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angrypeacock235

ดูเพิ่มเติม

คอมเมนต์1

map, human-like body shape, geographical regions, different colored areas, central darker region, lighter colored limbs, stylized cartography, artistic map representation, fantasy geography, symbolic representation
ดูพารามิเตอร์
พรอมต์ต้นฉบับ
The image shows a stylized map with a human-like body shape superimposed on it. the map is divided into different colored regions, each representing a distinct geographical area or country. the central part of the body has a darker color, possibly indicating a larger or more significant region within the map. the arms and legs are depicted in lighter colors, suggesting that they represent smaller or less populated areas.
ขนาด
1024 x 1024
ขั้นตอนการสุ่ม
37
วิธีการสุ่มตัวอย่าง
Euler a
ค่า CFG
5
ไม่ต้องการ
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands

โมเดลและ LoRA ที่ใช้

รูปภาพคล้ายกัน

ดูเพิ่มเติม
AI artwork
jt
AETHELGARD WORLD GEOGRAPHY OVERVIEW Working Draft | 7 November 2026 STATUS AND USE This document records a proposed high-level geographical description of Aethelgard. It is a working draft, not a finalized world map. Established continent names and political territories are retained. Proposed ocean names, terrain descriptions, and proportions remain suggestions until approved. CORE GEOGRAPHICAL CONCEPT Aethelgard has seven continents distributed across a vast planetary surface. The world should feel geographically believable and spacious rather than exaggerated into seven oversized fantasy theme parks. The continents vary in size and shape. Large oceans separate the major landmasses. Some continents have nearby island chains and smaller archipelagos. Not every coastline is inhabited or explored. Major civilizations occupy only portions of their respective continents, and extensive stretches of land and sea remain outside established maps. Maritime travel is important. Crossing between continents can take weeks or months depending on distance, ships, weather, and magical assistance. THE SEVEN CONTINENTS 1. PRIMORDIA A large, geographically diverse continent with extensive plains, forests, mountain ranges, river systems, and inland basins. Established political territories: - Grand Solar Empire of Solaria - Merchant Oligarchy of Aurum 2. SYLVANNA A continent characterized by fertile landscapes, extensive forests, rolling hills, rivers, and attractive coastal regions. Established political territories: - Sovereignty of the High Aesthetics - Sun-Kissed Resort Republic 3. VALORIA A continent of varied terrain, including grasslands, forests, rugged mountains, coastal territories, and numerous islands. Established political territories: - Tribal Confederation of Animallia - Maritime Feline Shallows 4. PANGAEA An ancient and geographically diverse landmass containing old forests, jungles, wetlands, mountain systems, and unusual geological formations. Established political territories: - Sanctuary of Forgotten Bloodlines - Hidden Mud-Flats of Chuunibyou 5. SUBMERGIA A continent strongly associated with the ocean, containing extensive coastlines, underwater territories, reefs, deep trenches, and submerged geological formations. Established political territories: - Triton Deep Dynasty - Siren Rock Freeholds 6. SKYE A continent characterized by elevated terrain, mountainous regions, high plateaus, and floating land formations. Established political territories: - Theocracy of the Flawless Wing - Cloud-Weaver Ascendancy 7. TARTARUS A continent with rugged highlands, volcanic regions, rocky plains, canyons, mineral-rich territories, and badlands. Established political territories: - Demonic Fiend Dominions - Red-Spear Badlands These continent descriptions are broad geographical starting points, not finalized terrain maps. The exact shapes, sizes, mountain systems, coastlines, rivers, and climate zones remain to be determined. THE GREAT OCEANS AND SEAS The oceans should occupy a substantial portion of the world map. The following are proposed geographical labels only; they are not established canon names. - The Western Expanse: A broad ocean separating several major continental coastlines. - The Central Sea: A large interconnected maritime region with numerous islands and established shipping routes. - The Eastern Deep: An immense ocean with relatively few known islands and large unexplored stretches. - The Southern Ocean: A vast body of water with unpredictable weather and remote island groups. - The Northern Waters: Colder seas, scattered islands, and difficult maritime passages. The seas should contain ordinary and extraordinary features alike: fishing grounds, trading ports, small islands, reefs, shipwrecks, pirate hideouts, isolated communities, and undiscovered