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AI art "too many eyes"
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too many eyes

#tentáculos#monstro#Texto em inglês#solo#estrela#Carta de tarô#estilo de carta#Braços abertos#Sem humanos#braços abertos#borda#olhando para o espectador#braços adicionais#Olhos extras#hexágono#estilo carta de tarô
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Comentários

, . highly detailed, intricate detail, ,eldrazi, mtg stats, mtg card, no face, , reacting toward, foreshortening, positioning, pose, improved pose incoming hug, looking at viewer, reaching, reacing towards viewer, outstretched arms, , multiple eyes, heterocromia, many eyes, too many Eyes,((maximum facial details, maximum detailed textures, maximum detailed shadows, maximum detailed backgrounds)), ,magic , foreshorting, genderless god, , extra arms, fragmented, , floating stone hedron , no humans, Ravnica city, ,scenery, horror /(theme)/, eldritch_abomination, , ,
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Tamanho
768 x 1280
Passos de Amostragem
16
Método de Amostragem
Euler a
CFG scale
2.5
Negativo
lowres, worst quality, bad quality, bad anatomy, jpeg artifacts, old, oldest, watermark, anime screenshot, anime coloring, nostrils, nose

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AI artwork
g
1entity, solo, eldritch deity, demonic eldritch abomination, transcendent form, nightmarish appearance, terrifying demonic aura of darkness, intricate design patterns, extremely unique appearance, mythical form, chaotic lightning, extreme low angle, from below, extreme foreshortening, zoomed in up close, front view, full body framing, full body, facing viewer, towering, asymmetrical, many eyes, extra eyes, too many eyes, extra arms, multiple arms, tendrils, horns, jagged crown of horns, faceless mask, chitinous plating, bone spurs, tattered robe, dark palette, high contrast, neon accents, thick outlines, halftone dots behind the figure, sparks, floating particles, dark void background, looking down at viewer, open maw, sharp teeth, clawed hands, dramatic lighting, volumetric darkness, masterpiece, best quality, ultra-detailed, Full body framing held from a camera set extremely low near the ground and tilted sharply upward, so the one solitary entity towers and the perspective swallows the frame; it is a demonic eldritch abomination in a transcendent mythical form, seen head-on in front view, its body stretched and foreshortened upward toward the lens. The head sits high and small in the extreme upward angle of the shot, hairless and elongated, its face an intricate arrangement of patterns rather than a human face: a mask-like expanse of carved symmetric sigils and veins of glowing light, sliced by three long narrow eyes set at different heights, none matching, all of them angled down and fixed directly on the viewer; the jaw splits wider than the skull warrants and is full of too many sharp teeth. Horns rise from the brow in a jagged, uneven crown, branching and asymmetrical, breaking the silhouette against absolute black. Shoulders are far broader than the narrow waist, and from behind the shoulders extra arms unfold — two pairs of long spindly clawed arms that fork away from the body, one pair folded toward the chest, the other spread outward with fingers splayed. The torso is plated and chitinous, dark bone-pale ridges cut across by a dense lattice of intricate glowing patterns that run down the chest and spine, and the lower body dissolves into a long trailing skirt of tattered translucent robe that whips violently outward and upward in the updraft of energy. All one subject; the faint reflective glint in each of its eyes reads as a wet surface catching light — the revealer of the storm's direction. Camera position is everything: the ground plane falls away out of focus at the very bottom edge, the entity's feet almost lost in dark mist, and its whole figure looms overhead so intensely that the top horns nearly graze the upper frame. Against a seamless void of near-black, chaotic lightning forks and branches behind and around the figure, thin white-violet veins splitting the darkness at irregular intervals, and where each fork passes close behind the entity its light rims the edges of shoulders, horns and claws. The lightning itself is the only light source: cold violet-white in the forks, hot pale blue where the arcs strike nearest the figure, and every lit face is lit from behind and above while the front of the body holds deep shadow. A dense halo of dark aura boils around the entity — an inky, churning shadow that streams upward as the storm's updraft catches it — and it swallows whatever is behind, leaving the figure a silhouette cut-out edged in lightning. Sparks and embers drift up past the shoulders. Rendering in high-contrast anime style: bold thick black outlines wrap every ridge, horn and limb, halftone dots sit flat behind the figure as a graphic field, and punchy neon accents — electric violet and hot magenta — flare in the lightning and the glowing sigils against the near-black palette. Graffiti strokes slash the background edges. The mood is terrifying, overwhelming, awe-struck.
