character: tohsaka_rin_(unlimited_blade_works). A cinematic mid-to-3/4 body shot of Rin Tohsaka standing on a rainy evening city street. She wears her iconic crimson turtleneck sweater, a dark pleated skirt, and semi-transparent black tights. Her black twin-tail hair is secured with black ribbon ornaments, rendered with clean anime strand grouping and restrained shine. She has a reserved tsundere expression with an intelligent, calm gaze. The camera is positioned at a slight low angle, creating an anime frame composition with a 50mm lens feel and shallow depth of field. The background features a subtle urban atmosphere with wet pavement reflections and soft city lights, rendered in a restrained cinematic style. The lighting system follows Ufotable's aesthetic: clean anime compositing, strong directional ambient lighting, subtle rim light, and clean cel-shaded shadow separation. Her eyes are almond-shaped with turquoise-blue irises, faithful to the UBW 2014 anime design, featuring reduced highlights and a flatter cel rendering for a serious look. However, the eyes possess AAA CG material response complexity: strong 3D spherical volume, layered iris depth, high complexity reflection systems, and subtle subsurface scattering, balancing anime structure with game-render shader realism. The overall quality is a crystal sharp AAA game cinematic hybrid rendering, prioritizing the official anime screenshot look and stable anatomy over painterly illustration styles.
ดูพารามิเตอร์
พรอมต์ต้นฉบับ
Rin Tohsaka (Fate/stay night Unlimited Blade Works 2014), faithful UBW Rin appearance, Takashi Takeuchi character design, anime production frame aesthetic, stable anatomy, accurate Rin facial proportions.
Rainy evening city street, subtle urban atmosphere, wet pavement reflections, soft city lights, restrained cinematic background, anime production environment.
Outfit: crimson turtleneck sweater, dark pleated skirt, semi-transparent black tights, faithful UBW casual clothing, clean silhouette.
Pose: relaxed natural standing pose, subtle weight shift, reserved tsundere expression, intelligent calm gaze.
Camera: cinematic mid to 3/4 body shot, slight low angle, anime frame composition, 50mm lens feel, shallow depth of field, restrained framing.
LIGHTING SYSTEM (UFOTABLE SHIFT):
clean anime compositing, strong directional ambient lighting, subtle rim light, restrained bloom, soft reflected city light, clean cel-shaded shadow separation, controlled contrast, anime movie lighting behavior.
EYES (UBW ACCURACY SYSTEM):
anime eyes faithful to Rin Tohsaka in UBW 2014, almond-shaped eye design, medium eye scale, turquoise-blue iris with restrained saturation, reduced highlights, flatter anime cel rendering, intelligent serious gaze, subtle depth only, no glossy AAA shader behavior, no oversized iris, anime production consistency.
FACE:
faithful UBW Rin facial structure, narrower face, slimmer cheeks, mature elegant anime face, restrained expression, subtle sternness, unchanged proportions.
HAIR:
clean anime strand grouping, restrained shine, black twin-tail hair with black ribbon ornaments, anime cel rendering, minimal gloss.
BACKGROUND:
rainy urban evening, wet reflections, minimal detail, cinematic anime separation.
QUALITY:
clean anime frame, anime screenshot aesthetic, stable anatomy, restrained rendering, no glamour, no painterly look, no fanart, anime production cel quality.
STYLE SYSTEM:
official anime screenshot look, ufotable anime compositing, blu-ray anime frame aesthetic, restrained anime rendering.
CORE RULE:
anime production frame first, illustration second.
Mode
pro
สไตล์
CRYSTAL SHARP AAA game cinematic hybrid rendering with strong eye realism enhancement (+50% shift).
EYE DESIGN RULE:
eyes are anime in silhouette but AAA CG in material response:
- strong 3D spherical eye volume (clearly readable curvature)
- layered iris depth with distinct internal zones
- high complexity reflection system (multi-source lighting response)
- controlled specular highlights with realistic intensity distribution
- subtle subsurface scattering in eye structure
- enhanced eye socket shadow realism for depth anchoring
Balance rule:
still anime-structured eyes, but with game-render shader complexity rather than illustration flatness.
Lighting response:
eyes behave like high-end AAA character shader surfaces, reacting strongly to cinematic lighting while preserving stylized identity.
Core system unchanged:
CRYSTAL SHARP lighting, camera, and rendering pipeline remain identical.
ขนาด
768 x 1280
ไม่ต้องการ
AAA game render, CGI eyes, glossy rendering, crystal sharp eyes, realistic eye shader, game cinematic render, fanart, pixiv style, pinterest anime art, glamorous anime girl, moe face, doll face, oversized eyes, huge irises, shiny skin, glossy hair, painterly anime, overrendered shading, fashion illustration, poster art, dramatic fantasy lighting, vtuber style, gacha style, modern AI anime art, over saturated colors, beautiful anime illustration