places. THE VAST WILDERNESS The Vast Wilderness is a major feature of Aethelgard's geography. The proposal is to establish one enormous, continuous wilderness region occupying a substantial portion of a major landmass, rather than scattering all unexplored territory evenly across every continent. Its possible characteristics include: - Vast forests, mountain ranges, plains, valleys, wetlands, and river systems. - Regions absent from modern geographical records. - Ancient ruins and forgotten settlements. - Unknown ecosystems and undiscovered species. - Isolated communities and civilizations. - Ancient sanctuaries and places associated with forgotten deities. - Unmapped routes and territories that explorers have yet to document. The Vast Wilderness is not an empty wasteland. It is a living geographical region whose inhabitants and environments are not fully known to the wider world. Other continents can still contain unexplored areas, but this is intended to be the world's most prominent wilderness frontier. POSSIBLE WORLD-MAP PROPORTIONS For visual planning only: - Oceans and open seas: approximately 68–72%. - Major continental landmasses: approximately 28–32%. - The Vast Wilderness: a substantial portion of one continent. These are artistic planning proportions, not established planetary measurements or scientific calculations. PROPOSED GLOBAL ARRANGEMENT A possible arrangement places the continents around a broad central ocean. Some continents would be relatively close neighbors, while others would be separated by much larger stretches of water. The Vast Wilderness would occupy a large connected region on one continent, preferably away from its most densely populated political centers. This arrangement creates three broad geographical experiences: 1. Civilized regions: established countries, towns, roads, ports, and trade. 2. Frontier regions: settlements, outposts, exploration routes, and partially mapped territories. 3. The Vast Wilderness: a huge, living region where maps become unreliable and discoveries remain possible. OPEN DECISION: LOCATION OF THE VAST WILDERNESS Pangaea is suggested as a possible location because of its ancient landscapes and association with forgotten bloodlines. This is only a proposal. The Vast Wilderness has not yet been assigned to Pangaea or any other continent. CONTINUITY AND CANON NOTES - Aethelgard has seven continents: Primordia, Sylvanna, Valoria, Pangaea, Submergia, Skye, and Tartarus. - The political territories listed under each continent are established in the current Master Guide. - The ocean names in this document are proposals, not approved canon. - The broad terrain descriptions are working concepts, not finalized maps. - The ocean/land percentages are visual planning estimates only. - The exact placement of the continents and the Vast Wilderness remains undecided. - Do not silently equate older regional names from separate exploration notes with these modern continents. Their geographical relationships may remain unresolved until deliberately established. END OF WORKING DRAFT
Json T
AI artwork
jt
AETHELGARD WORLD GEOGRAPHY OVERVIEW Working Draft | 7 November 2026 STATUS AND USE This document records a proposed high-level geographical description of Aethelgard. It is a working draft, not a finalized world map. Established continent names and political territories are retained. Proposed ocean names, terrain descriptions, and proportions remain suggestions until approved. CORE GEOGRAPHICAL CONCEPT Aethelgard has seven continents distributed across a vast planetary surface. The world should feel geographically believable and spacious rather than exaggerated into seven oversized fantasy theme parks. The continents vary in size and shape. Large oceans separate the major landmasses. Some continents have nearby island chains and smaller archipelagos. Not every coastline is inhabited or explored. Major civilizations occupy only portions of their respective continents, and extensive stretches of land and sea remain outside established maps. Maritime travel is important. Crossing between continents can take weeks or months depending on distance, ships, weather, and magical assistance. THE SEVEN CONTINENTS 1. PRIMORDIA A large, geographically diverse continent with extensive plains, forests, mountain ranges, river systems, and inland basins. Established political territories: - Grand Solar Empire of Solaria - Merchant Oligarchy of Aurum 2. SYLVANNA A continent characterized by fertile landscapes, extensive forests, rolling hills, rivers, and attractive coastal regions. Established political territories: - Sovereignty of the High Aesthetics - Sun-Kissed Resort Republic 3. VALORIA A continent of varied terrain, including grasslands, forests, rugged mountains, coastal