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AI art "TsubakiV3 test" featuring #Gundam, #ν Gundam and #Mobile Suit Gundam: Char's Counterattack

TsubakiV3 test

#Gundam#ν Gundam#Mobile Suit Gundam: Char's Counterattack
Published on Aug 21, 2026
Avatar image of 繭 Mayu
avatar-frame

繭 Mayu

ดูเพิ่มเติม
A photorealistic macro photograph of two extremely detailed premium-scale physical Gundam figures, depicting a dramatic close-range duel between a ν Gundam and a Sazabi. The figures are presented as real, highly detailed collectible models photographed in a professional studio-like setting. This must look like physical painted models, not digital artwork or CGI. Composition Show both mobile suits from approximately the upper torso and shoulders upward. Their heads, shoulders, upper chests and arms are visible. The two figures are extremely close to one another. They are engaged in a fierce beam-saber lock, with their beam sabers crossed directly between them. The two glowing blades collide and push against each other as though both machines are exerting enormous force. The composition should capture the exact moment of a desperate close-range sword clash. Both machines are facing each other directly. Their heads and upper bodies should dominate the image. ν Gundam The ν Gundam is positioned on one side. Preserve its distinctive classic silhouette: white armor, dark gray mechanical sections, blue and yellow accents, red chin, and the characteristic two-pronged V-shaped forehead antenna. The head should be extremely detailed as a physical model. Its optical sensors appear as realistic miniature translucent components. Its white armor has a subtle satin-painted finish with realistic reflections. The armor shows minor battle wear, scratches and chipped paint. Its beam saber is held firmly in one hand. The saber emits a vivid but physically believable luminous energy blade. Sazabi The Sazabi faces the ν Gundam at extremely close range. Preserve its distinctive large red armored silhouette. Use multiple shades of deep red and burgundy with realistic glossy painted surfaces. Its armor should have subtle metallic reflections. The Sazabi also shows battle wear, scratches and small areas of chipped paint. Its mechanical joints, vents and armor seams are highly detailed. It holds its beam saber directly against the ν Gundam's beam saber. Beam-saber clash The beam sabers are the visual center of the scene. The two blades cross and collide between the machines. At the point of contact, create an intense luminous glow, sparks and small particles of energy. The light from the collision reflects realistically across the surrounding armor. The white armor of the ν Gundam receives cool highlights. The red armor of the Sazabi receives bright reflected highlights. The beam blades should look like luminous physical energy weapons rather than flat colored lines. Funnels A small number of ν Gundam fin funnels and Sazabi funnels can be visible in the surrounding background. Only several should be shown. They hover at different distances around the two figures, subtly suggesting that the duel is taking place in the middle of a larger three-dimensional battle. Keep them secondary. Do not fill the frame with funnels. If rendering the funnels clearly would compromise the main duel, keep them partially obscured or blurred in the background. Space environment The battle takes place in outer space. However, the background should remain minimal and understated. Use mostly deep black space with a sparse field of distant stars. A very subtle blue-gray atmospheric glow can appear far behind the machines. Do not create a giant space battlefield. Do not add planets that distract from the duel. The two physical figures and their beam-saber clash are the entire focus. Physical model realism Both mobile suits must unmistakably appear to be real, high-end collectible figures or meticulously assembled plastic models. Show: precisely molded armor pieces, tiny panel lines, separate armor components, realistic plastic and painted surfaces, subtle manufacturing imperfections, tiny mechanical details, miniature cables, joints, vents, screws, connectors, and layered internal mechanisms. The surfaces should have realistic micro-texture. Glossy red Sazabi armor should reflect the beam-saber light naturally. The ν Gundam's white armor should have realistic satin reflections. The battle damage should appear physically painted and weathered onto the model. Photography Use professional high-end macro photography. Realistic lens characteristics. Controlled shallow depth of field. The two heads and beam-saber contact point should remain sharply focused. Some funnels farther away may fall slightly out of focus. The luminous beam blades should create realistic light spill onto the physical models. Subtle reflections should appear on the model surfaces. Overall impression The final image should look like a photograph of an extraordinarily expensive museum-quality ν Gundam and Sazabi diorama, frozen at the exact instant of their legendary close-range beam-saber duel. The physical construction of the models should remain obvious. The image should feel tangible enough that the viewer could imagine picking up the figures and examining their character: nu_gundam, sazabi, copyright: gundam
ดูพารามิเตอร์