grim
AI artwork
d
(masterpiece best quality 1.2), ultra-detailed, cosmic deity character design, extreme low angle, extremely zoomed in, up close, front view, camera positioned extremely low tilted sharply upward, full body framing, ((The Karma Calamity:2.0)), god of catastrophe, god of misfortune, god of systemic collapse, extremely unique appearance, intricate design patterns beyond human comprehension, solo, 1entity, 1god, cosmic divine abomination transcendent form, gargantuan being so massive the frame barely contains it, body not flesh but compressed probability — the surface texture of its form shimmers and shifts like a die tumbling in slow motion, every angle a different outcome, every facet a different disaster, the skin is not skin but crystallized bad luck rendered as a dark grayish-purple mineral surface with fractures running through it like fault lines in a mirror that has been dropped but hasn't finished shattering, six arms emerging from its torso three on each side each arm a different length and thickness because each arm represents a different category of catastrophe — the longest arm is geological catastrophe ending in a massive clawed hand of compressed tectonic pressure the fingers cracking with seismic energy, the shortest arm is personal catastrophe ending in a small precise clawed hand that flicks individual misfortunes like coins, the middle arms are storms and plagues and collapses each ending in clawed hands dripping with liquid misfortune, four thick legs supporting the form like pillars but the legs are not still they are trembling — always trembling — the trembling of a structure about to collapse that has been about to collapse for ten thousand years and will continue to be about to collapse for ten thousand more, the body is covered in bulging tumors but the tumors are not growths they are compressed catastrophes — each swelling a localized pocket of disaster that pulses and shifts like an egg about to hatch, the tumors are not random they are organized in a fibonacci spiral across the body's surface each one slightly larger than the last converging toward the chest where the largest tumor pulses like a second heart, milky white eyes with crimson irises — not two not six but dozens distributed across the face and upper body in asymmetrical clusters each pair seeing a different future of catastrophe one pair sees earthquakes one pair sees floods one pair sees plagues one pair sees the death of stars, lipless mouths — multiple mouths visible across the torso and face each filled with sharp teeth each mouth open and grinning each mouth consuming fortunes and spitting out calamities the mouths breathe in luck and breathe out disaster the exhalation visible as dark fortune-distortion waves rippling outward from the body like heat shimmer but darker and wronger, the creature stands at the epicenter of a catastrophe field where luck itself has died and been replaced with concentrated misfortune — the field is visible as a sphere of distorted reality surrounding the body in a 30-meter radius where probability is inverted and the likely becomes unlikely and the impossible becomes inevitable, a glowing karma meter etched into its forehead not a number but a column of crimson light rising steadily — the meter does not measure karma it IS karma — the meter is the god's nervous system and the god IS the meter, floating glowing crimson text spiraling around the body in catastrophic scripts each character a different disaster each word a different doom, divine grayish-purple-and-crimson catastrophe aura, black and grayish-purple and crimson color scheme, floating glowing crimson halo made of cracking probability-fragments, the background is not a setting but a consequence — structures collapsing ground splitting weather shifting chaotically everything caught in the catastrophe field undergoing random systemic failure, thick black smoke billowing from the body obscuring vision and disorienting everything within the field, body language massive and immovable and overwhelmingly present — the creature does not move because catastrophe comes to where it stands and where it stands is where everything falls, highly detailed crystallized probability-skin and tumor-pulsing and multi-mouthed grinning and multi-eyed seeing texture, cinematic composition, 8K
Diablogrim

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