territories, and numerous islands. Established political territories: - Tribal Confederation of Animallia - Maritime Feline Shallows 4. PANGAEA An ancient and geographically diverse landmass containing old forests, jungles, wetlands, mountain systems, and unusual geological formations. Established political territories: - Sanctuary of Forgotten Bloodlines - Hidden Mud-Flats of Chuunibyou 5. SUBMERGIA A continent strongly associated with the ocean, containing extensive coastlines, underwater territories, reefs, deep trenches, and submerged geological formations. Established political territories: - Triton Deep Dynasty - Siren Rock Freeholds 6. SKYE A continent characterized by elevated terrain, mountainous regions, high plateaus, and floating land formations. Established political territories: - Theocracy of the Flawless Wing - Cloud-Weaver Ascendancy 7. TARTARUS A continent with rugged highlands, volcanic regions, rocky plains, canyons, mineral-rich territories, and badlands. Established political territories: - Demonic Fiend Dominions - Red-Spear Badlands These continent descriptions are broad geographical starting points, not finalized terrain maps. The exact shapes, sizes, mountain systems, coastlines, rivers, and climate zones remain to be determined. THE GREAT OCEANS AND SEAS The oceans should occupy a substantial portion of the world map. The following are proposed geographical labels only; they are not established canon names. - The Western Expanse: A broad ocean separating several major continental coastlines. - The Central Sea: A large interconnected maritime region with numerous islands and established shipping routes. - The Eastern Deep: An immense ocean with relatively few known islands and large unexplored stretches. - The Southern Ocean: A vast body of water with unpredictable weather and remote island groups. - The Northern Waters: Colder seas, scattered islands, and difficult maritime passages. The seas should contain ordinary and extraordinary features alike: fishing grounds, trading ports, small islands, reefs, shipwrecks, pirate hideouts, isolated communities, and undiscovered places. THE VAST WILDERNESS The Vast Wilderness is a major feature of Aethelgard's geography. The proposal is to establish one enormous, continuous wilderness region occupying a substantial portion of a major landmass, rather than scattering all unexplored territory evenly across every continent. Its possible characteristics include: - Vast forests, mountain ranges, plains, valleys, wetlands, and river systems. - Regions absent from modern geographical records. - Ancient ruins and forgotten settlements. - Unknown ecosystems and undiscovered species. - Isolated communities and civilizations. - Ancient sanctuaries and places associated with forgotten deities. - Unmapped routes and territories that explorers have yet to document. The Vast Wilderness is not an empty wasteland. It is a living geographical region whose inhabitants and environments are not fully known to the wider world. Other continents can still contain unexplored areas, but this is intended to be the world's most prominent wilderness frontier. POSSIBLE WORLD-MAP PROPORTIONS For visual planning only: - Oceans and open seas: approximately 68–72%. - Major continental landmasses: approximately 28–32%. - The Vast Wilderness: a substantial portion of one continent. These are artistic planning proportions, not established planetary measurements or scientific calculations. PROPOSED GLOBAL ARRANGEMENT A possible arrangement places the continents around a broad central ocean. Some continents would be relatively close neighbors, while others would be separated by much larger stretches of water. The Vast Wilderness would occupy a large connected region on one continent, preferably away from its most densely populated political centers. This arrangement creates three broad geographical experiences: 1. Civilized regions: established countries, towns, roads, ports, and trade. 2. Frontier regions: settlements, outposts, exploration routes, and partially mapped territories. 3. The Vast Wilderness: a huge, living region where maps become unreliable and discoveries remain possible. OPEN DECISION: LOCATION OF THE VAST WILDERNESS Pangaea is suggested as a possible location because of its ancient landscapes and association with forgotten bloodlines. This is only a proposal. The Vast Wilderness has not yet been assigned to Pangaea or any other continent. CONTINUITY AND CANON NOTES - Aethelgard has seven continents: Primordia, Sylvanna, Valoria, Pangaea, Submergia, Skye, and Tartarus. - The political territories listed under each continent are established in the current Master Guide. - The ocean names in this document are proposals, not approved canon. - The broad terrain descriptions are working concepts, not finalized maps. - The ocean/land percentages are visual planning estimates only. - The exact placement of the continents and the Vast Wilderness remains undecided. - Do not silently equate older regional names from separate exploration notes with these modern continents. Their geographical relationships may remain unresolved until deliberately established. END OF WORKING DRAFT