พรอมต์ต้นฉบับ
A photorealistic macro photograph of two extremely detailed premium-scale physical Gundam figures, depicting a dramatic close-range duel between a ν Gundam and a Sazabi. The figures are presented as real, highly detailed collectible models photographed in a professional studio-like setting. This must look like physical painted models, not digital artwork or CGI. Composition Show both mobile suits from approximately the upper torso and shoulders upward. Their heads, shoulders, upper chests and arms are visible. The two figures are extremely close to one another. They are engaged in a fierce beam-saber lock, with their beam sabers crossed directly between them. The two glowing blades collide and push against each other as though both machines are exerting enormous force. The composition should capture the exact moment of a desperate close-range sword clash. Both machines are facing each other directly. Their heads and upper bodies should dominate the image. ν Gundam The ν Gundam is positioned on one side. Preserve its distinctive classic silhouette: white armor, dark gray mechanical sections, blue and yellow accents, red chin, and the characteristic two-pronged V-shaped forehead antenna. The head should be extremely detailed as a physical model. Its optical sensors appear as realistic miniature translucent components. Its white armor has a subtle satin-painted finish with realistic reflections. The armor shows minor battle wear, scratches and chipped paint. Its beam saber is held firmly in one hand. The saber emits a vivid but physically believable luminous energy blade. Sazabi The Sazabi faces the ν Gundam at extremely close range. Preserve its distinctive large red armored silhouette. Use multiple shades of deep red and burgundy with realistic glossy painted surfaces. Its armor should have subtle metallic reflections. The Sazabi also shows battle wear, scratches and small areas of chipped paint. Its mechanical joints, vents and armor seams are highly detailed. It holds its beam saber directly against the ν Gundam's beam saber. Beam-saber clash The beam sabers are the visual center of the scene. The two blades cross and collide between the machines. At the point of contact, create an intense luminous glow, sparks and small particles of energy. The light from the collision reflects realistically across the surrounding armor. The white armor of the ν Gundam receives cool highlights. The red armor of the Sazabi receives bright reflected highlights. The beam blades should look like luminous physical energy weapons rather than flat colored lines. Funnels A small number of ν Gundam fin funnels and Sazabi funnels can be visible in the surrounding background. Only several should be shown. They hover at different distances around the two figures, subtly suggesting that the duel is taking place in the middle of a larger three-dimensional battle. Keep them secondary. Do not fill the frame with funnels. If rendering the funnels clearly would compromise the main duel, keep them partially obscured or blurred in the background. Space environment The battle takes place in outer space. However, the background should remain minimal and understated. Use mostly deep black space with a sparse field of distant stars. A very subtle blue-gray atmospheric glow can appear far behind the machines. Do not create a giant space battlefield. Do not add planets that distract from the duel. The two physical figures and their beam-saber clash are the entire focus. Physical model realism Both mobile suits must unmistakably appear to be real, high-end collectible figures or meticulously assembled plastic models. Show: precisely molded armor pieces, tiny panel lines, separate armor components, realistic plastic and painted surfaces, subtle manufacturing imperfections, tiny mechanical details, miniature cables, joints, vents, screws, connectors, and layered internal mechanisms. The surfaces should have realistic micro-texture. Glossy red Sazabi armor should reflect the beam-saber light naturally. The ν Gundam's white armor should have realistic satin reflections. The battle damage should appear physically painted and weathered onto the model. Photography Use professional high-end macro photography. Realistic lens characteristics. Controlled shallow depth of field. The two heads and beam-saber contact point should remain sharply focused. Some funnels farther away may fall slightly out of focus. The luminous beam blades should create realistic light spill onto the physical models. Subtle reflections should appear on the model surfaces. Overall impression The final image should look like a photograph of an extraordinarily expensive museum-quality ν Gundam and Sazabi diorama, frozen at the exact instant of their legendary close-range beam-saber duel. The physical construction of the models should remain obvious. The image should feel tangible enough that the viewer could imagine picking up the figures and examining their tiny panel lines and mechanical parts. No full bodies, no additional mobile suits, no humans, no giant battlefield, no excessive background scenery, no text, no logo, no watermark.
Mode
ultra
ขนาด
1920 x 1088
ไม่ต้องการ
lowres, worst quality, low quality, bad anatomy, bad hands, text, error, missing fingers, jpeg artifacts, signature, watermark
ตัวช่วยพรอมต์

