AI art "Comm.dit test, Armor assemble"
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Comm.dit test, Armor assemble

#figure from behind#standing#Ponytail#Bodysuit#solo#brown hair#Cable#Wire#power armor#Glowing#Armor#Science Fiction#Girl#Indoors#Hologram#Electricity#Closed mouth
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A cinematic retro-futuristic maintenance scene featuring a young female warrior carefully installing a massive -inspired golden shoulder armour component onto her currently exposed shoulder. She is in the middle of an advanced mechanical armour assembly, using both hands to align the armour with a cybernetic mounting system. The uncovered shoulder reveals articulated mechanical components, exposed cables, connectors and glowing energy conduits beneath the skin and armour interface. Blue and orange electrical sparks erupt around the connection point as the armour locks into place, with small arcs of electricity travelling through the cables. The shoulder armour should feel physically engineered rather than decorative: heavy layered metal plates, sharp mechanical contours, reinforced edges, visible joints, bolts and articulated mechanisms, combining ancient dragon-like armour design with advanced retro-futuristic technology. The remaining parts of her armour are partially assembled and visibly incomplete, suggesting an ongoing transformation rather than a finished costume. She is inside an industrial retro-futuristic workshop filled with mechanical tools, suspended cables, machinery, analogue control panels, glowing monitors, exposed pipes and partially assembled armour components. The environment combines late-20th-century industrial technology with futuristic engineering, creating a believable retro-futuristic atmosphere. Treat the scene as a high-end 3D cinematic production: sophisticated character modelling, physically convincing materials, polished and weathered metal, realistic reflections, subtle surface imperfections, detailed mechanical construction, volumetric lighting, atmospheric depth, dramatic rim light and strong interaction between the electrical glow and surrounding surfaces. The camera is positioned close to the character at a three-quarter angle, prioritising the installation process, exposed mechanical shoulder and armour component while keeping enough of the environment visible to establish the story. The image should feel like a frame from a premium science-fantasy game cinematic, with a coherent composition, believable engineering and carefully controlled visual hierarchy. No text, logos, watermark or interface elements.,@3DYLFGxg,@lllsuperlllcgi,(blender \(medium\):0.7),cgi,@p0pgri_style,3d,white outline,shiny skin,
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Tamanho
768 x 1280
Passos de Amostragem
28
Método de Amostragem
Euler a
CFG scale
5
Negativo
extra digits, worst quality, low quality, early, old, score_1, score_2, score_3, anime, graphic, painting, crayon, graphite, abstract, glitch, deformed, mutated, disfigured, ugly, long body, bad anatomy, bad hands, missing fingers, extra fingers, extra digits, fewer digits, cropped, very displeasing, artist name, blurry, jpeg artifacts, lowres, censor

Modelo & LoRA usado