Json T
AI artwork
jt
AETHELGARD WORLD GEOGRAPHY OVERVIEW Working Draft | 7 November 2026 STATUS AND USE This document records a proposed high-level geographical description of Aethelgard. It is a working draft, not a finalized world map. Established continent names and political territories are retained. Proposed ocean names, terrain descriptions, and proportions remain suggestions until approved. CORE GEOGRAPHICAL CONCEPT Aethelgard has seven continents distributed across a vast planetary surface. The world should feel geographically believable and spacious rather than exaggerated into seven oversized fantasy theme parks. The continents vary in size and shape. Large oceans separate the major landmasses. Some continents have nearby island chains and smaller archipelagos. Not every coastline is inhabited or explored. Major civilizations occupy only portions of their respective continents, and extensive stretches of land and sea remain outside established maps. Maritime travel is important. Crossing between continents can take weeks or months depending on distance, ships, weather, and magical assistance. THE SEVEN CONTINENTS 1. PRIMORDIA A large, geographically diverse continent with extensive plains, forests, mountain ranges, river systems, and inland basins. Established political territories: - Grand Solar Empire of Solaria - Merchant Oligarchy of Aurum 2. SYLVANNA A continent characterized by fertile landscapes, extensive forests, rolling hills, rivers, and attractive coastal regions. Established political territories: - Sovereignty of the High Aesthetics - Sun-Kissed Resort Republic 3. VALORIA A continent of varied terrain, including grasslands, forests, rugged mountains, coastal territories, and numerous islands. Established political territories: - Tribal Confederation of Animallia - Maritime Feline Shallows 4. PANGAEA An ancient and geographically diverse landmass containing old forests, jungles, wetlands, mountain systems, and unusual geological formations. Established political territories: - Sanctuary of Forgotten Bloodlines - Hidden Mud-Flats of Chuunibyou 5. SUBMERGIA A continent strongly associated with the ocean, containing extensive coastlines, underwater territories, reefs, deep trenches, and submerged geological formations. Established political territories: - Triton Deep Dynasty - Siren Rock Freeholds 6. SKYE A continent characterized by elevated terrain, mountainous regions, high plateaus, and floating land formations. Established political territories: - Theocracy of the Flawless Wing - Cloud-Weaver Ascendancy 7. TARTARUS A continent with rugged highlands, volcanic regions, rocky plains, canyons, mineral-rich territories, and badlands. Established political territories: - Demonic Fiend Dominions - Red-Spear Badlands These continent descriptions are broad geographical starting points, not finalized terrain maps. The exact shapes, sizes, mountain systems, coastlines, rivers, and climate zones remain to be determined. THE GREAT OCEANS AND SEAS The oceans should occupy a substantial portion of the world map. The following are proposed geographical labels only; they are not established canon names. - The Western Expanse: A broad ocean separating several major continental coastlines. - The Central Sea: A large interconnected maritime region with numerous islands and established shipping routes. - The Eastern Deep: An immense ocean with relatively few known islands and large unexplored stretches. - The Southern Ocean: A vast body of water with unpredictable weather and remote island groups. - The Northern Waters: Colder seas, scattered islands, and difficult maritime passages. The seas should contain ordinary and extraordinary features alike: fishing grounds, trading ports, small islands, reefs, shipwrecks, pirate hideouts, isolated communities, and undiscovered places. THE VAST WILDERNESS The Vast Wilderness is a major feature of Aethelgard's geography. The proposal is to establish one enormous, continuous wilderness region occupying a substantial portion of a major landmass, rather than scattering all unexplored territory evenly across every continent. Its possible characteristics include: - Vast forests, mountain ranges, plains, valleys, wetlands, and river systems. - Regions absent from modern geographical records. - Ancient ruins and forgotten settlements. - Unknown