Elvorn

ดูเพิ่มเติม

คอมเมนต์

An extreme fisheye, wide-angle cinematic shot looking through thick, curved foreground prison bars into a cramped, dark concrete cell, where the character from image1 sits imprisoned. She has pale grey skin, long layered silver-grey hair with thick bangs, sweeping dark curved horns, and narrow, tired purple eyes. She wears her established outfit: a heavily torn, ragged white-grey cloak with a thick fur collar over minimal dark-grey shorts, with layered off-white bandages wrapping her arms, lower legs, and bare feet. Heavy dark metal shackles enclose her wrists and ankles, connected to thick iron chains. She sits on a narrow metal-and-concrete rack bed on the viewer-left, her knees pulled tightly upward to her chest in a closed, defensive posture. Her arms are held near her raised knees beneath the draped cloak, her head tilts subtly downward, and her large, thick tail curls to the viewer-right to rest on the floor. The chains drape naturally and pool across the cold concrete floor. The stark, rough grey walls are densely covered in numerous scratched tally marks. A small rectangular barred window is centered high on the back wall behind her, revealing a deep blue-black night sky, while a small utilitarian sink is mounted on the viewer-right wall. Cold blue-white moonlight cascades diagonally from the window, casting rim highlights on her silver hair, horns, and chains while leaving the cell in melancholic shadow. The extreme depth of field keeps the character in sharp focus, heavily blurring the distant walls and exaggerating the distortion of the close foreground bars. The style is changed to a highly detailed, cinematic 2D anime artwork with a muted grey-blue palette, refined linework, and atmospheric painterly shading. [TAG TRAILER] tail, tally, legs_folded, fisheye
ดูพารามิเตอร์
พรอมต์ต้นฉบับ
1girl, solo, Arknights-inspired fantasy character, faithful recreation of the supplied character design, Monster Hunter Wilds-inspired visual identity, full-body adult female character with pale grey skin, long layered silver-grey hair with thick bangs falling between and partially over the eyes, long side strands framing the face, two large dark curved horns emerging from the sides/top of her head and sweeping outward, narrow purple eyes with a tired guarded expression, established facial proportions preserved, large fluffy animal-like tail extending behind her toward the viewer-right, preserving the original tail shape and silhouette. She wears the established ragged white-grey cloak with a large fur-like collar around the neck and shoulders, heavily torn uneven cloak edges, layered pointed hanging fabric panels, weathered pale fabric, grey shading and natural folds. Beneath the cloak is the established minimal dark-grey shorts/underlayer, with visible bandage wrapping around the legs and feet; bandaged arms and legs remain clearly established, layered off-white cloth strips wrapping naturally around the limbs, barefoot feet with individually defined toes. Dark heavy metal shackles remain around the ankles and wrists, physically connected to thick rectangular-link iron chains; a long heavy chain descends vertically from the character's restrained upper-body area toward the floor and another chain lies across and around the lower foreground/floor near her legs and tail, preserving the distinctive chained design. Keep all established horns, silver-grey hair, purple eyes, grey skin, tail, torn white-grey cloak, dark shorts, bandages, shackles, chains and barefoot anatomy from the character source and Old Prompt. The character is now imprisoned inside a very small, stark concrete cell with an extremely minimal interior. She is sitting on a simple narrow rack bed positioned on the viewer-left side of the cell, the mattress/platform running horizontally against the left wall. Her entire body remains visible in a full-body composition while seated, with her knees pulled tightly upward toward her chest in a closed, defensive posture. Her thighs are raised close to her torso, lower legs folded back toward the bed, bare bandaged feet resting near the mattress surface, cloak draping heavily around her seated body and falling over the edge of the rack. Her shoulders curve slightly inward and her head tilts subtly downward, creating a weary, isolated, melancholy posture. Both arms are naturally positioned around or near her raised knees beneath the cloak, with visible hands anatomically coherent, each hand containing one thumb and four defined fingers where visible. Shackles and chains follow the seated pose naturally, with chain links hanging under gravity and pooling across the cell floor rather than floating. Her large tail curls naturally behind and beside her toward the viewer-right, partially resting against the floor and remaining visibly identifiable. The prison cell is extremely concrete and sparse, with rough cold grey concrete walls, a simple concrete floor, subtle seams, stains, cracks, chipped surfaces and aged discoloration. The rack bed occupies the viewer-left midground and is the primary furniture, a narrow primitive metal-and-concrete prison sleeping platform with a thin worn mattress. A single small utilitarian sink is mounted directly onto the viewer-right wall beside the rack bed, compact rectangular basin, simple faucet and exposed plumbing, physically attached to the wall and clearly visible. No unnecessary furniture; the cell remains deliberately minimal and oppressive. A small rectangular barred window is centered in the background wall behind the seated character, positioned above and slightly beyond her head, with several dark vertical and