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AI art "リアルアンリアル複合" featuring #Hatsune Miku and #Vocaloid

リアルアンリアル複合

#Hatsune Miku#Vocaloid
Publicado em Aug 15, 2026
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いちにの/ichinino

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""", , A hyper-photorealistic, cinematic war-movie-still composition, shot on 35mm film, ultra-detailed CG/VFX-grade rendering — except for a single anime-style character seamlessly composited into the scene. A massive dragon, rendered with full photographic realism like a Hollywood VFX creature — individually rendered keratin scales with subsurface light scattering, wet specular sheen along muscle ridges, torn and scarred hide from past battles, visible saliva strands from its open roaring jaws, hot breath visibly steaming in the cold battlefield air, feathered dust and ember particles caught mid-air by the camera's shutter speed. It charges directly toward the camera in a low, aggressive flight path, wings fully extended and cutting visible wind-turbulence through smoke, talons outstretched, every motion rendered with the physical weight and momentum of a real creature — no stylization, purely photographic creature-VFX realism akin to a Game of Thrones or Reign of Fire dragon. Riding on its back, Hatsune Miku is the sole anime-style element in the frame — flat cel-shaded coloring, clean bold linework, gradient anime eyes, her iconic turquoise twin-tails rendered with 2D illustration technique, existing as a deliberately "pasted-in" 2D character within the otherwise fully photoreal 3D/live-action scene, like a character crossing over from an animated film into live-action — the seam between her flat shading and the dragon's photoreal texture should be visually obvious and intentional. Background: a real-world war-torn battlefield shot with documentary-style photographic realism — actual scorched earth texture, practical-effect-style smoke and fire, ruined stone fortifications with photographic weathering and debris, atmospheric haze and depth-of-field blur typical of a telephoto war-film lens, distant soldiers and siege equipment rendered in full photographic detail, overcast sky with volumetric smoke and fire-lit cloud undersides. Composition: extreme low-angle telephoto shot, shallow depth of field with the dragon's head in tack-sharp photographic focus, motion blur on the wingtips suggesting real camera shutter capture, film grain and slight chromatic aberration consistent with real cinema-camera footage. Lighting: harsh, physically accurate directional sunlight breaking through smoke, realistic global illumination and ambient occlusion across the dragon's scales and the battlefield terrain, practical fire and ember lighting with correct falloff. Mood: brutal, visceral, blockbuster war-film intensity — a jarring, intentional visual collision between one flat 2D anime idol and an otherwise fully photorealistic 3D war epic. Hyper-detailed anime illustration in 8K, vivid anime coloring, gradation eyes, official art style, sharp focus, anime screencap and game CG style, clean lineart and cel shading, cinematic depth, stylish lighting with highlights and contrasts, rich outfit,extremely detailed background, meticulously rendered environment with abundant fine details, highly intricate elements throughout the entire scene, complex and rich textures in every visible part, ultra precise linework and shading on all background object character: hatsune_miku
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A hyper-photorealistic, cinematic war-movie-still composition, shot on 35mm film, ultra-detailed CG/VFX-grade rendering — except for a single anime-style character seamlessly composited into the scene. A massive dragon, rendered with full photographic realism like a Hollywood VFX creature — individually rendered keratin scales with subsurface light scattering, wet specular sheen along muscle ridges, torn and scarred hide from past battles, visible saliva strands from its open roaring jaws, hot breath visibly steaming in the cold battlefield air, feathered dust and ember particles caught mid-air by the camera's shutter speed. It charges directly toward the camera in a low, aggressive flight path, wings fully extended and cutting visible wind-turbulence through smoke, talons outstretched, every motion rendered with the physical weight and momentum of a real creature — no stylization, purely photographic creature-VFX realism akin to a Game of Thrones or Reign of Fire dragon. Riding on its back, Hatsune Miku is the sole anime-style element in the frame — flat cel-shaded coloring, clean bold linework, gradient anime eyes, her iconic turquoise twin-tails rendered with 2D illustration technique, existing as a deliberately "pasted-in" 2D character within the otherwise fully photoreal 3D/live-action scene, like a character crossing over from an animated film into live-action — the seam between her flat shading and the dragon's photoreal texture should be visually obvious and intentional. Background: a real-world war-torn battlefield shot with documentary-style photographic realism — actual scorched earth texture, practical-effect-style smoke and fire, ruined stone fortifications with photographic weathering and debris, atmospheric haze and depth-of-field blur typical of a telephoto war-film lens, distant soldiers and siege equipment rendered in full photographic detail, overcast sky with volumetric smoke and fire-lit cloud undersides. Composition: extreme low-angle telephoto shot, shallow depth of field with the dragon's head in tack-sharp photographic focus, motion blur on the wingtips suggesting real camera shutter capture, film grain and slight chromatic aberration consistent with real cinema-camera footage. Lighting: harsh, physically accurate directional sunlight breaking through smoke, realistic global illumination and ambient occlusion across the dragon's scales and the battlefield terrain, practical fire and ember lighting with correct falloff. Mood: brutal, visceral, blockbuster war-film intensity — a jarring, intentional visual collision between one flat 2D anime idol and an otherwise fully photorealistic 3D war epic. Hyper-detailed anime illustration in 8K, vivid anime coloring, gradation eyes, official art style, sharp focus, anime screencap and game CG style, clean lineart and cel shading, cinematic depth, stylish lighting with highlights and contrasts, rich outfit,extremely detailed background, meticulously rendered environment with abundant fine details, highly intricate elements throughout the entire scene, complex and rich textures in every visible part, ultra precise linework and shading on all background object
Modo
ultra
Código de Estilo
AQ000725
Tamanho
1280 x 848
Negativo
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark, normal quality
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character: hatsune_miku, A medium shot, low-angle view of Hatsune Miku embodying a punk gothic aesthetic, standing beside a massive, menacing dragon. Miku has her signature very long aqua-blue twintails flowing wildly, her aqua eyes sharp and confident. She is dressed in a sleek, black latex gothic outfit consisting of a tight-fitting latex dress with a high collar, matching black latex gloves, and chunky platform boots, blending punk elements with a glossy material finish. She stands with one hand resting on the dragon's scales and the other gesturing a "rock on" sign with her fingers. The dragon is a colossal creature with obsidian scales, glowing magma-like veins, and sharp horns, coiled protectively around her. The setting is a dark, desolate wasteland under a stormy, charcoal sky. The lighting is moody and high-contrast, featuring deep blacks and vivid neon aqua highlights, with swirling dust particles and a gritty, cinematic atmosphere.
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