Entire image rendered as 16-bit pixel art, every element drawn with visible chunky square pixels and dithering, limited retro color palette. A side-scrolling arcade chase stage inside a maze: bright blue outlined maze walls with rounded corners, rows of small yellow pellet dots along the corridor floor, one large flashing power pellet. On the right, a young woman as a detailed pixel sprite — messy dark ponytail, beige trench coat flaring, brown crossbody bag, tiny glowing smartphone in her hands — sprints left in full panic: tears flying as pixel particles, mouth open in a scream, white breath puffs, running animation cycle with motion lines, her whole body built from pixels like a console game character. Chasing her from the left, a giant bright-yellow pixel-art sphere sprite with the iconic wedge-shaped pie-slice chomping mouth wide open like the classic arcade character, lined with flat square white incisor teeth drawn as pixel blocks, thick clear drool dangling in pixel strings from its jaws. Top HUD in chunky pixel font: HIGH SCORE, 1UP, blinking INSERT COIN. CRT screen effects over everything: horizontal scanlines, phosphor glow, slight barrel curvature, deep black border around the screen, nostalgic 1980s game-center arcade cabinet display, authentic retro game screenshot aesthetic.