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PixAI Tsubaki.3 Creation Contest Now Open
#Male#sitting#Boots#Torn clothes#Outdoors#solo#Black hair#Scar#Weapon#Dwarf#Cape#Armor#Beard#Facial Hair#Looking at viewer#Pants#Boy#Holding#full body#Black gloves#Scar across eye#Scar on face#Brick#Mature Male
ดูเพิ่มเติม

คอมเมนต์

densecore,expressive_lineart, high_contrast,highly_detailed,eerie,dense_composition, filled_background,gloomcore, , dark fantasy style, hyper-detailed, gothic fantasy, digital concept art, in the style of concept art, (harsh glow of eyes, harsh glow of some details and elements), (gloomy darkness), (chiaroscuro), (knight|assassin|warrior|paladin: dark|light), loose painterly brushwork, rough sketch lines, muted colors, edges fading into white, An older, rugged male dwarf stands head to toe in a full-body shot, his gaze locked directly on the viewer. His deep black hair and beard are wild and forcefully pushed back, perhaps held in place by a coarse oil, with a few stray grey strands catching the light. His beard is thick and untamed, with several heavy stone beard beads woven into the strands. A deep scar crosses his right eye, which is gone—replaced by a polished black gemstone that reflects the surrounding light with an unnatural stillness. His left eye, still intact, burns with a deep honey-brown intensity. On the left side of his forehead, a clear, deep scar breaks through his hairline, with the unmistakable marks of makeshift stitches that were never removed. He wears utilitarian heavy darkened steel armor, devoid of elegance or ornament, bearing the dents, scratches, and pitted marks of countless past battles. His posture is rigid, his demeanor one of deep, restrained anger—the quiet fury of a man who has learned to hold his rage in check. He rests both hands atop the handle of a heavy war hammer, its massive stone head planted on the ground before him. He stands on the battlement of a fortress wall, the weathered stone stretching behind him into a moody, overcast sky. The illustration conveys the weight of a burdened leader, a commander who has seen too much and carries the lives of his people on his shoulders.
ดูพารามิเตอร์
พรอมต์ต้นฉบับ
An older, rugged male dwarf stands head to toe in a full-body shot, his gaze locked directly on the viewer. His deep black hair and beard are wild and forcefully pushed back, perhaps held in place by a coarse oil, with a few stray grey strands catching the light. His beard is thick and untamed, with several heavy stone beard beads woven into the strands. A deep scar crosses his right eye, which is gone—replaced by a polished black gemstone that reflects the surrounding light with an unnatural stillness. His left eye, still intact, burns with a deep honey-brown intensity. On the left side of his forehead, a clear, deep scar breaks through his hairline, with the unmistakable marks of makeshift stitches that were never removed. He wears utilitarian heavy darkened steel armor, devoid of elegance or ornament, bearing the dents, scratches, and pitted marks of countless past battles. His posture is rigid, his demeanor one of deep, restrained anger—the quiet fury of a man who has learned to hold his rage in check. He rests both hands atop the handle of a heavy war hammer, its massive stone head planted on the ground before him. He stands on the battlement of a fortress wall, the weathered stone stretching behind him into a moody, overcast sky. The illustration conveys the weight of a burdened leader, a commander who has seen too much and carries the lives of his people on his shoulders.
โหมด
pro
ขนาด
1232 x 1632
ไม่ต้องการ
(low quality, worst quality:1.4), (bad anatomy:1.2), (deformed:1.2), (disfigured:1.2), (mutated hands:1.3), (extra limbs:1.2), (missing limbs:1.2), (fused fingers:1.3), (extra fingers:1.3), (long neck:1.2), (blurry:1.2), (jpeg artifacts:1.2), (watermark:1.2), (text:1.2), (signature:1.2), (username:1.2), (artist name:1.2), (sketch:1.2), (monochrome:1.2), (grayscale:1.2), (smooth organic shapes, smooth rounded armor, polished metal, pristine condition, clean armor, new armor, cartoonish, anime style, cel shading:1.3), (soft edges, glossy finish, plastic texture, smooth curves, rounded edges, organic weapon shape:1.2)

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