valentina
Mostrar Parâmetros
- Entrada de Instrução Original
- Valentina_'Dark Nexus'skin, long blonde hair,dark brown eyes,medium breasts.egal black and navy blue battle suit with gold ornate armor plating. Horn.horned golden crown. Large purple translucent float around her. Floating golden hourglass orb on the side.,painterly realism, semi-realistic anime style, 3D render look, realistic lighting, smooth rendering, soft skin texture, detailed facial structure, cinematic shading,semi-realistic anime style, painterly illustration, realistic lighting, detailed facial structure, soft skin texture, cinematic shading, natural color tones
- Tamanho
- 531 x 1024
- Passos de Amostragem
- 28
- Método de Amostragem
- Euler a
- CFG scale
- 5
- Negativo
- nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands
Modelo & LoRA usado
1 modelos privados usados
Imagens Similares
Mostrar mais1girl, solo, lukselen, masterpiece, perfect body, long hair, hair ornament, purple eyes, white hair, pointed ears, pale skin
vlcrtrmlbb
Add a long, thick dragon tail extending backward in an S-curve from the lower back of the character in image1. The tail features dark slate-blue armor scales, glowing cyan spinal crystals, and a spade-like tip. Keep her right-facing neutral A-pose, dark slate-blue plate armor, horned helmet, blonde hair, and purple-scaled hands unchanged. Maintain the flat dark grey background and crisp concept art lighting. The rest of the image remains the same as the input image1.
AhrivsRyu
Add a long thick dragon tail emerging from the lower back of the character in image1. The tail extends backward behind her in a gentle S-curve with its full length clearly visible, covered in dark slate-blue armor-like scales consistent with her design in image2, featuring glowing cyan crystal accents along the spine and tapering to a spade-like tip. Keep her left-side 90-degree profile view exactly as it is, maintaining her neutral relaxed A-pose, long blonde hair, horned helmet with curved horns, dark slate-blue ornate plate armor with spiked pauldrons and glowing cyan crystal gems, clawed gauntlets on purple-scaled hands, thigh plates, boots, and the flat plain dark grey studio background unchanged. The rest of the image remains the same as the input image1.
[TAG DEFINITIONS]
- tail: A tail is a long appendage extending from the lower back, sometimes covered in fur or scales. On Danbooru, this tag marks that evidence-defined state or relation without determining unrelated identity, consent history, anatomy, or setting; only source-supported conditions are intrinsic. It commonly accompanies animal or creature features such as ears, horns, or wings. Generation prompts must select a consensual, adult, non-harmful human or explicitly sapient humanoid branch.
AhrivsRyu
A digital concept art turnaround reference sheet featuring a full-body shot of the character from image1. She is viewed exactly from her left side in a 90-degree profile, facing left, and stands from head to toe in a neutral, relaxed A-pose with her arms held slightly away from the body to display the helmet horn curvature, shoulder armor depth, and leg silhouette. The dragon-knight woman has glowing pale-blue eyes and long blonde hair flowing from beneath a large helmet with curved dark horns. She wears dark slate-blue ornate plate armor detailed with glowing cyan crystal gems, spiked pauldrons, clawed gauntlets on purple-scaled hands, armored skirt panels, thigh plates, and boots. The background is a flat, plain dark grey studio backdrop with even, soft studio lighting. The style is changed to crisp, clean game-asset concept art with sharp details, consistent proportions, and no motion effects.
AhrivsRyu
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