horizontal metal bars visibly crossing the opening. Through the window is a very dark night exterior with only a faint deep-blue-black sky, creating a distant source of cold moonlight. Moonlight enters through the barred window and cascades diagonally downward across the concrete wall and floor, producing a narrow cool illuminated region extending from the window toward the lower-center/right floor. The moonlight softly catches the character's silver-grey hair, pale grey skin, white cloak, horns, chains and raised knees while leaving much of the cell in deep muted shadow. The barred window remains clearly recognizable behind her. The cell walls are covered with numerous hand-drawn tally marks representing counted days of imprisonment, concentrated across visible wall surfaces around the character and especially around the background and side walls. The tally marks are physically painted, scratched or darkly marked directly onto the concrete, arranged in repeated groups of four vertical strokes crossed by a fifth diagonal counting stroke, with many accumulated groups at different heights and densities. Some tally groups are old and faded while others are darker and more recent, creating a clear visual record of passing days. The marks remain readable as wall markings rather than floating graphics. Extreme fisheye camera composition, strong wide-angle curvature, pronounced barrel distortion toward the frame edges, camera positioned inside the cramped cell facing directly toward the character, low-to-medium seated viewpoint with the character centered in the main image area, full-body visibility from horns to feet, enough frame space to show the rack bed, sink, window, chains, tail and concrete walls. Foreground prison bars are extremely close to the camera and visibly frame the composition, with thick dark metal bars crossing portions of the immediate viewer-left and viewer-right foreground and curving dramatically due to the fisheye lens, establishing that the viewer is looking into the cell through the cage. The bars remain physically closer to the camera than the character and partially overlap the frame edges without obscuring her face or major body silhouette. Extreme cinematic depth of field, character and nearby chains rendered with strong visual clarity while the distant concrete walls and peripheral background become heavily blurred and softly distorted by the fisheye lens. The barred window remains recognizable despite atmospheric blur. Foreground bars have strong depth separation from the seated character. Strong vignette-like peripheral distortion, dramatic wide-angle spatial exaggeration, immersive cramped-cell perspective, cinematic framing, melancholic prison atmosphere. Cold moonlight is the dominant illumination, originating specifically from the small barred window in the center background. Soft blue-white moonlight travels from the window across the floor and illuminates the character from behind/upper background direction, producing cool rim highlights along her silver hair, horns, cloak edges and tail while creating subdued shadows beneath her body, rack and chains. Very weak ambient reflected moonlight softly fills the concrete cell. The metal shackles and chains receive small cold highlights along their edges, while the sink catches faint metallic reflections. Deep shadows remain in corners and behind the rack, preserving the dark oppressive atmosphere. Materials respond appropriately: rough concrete absorbs light with uneven matte shading, aged metal chains have dull metallic highlights, worn fabric shows soft folds and frayed edges, bandages show layered cloth texture, hair has layered directional highlights, and the pale skin has restrained soft anime shading. Dim, melancholy, lonely, oppressive nighttime atmosphere, quiet imprisonment, emotional isolation, cold concrete surroundings, accumulated evidence of countless passing days, cinematic darkness balanced by the narrow moonlit area, subtle dust in the air catching occasional moonlight, restrained muted grey-blue palette with pale silver highlights. The scene feels enclosed and claustrophobic while maintaining clear spatial separation between foreground bars, seated character, rack bed, sink, background wall and barred window. Tsubaki.2 anime illustration, highly detailed 2D anime artwork, refined controlled linework, painterly anime rendering, expressive tired eyes, layered silver hair, detailed horns, coherent fantasy anatomy, detailed fabric folds, weathered materials, precise metal chain links, subtle concrete texture, cinematic lighting, extreme fisheye perspective, strong depth separation, soft background blur, atmospheric shading, detailed environmental storytelling, polished character rendering, coherent perspective distortion, high visual fidelity. Preserve the established Arknights/Monster Hunter-inspired character identity and all visually established permanent features: pale grey skin, silver-grey hair, purple eyes, dark horns, large tail, torn white-grey cloak, dark shorts, bandaged limbs and feet, shackles, heavy chains and barefoot anatomy. Final composition: one imprisoned character seated on the viewer-left rack bed with knees tightly pulled to her chest, minimal concrete cell, small sink mounted on the viewer-right wall, small barred moonlit window centered in the background, numerous accumulated tally marks covering the walls, heavy cage bars extremely close in the foreground, full-body visibility, extreme fisheye lens, strongly blurred background, cold moonlight cascading onto the floor, cinematic melancholy and maximum practical visual fidelity.
โหมด
flash
ขนาด
992 x 992
ตัวช่วยพรอมต์

