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AI art "LoRA参考資料11  2D格闘スタイル(tsubaki3用)" featuring #Sakura Wars, #Samurai Shodown, #Nakoruru, #Charlotte and #Tsubaki.3
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LoRA参考資料11  2D格闘スタイル(tsubaki3用)

10の続き、改善事例です。 ナコルル(サムライスピリッツ)VS シャルロット(サムライスピリッツ)の対決です。 シャルロットが描写されました。 ※細かい部分はおいておきます。 10では、キャラ名のみの指定だったのですが、 シャルロットの項目に、作品名を追加しました。これでAIさんが プロンプトとAIさんの頭の中の結び付けが出来たということになるのかなと考えています。 こんな感じで追加しています。 「Charlotte, a character from the *Samurai Shodown* game series.」 LoRA Reference Material 11: 2D Fighting Game Style (for tsubaki3) This is a follow-up to #10, showcasing an improvement. It features a matchup between Nakoruru (Samurai Shodown) and Charlotte (Samurai Shodown). Charlotte has been successfully rendered. *I am setting aside the finer details for now. In #10, I specified only the character names; however, for the Charlotte entry, I added the title of the series. I believe this allowed the AI ​​to successfully link the prompt to the information it already held in its "mind." Here is how I added it. "Charlotte, a character from the *Samurai Shodown* game series." (以下オリジナルプロンプト)(Original prompt below) nanamu_chibifight_style, polished_anime_game_art, compact_chibi_proportions, crisp_linework, vivid_cel_shading, ornate_fantasy_ui, dramatic_skill_effects, glossy_stage_rendering, high_detail_2d_fighting_game_visual. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「vast underwater battlefield; jellyfish glowing in various neon colors; the Dragon Palace (Ryūgū-jō) is present.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Charlotte, a character from the *Samurai Shodown* game series」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Nakoruru」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「vast underwater battlefield; jellyfish glowing in various neon colors; the Dragon Palace (Ryūgū-jō) is present.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Charlotte, a character from the *Samurai Shodown* game series.」 She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Nakoruru」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.

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PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
#Sakura Wars#Samurai Shodown#Nakoruru#Charlotte
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character: charlotte_christine_de_colde, nakoruru nanamu_chibifight_style, polished_anime_game_art, compact_chibi_proportions, crisp_linework, vivid_cel_shading, ornate_fantasy_ui, dramatic_skill_effects, glossy_stage_rendering, high_detail_2d_fighting_game_visual. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「vast underwater battlefield; jellyfish glowing in various neon colors; the Dragon Palace (Ryūgū-jō) is present.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Charlotte, a character from the *Samurai Shodown* game series」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Nakoruru」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「vast underwater battlefield; jellyfish glowing in various neon colors; the Dragon Palace (Ryūgū-jō) is present.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Charlotte, a character from the *Samurai Shodown* game series.」 She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Nakoruru」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.
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nanamu_chibifight_style, polished_anime_game_art, compact_chibi_proportions, crisp_linework, vivid_cel_shading, ornate_fantasy_ui, dramatic_skill_effects, glossy_stage_rendering, high_detail_2d_fighting_game_visual. wide 2D fighting game battle screen, full stage view, zoomed-out gameplay composition, distant game camera, 「vast underwater battlefield; jellyfish glowing in various neon colors; the Dragon Palace (Ryūgū-jō) is present.」, both fighters shown relatively small within the battlefield, both fighters occupying only about 45% to 50% of the image height, equal character scale, large amount of visible environment around the fighters, generous empty space above and around both characters, STRICT UI LAYOUT: one single continuous fighting-game HUD along the top edge of the screen, exactly two character portrait panels in the entire image, ONLY ONE portrait panel in the upper-left corner, ONLY ONE portrait panel in the upper-right corner, the two portraits are integrated into the top HUD, no other portrait panels anywhere else, no secondary portraits, no additional character windows, no floating portraits, no duplicate portraits, no portrait panels below the top HUD, no side portrait panels, no character portraits inside the battlefield, the entire area below the top HUD is reserved for the battlefield and the two full-body fighters, LEFT PORTRAIT: the single upper-left portrait is a close-up of the exact same 「Charlotte, a character from the *Samurai Shodown* game series」 who is fighting on the left side, same face, same hairstyle, same character identity, RIGHT PORTRAIT: the single upper-right portrait is a close-up of the exact same 「Nakoruru」 who is fighting on the right side, same face, same hairstyle, same headgear, same character identity, RIGHT FIGHTER AND UPPER-RIGHT PORTRAIT ARE THE SAME PERSON, strict left-right character assignment, no character swapping, no portrait swapping, the battlefield environment remains clearly visible and visually important, wide horizontal battlefield of 「vast underwater battlefield; jellyfish glowing in various neon colors; the Dragon Palace (Ryūgū-jō) is present.」, readable distant architecture, strong sense of depth, polished fantasy fighting game screenshot, clean professional game UI, LEFT FIGHTER: 「Charlotte, a character from the *Samurai Shodown* game series.」 She stands on the left side of the battlefield with both bare hands raised in a fighting stance. full body visible. RIGHT FIGHTER: 「Nakoruru」. She stands on the right side of the battlefield with both bare hands raised in a fighting stance. full body visible. ONLY TWO FULL-BODY FIGHTERS ON THE BATTLEFIELD. ONLY TWO FACE PORTRAITS IN THE ENTIRE IMAGE. ONE PORTRAIT AT THE UPPER LEFT AND ONE PORTRAIT AT THE UPPER RIGHT.
Modo
ultra
Tamanho
1824 x 1104
Negativo
lowres, worst quality, low quality, bad anatomy, explicit
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