ecosystems and undiscovered species. - Isolated communities and civilizations. - Ancient sanctuaries and places associated with forgotten deities. - Unmapped routes and territories that explorers have yet to document. The Vast Wilderness is not an empty wasteland. It is a living geographical region whose inhabitants and environments are not fully known to the wider world. Other continents can still contain unexplored areas, but this is intended to be the world's most prominent wilderness frontier. POSSIBLE WORLD-MAP PROPORTIONS For visual planning only: - Oceans and open seas: approximately 68–72%. - Major continental landmasses: approximately 28–32%. - The Vast Wilderness: a substantial portion of one continent. These are artistic planning proportions, not established planetary measurements or scientific calculations. PROPOSED GLOBAL ARRANGEMENT A possible arrangement places the continents around a broad central ocean. Some continents would be relatively close neighbors, while others would be separated by much larger stretches of water. The Vast Wilderness would occupy a large connected region on one continent, preferably away from its most densely populated political centers. This arrangement creates three broad geographical experiences: 1. Civilized regions: established countries, towns, roads, ports, and trade. 2. Frontier regions: settlements, outposts, exploration routes, and partially mapped territories. 3. The Vast Wilderness: a huge, living region where maps become unreliable and discoveries remain possible. OPEN DECISION: LOCATION OF THE VAST WILDERNESS Pangaea is suggested as a possible location because of its ancient landscapes and association with forgotten bloodlines. This is only a proposal. The Vast Wilderness has not yet been assigned to Pangaea or any other continent. CONTINUITY AND CANON NOTES - Aethelgard has seven continents: Primordia, Sylvanna, Valoria, Pangaea, Submergia, Skye, and Tartarus. - The political territories listed under each continent are established in the current Master Guide. - The ocean names in this document are proposals, not approved canon. - The broad terrain descriptions are working concepts, not finalized maps. - The ocean/land percentages are visual planning estimates only. - The exact placement of the continents and the Vast Wilderness remains undecided. - Do not silently equate older regional names from separate exploration notes with these modern continents. Their geographical relationships may remain unresolved until deliberately established. END OF WORKING DRAFT
Json T
AI artwork
g
(masterpiece, best quality 1.2), ultra-detailed, zoomed in, up close, tight framing on the central Overworld and its closest surrounding realms, the Overworld dominating sixty percent of the composition, cosmic world map, dark fantasy cosmology, the Overworld rendered as a massive detailed planet with visible atmospheric glow, sixteen continents visible on its surface, each continent textured with distinct geographical features, mountain ranges, forests, deserts, coastlines, each continent glowing with a different colored aura along its borders, the colors bleeding into the atmosphere, green for Grand Avalon, gold for Estoria, cherry-blossom pink for Hinomoto, ice-blue for Norrvind, desert amber for Kharethia, savanna orange for Zambhari, jungle emerald for Veridia, gothic violet for Valdoria, volcanic black for Draconis Prime, crystalline azure for Aethersong, forge-red for Khaldur, chrome-grey for Ferros, deathly grey for Necropolis, prismatic rainbow for Elementis, wild dark-green for Wildheart, and deep scarlet for the Scarlet Empire, the Scarlet Empire's aura pulsing brighter than the others, surrounding the Overworld, the closest realms visible as distinct dimensional spheres connected by glowing warp gate pathways, the Underworld, a dark crimson sphere with skull-shaped landmasses visible on its surface and soul wisps drifting from its atmosphere, the Divine Realm, a golden heavenly sphere with angelic silhouettes visible within its clouds, the Realm of the Gods, a white radiant sphere with divine architecture silhouettes barely visible through its blinding surface, the warp gate pathways rendered as thick energy streams connecting the realms, the energy colored to match the destination realm, dark cosmic background with stars and nebulae, purple and crimson space clouds filling the void between realms, digital painting, concept art, world map, cosmology diagram, dark fantasy, epic scale, intricate detail, atmospheric, volumetric lighting on each realm, each realm glowing distinctly, 8K, cinematic composition
Grammy

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AI artwork
Avatar image of リオ
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