โมเดลและ LoRA ที่ใช้

รูปภาพคล้ายกัน

ดูเพิ่มเติม
AI artwork
Avatar image of Elvorn
An extreme fisheye, wide-angle cinematic shot looking through thick, curved foreground prison bars into a cramped, dark concrete cell, where the character from image1 sits imprisoned. She has pale grey skin, long layered silver-grey hair with thick bangs, sweeping dark curved horns, and narrow, tired purple eyes. She wears her established outfit: a heavily torn, ragged white-grey cloak with a thick fur collar over minimal dark-grey shorts, with layered off-white bandages wrapping her arms, lower legs, and bare feet. Heavy dark metal shackles enclose her wrists and ankles, connected to thick iron chains. She sits on a narrow metal-and-concrete rack bed on the viewer-left, her knees pulled tightly upward to her chest in a closed, defensive posture. Her arms are held near her raised knees beneath the draped cloak, her head tilts subtly downward, and her large, thick tail curls to the viewer-right to rest on the floor. The chains drape naturally and pool across the cold concrete floor. The stark, rough grey walls are densely covered in numerous scratched tally marks. A small rectangular barred window is centered high on the back wall behind her, revealing a deep blue-black night sky, while a small utilitarian sink is mounted on the viewer-right wall. Cold blue-white moonlight cascades diagonally from the window, casting rim highlights on her silver hair, horns, and chains while leaving the cell in melancholic shadow. The extreme depth of field keeps the character in sharp focus, heavily blurring the distant walls and exaggerating the distortion of the close foreground bars. The style is changed to a highly detailed, cinematic 2D anime artwork with a muted grey-blue palette, refined linework, and atmospheric painterly shading. [TAG TRAILER] tail, tally, legs_folded, fisheye
Elvorn
AI artwork
Avatar image of Elvorn
An extreme fisheye, wide-angle cinematic shot looking through thick, curved foreground prison bars into a cramped, dark concrete cell, where the character from image1 sits imprisoned. She has pale grey skin, long layered silver-grey hair with thick bangs, sweeping dark curved horns, and narrow, tired purple eyes. She wears her established outfit: a heavily torn, ragged white-grey cloak with a thick fur collar over minimal dark-grey shorts, with layered off-white bandages wrapping her arms, lower legs, and bare feet. Heavy dark metal shackles enclose her wrists and ankles, connected to thick iron chains. She sits on a narrow metal-and-concrete rack bed on the viewer-left, her knees pulled tightly upward to her chest in a closed, defensive posture. Her arms are held near her raised knees beneath the draped cloak, her head tilts subtly downward, and her large, thick tail curls to the viewer-right to rest on the floor. The chains drape naturally and pool across the cold concrete floor. The stark, rough grey walls are densely covered in numerous scratched tally marks. A small rectangular barred window is centered high on the back wall behind her, revealing a deep blue-black night sky, while a small utilitarian sink is mounted on the viewer-right wall. Cold blue-white moonlight cascades diagonally from the window, casting rim highlights on her silver hair, horns, and chains while leaving the cell in melancholic shadow. The extreme depth of field keeps the character in sharp focus, heavily blurring the distant walls and exaggerating the distortion of the close foreground bars. The style is changed to a highly detailed, cinematic 2D anime artwork with a muted grey-blue palette, refined linework, and atmospheric painterly shading. [TAG TRAILER] tail, tally, legs_folded, fisheye
Elvorn
AI artwork
Avatar image of Elvorn
An extreme fisheye, wide-angle cinematic shot looking through thick, curved foreground prison bars into a cramped, dark concrete cell, where the character from image1 sits imprisoned. She has pale grey skin, long layered silver-grey hair with thick bangs, sweeping dark curved horns, and narrow, tired purple eyes. She wears her established outfit: a heavily torn, ragged white-grey cloak with a thick fur collar over minimal dark-grey shorts, with layered off-white bandages wrapping her arms, lower legs, and bare feet. Heavy dark metal shackles enclose her wrists and ankles, connected to thick iron chains. She sits on a narrow metal-and-concrete rack bed on the viewer-left, her knees pulled tightly upward to her chest in a closed, defensive posture. Her arms are held near her raised knees beneath the draped cloak, her head tilts subtly downward, and her large, thick tail curls to the viewer-right to rest on the floor. The chains drape naturally and pool across the cold concrete floor. The stark, rough grey walls are densely covered in numerous scratched tally marks. A small rectangular barred window is centered high on the back wall behind her, revealing a deep blue-black night sky, while a small utilitarian sink is mounted on the viewer-right wall. Cold blue-white moonlight cascades diagonally from the window, casting rim highlights on her silver hair, horns, and chains while leaving the cell in melancholic shadow. The extreme depth of field keeps the character in sharp focus, heavily blurring the distant walls and exaggerating the distortion of the close foreground bars. The style is changed to a highly detailed, cinematic 2D anime artwork with a muted grey-blue palette, refined linework, and atmospheric painterly shading. [TAG TRAILER] tail, tally, legs_folded, fisheye
Elvorn