โมเดลและ LoRA ที่ใช้

รูปภาพคล้ายกัน

ดูเพิ่มเติม
AI artwork
룩
character: unicorn_gundam_banshee, unicorn_gundam_phenex, A medium shot from a side view depicting the Unicorn Gundam Banshee and Unicorn Gundam Phenex facing each other in a tense confrontation. The Banshee is positioned on the left, its dark armor and red eyes glowing intensely, while the Phenex stands on the right, its brilliant gold plating and blue eyes reflecting the surrounding light. Both mechs are poised in combat-ready stances, their metallic joints and intricate mechanical details rendered with visible brush textures. The environment is an ethereal, void-like space filled with floating debris and shimmering energy trails. The visual style is a soft, painterly anime aesthetic with layered color blocks and loose, sketch-like linework. A cool teal-blue atmosphere dominates the scene, creating a sharp contrast with the warm golden highlights emanating from the Phenex, evoking a cinematic and atmospheric mood.
룩앤미
AI artwork
マ
character: rx-78-2, character: zaku_ii_s_char_custom, A dynamic medium shot from a wide angle capturing an intense battle between RX-78-2 Gundam and Char's Custom Zaku II in the deep void of outer space. The RX-78-2, a white, blue, and red humanoid robot, is lunging forward with its beam saber ignited, the blade emitting a brilliant neon glow as it clashes against the Zaku II. The Zaku II, painted in a signature deep red with a single glowing pink eye and a prominent head horn, is recoiling from the impact, its metal armor showing sparks and heat distortion from the friction. The background is a stark, black cosmic vacuum filled with distant twinkling stars, floating debris from destroyed colonies, and drifting metallic shards. The visual style is classic anime cell-shading (anime-nuri) with bold black outlines, flat saturated colors, and high-contrast highlights. The atmosphere is chaotic and epic, featuring streaks of white light and explosions of bright yellow and orange in the distance, with a sharp focus on the clashing mechanical giants.
マスオの味噌煮
AI artwork
ハ
character: aile_strike_gundam, character: unicorn_gundam_banshee, A dynamic low-angle shot depicts an intense mid-air clash between two massive mobile suits, the Aile Strike Gundam and the Unicorn Gundam Banshee, positioned centrally in a dramatic confrontation. The Aile Strike Gundam, featuring pristine white and blue armor over a red inner frame, is captured in a lunging pose with its mechanical wings fully deployed, gripping a beam saber that collides violently with its opponent. Facing it, the Unicorn Gundam Banshee is clad in matte black armor, its golden psycho-frame glowing ominously through the armor gaps as it swings its own beam saber in a powerful counter-strike. The impact point of the sabers erupts in brilliant white sparks and electrical discharges. The scene is set within the vast, metallic interior of a space colony, filled with floating debris, thick plumes of grey smoke, and high-speed motion blur trailing from the units' thrusters. The visual style is high-quality anime cel-shading with cinematic lighting, featuring high contrast between the dark void of the colony and the luminous glow of the beam weapons, conveying a sense of immense power and speed.
ハチナイ
AI artwork
룩
character: unicorn_gundam_banshee, unicorn_gundam_phenex, A medium shot from a side view depicting the Unicorn Gundam Banshee and Unicorn Gundam Phenex facing each other in a tense confrontation. The Banshee is positioned on the left, its dark armor and red eyes glowing intensely, while the Phenex stands on the right, its brilliant gold plating and blue eyes reflecting the surrounding light. Both mechs are poised in combat-ready stances, their metallic joints and intricate mechanical details rendered with visible brush textures. The environment is an ethereal, void-like space filled with floating debris and shimmering energy trails. The visual style is a soft, painterly anime aesthetic with layered color blocks and loose, sketch-like linework. A cool teal-blue atmosphere dominates the scene, creating a sharp contrast with the warm golden highlights emanating from the Phenex, evoking a cinematic and atmospheric mood.
룩앤미
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