat dead lines of charcoal grey, and the dark is spreading outward from the rupture points. Massive slabs of rock peel away along the island's lower rim: one near the right edge of the frame splits from the mass, its underside breaking toward the camera in exaggerated foreshortening so the slab reads as a huge wedge looming closer than the island behind it; two more slabs tumble free near the left, rotated mid-fall, their broken faces catching the crystal light. From the torn gaps and from the root curtain hanging at the island's shoulders, waterfalls pour downward — but the falling air from the collapsing mass whips the water upward into spray, so sheets of water break into mist that curls back against the underbelly before scattering; the spray catches the under-lighting and glows faintly near the crystal, going translucent and blue as it drifts down past the camera.
Fire-orange sparks bloom in dense clusters where the slabs wrench free, hot counterpoints to the cyan-gold, and prismatic dust clouds spread in iridescent veils around the dying crystal, their particles refracting the light into narrow rainbow fringes along the beam edges. The crystal is the only real light source for the island's underside: it under-lights every downward-facing rock and root from below, throwing the upward-facing crevices into deep shadow, so the whole underbelly is lit in reverse with bright rims and dark hollows. Behind the island's silhouette the sky holds a saturated sunset — bands of orange, magenta and violet with the sun low out of frame behind the rock — while beneath the tumbling slabs the lower half of the composition sinks into deep abyssal blue-black, the beams from the crystal and the shard streams the only things cutting into it.
Palette: cyan and gold radiating from the crystal, warm orange sparks, sunset orange-magenta-violet above, abyssal indigo below, rock in cool grey-brown. Painterly cinematic rendering, crisp on the crystal's bright fractures and the nearest tumbling slab, softer and mist-diffused as depth recedes. Catastrophic, awe-struck.
安藤タケル
ct
scenery, no humans, wide shot, from below, floating island, floating castle, white castle, pure white architecture, fantasy spires, celestial towers, ancient magic ruins, floating ruins, glowing runes, arcane debris, teal sky, sea of clouds, painterly, massive levitating island, monolithic magic castle, pure white stone, alabaster spires, arched sky-bridges, domed sanctuaries, white battlements, craggy underside, entangled roots, shattered ruins, high-level ancient magic relics, fractured megalithic arches, crumbling runic pillars, floating crystalline fragments, glowing arcane glyphs, gravitational distortion, drifting relic debris, luminous mana particles, cool teal-blue atmospheric lighting, warm golden sunlight, gleaming spires, soft painterly anime style, visible brush textures, layered color blocks, loose sketch-like linework, ethereal majesty
CoronaTR1
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weirdcore...
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reunited at last
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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica
Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
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the ballerina
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