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Contest Entry
PixAI Tsubaki.3 Creation Contest Now Open
#Hatsune Miku#Kasane Teto#Vocaloid#UTAU
ดูเพิ่มเติม

คอมเมนต์

character: kasane_teto, hatsune_miku beautiful light, best shadow, color blink, p1xel, semi-realistic anime illustration, pixelated anti-aliased edges, crayon-textured linework, parallel hair hatching, high-contrast eye detail, flat overexposed skin, loose gestural marks, scattered sparkle bloom, muted palette with vivid chromatic pop, character: hatsune_miku, kasane_teto, Hatsune Miku and Kasane Teto, faithful and instantly recognizable facial features, hairstyles and proportions, preserve Miku's vivid turquoise twin-tails and Teto's vivid crimson-red drill twin-tails, CINEMATIC ENVIRONMENT-FIRST COMPOSITION, a spontaneous accidental moment rather than a posed character illustration, environment, architecture, light, empty space and characters carrying equal visual weight, an old deserted underground shopping arcade at night, narrow irregular passage lined with completely closed weathered metal shutters, aged patterned tile floor, cracked low ceiling, exposed pipes and loose wiring, awkward old architecture, dark corridor disappearing deeply behind them, quiet nostalgic slightly eerie atmosphere, BACKGROUND ONLY designed with SEMI-REALISTIC MATERIAL DETAIL, weathered metal shutters, stained concrete, worn ceramic tiles, rusted exposed pipes, grime, scratches, peeling surfaces and subtle structural imperfections, convincing old architecture and material texture, cinematic atmospheric depth, but NOT photorealistic, dirty green-yellow fluorescent ceiling lights, uneven pools of artificial light, murky green ambient shadows, muted olive, charcoal, dirty beige and faded gray environmental palette, deep crushed blacks, harsh clipped fluorescent highlights, large irregular masses of light and darkness, IMPORTANT CHARACTER / BACKGROUND STYLE SEPARATION: Miku and Teto are distinctly 2D HAND-DRAWN ANIME CHARACTERS inside the semi-realistic environment, traditional hand-drawn anime appearance, flat graphic color blocking, bold CEL SHADING, large simple shadow shapes, limited two-to-three-tone shading, minimal gradients, rough irregular outlines, graphic anime facial rendering, no realistic skin texture, no realistic hair rendering, no realistic fabric rendering, CHARACTERS ARE NOTICEABLY MORE COLORFUL THAN THE ENVIRONMENT, Miku's turquoise twin-tails are CLEAR, VIVID and SATURATED, strong bright turquoise standing clearly against the dirty olive-gray surroundings, Teto's drill twin-tails are CLEAR, VIVID CRIMSON-RED, rich saturated reddish-crimson strongly separated from the greenish background, their skin remains warm and clean, their faces retain crisp graphic anime color separation, the fluorescent environment may influence the characters ONLY through simple cel-shaded shadow colors and small reflected-light accents, DO NOT wash out, DO NOT gray out, DO NOT muddy, DO NOT realistically color-grade their signature colors, Miku's turquoise and Teto's crimson-red are the strongest chromatic focal points in the image, LOW WIDE-ANGLE CAMERA extremely close to the floor, SUBTLE FISHEYE PERSPECTIVE, mild barrel distortion, gentle curvature toward the frame edges, slight dutch angle, strong diagonal perspective, asymmetrical off-center framing, foreground dramatically enlarged, deep arcade rapidly receding into darkness, floor spreading outward toward the lower corners, shutters, walls, ceiling and exposed pipes subtly curving near the frame edges, a metal shopping cart RACING diagonally toward and past the camera, Miku RUNNING FAST behind the shopping cart, both hands gripping the handle, body leaning naturally forward from momentum, one foot lifted backward mid-stride, Miku turning her face slightly BACKWARD over one shoulder toward the distant pursuers, while her body continues running forward and both hands remain on the cart, carefree mischievous laughter, eyes narrowed with genuine joy, laughing even harder because they are being chased, clearly having far too much fun, long vivid turquoise twin-tails violently streaming backward, Miku wearing casual worn vintage streetwear, oversized charcoal-black zip hoodie loosely open, clear turquoise inner top, short dark bottoms, black knee-high socks, worn sneakers, Teto RIDING loosely inside the shopping cart, upper body sunk backward into the basket, both legs THROWN COMPLETELY OUT OVER THE FRONT EDGE by the momentum, legs kicking freely outside the cart, both hands desperately gripping the cart, EXTREME FOREGROUND FORESHORTENING, ONE of Teto's legs thrust dramatically toward the camera, the nearest shoe EXTREMELY CLOSE TO THE LENS, nearest shoe disproportionately huge from perspective, part of the shoe naturally CROPPED OFF by the frame edge, shoe sole dominating one foreground corner, almost hitting the camera, Teto's OTHER LEG remains noticeably farther back, the second shoe much smaller and closer to the shopping cart, the two feet are NOT on the same visual plane, Teto's face and torso appearing significantly smaller behind the enormous foreground leg, Teto noticeably more alarmed than Miku, wide eyes, tense eyebrows, nervous open mouth, funny overwhelmed expression, slightly scared but NOT genuinely terrified, strong comedic contrast: Miku thinks the chase is hilarious, Teto absolutely does not, Teto wearing an oversized faded but clearly red burgundy track jacket or sporty blouson, dark short bottoms, black knee-high socks, worn chunky burgundy-red sneakers, THEY ARE CLEARLY ESCAPING FROM SOMETHING BEHIND THEM, far down the dark underground arcade, two or three indistinct HUMAN SILHOUETTES chasing after them, possibly shopping-arcade security guards or unidentified pursuers, their exact identities deliberately unclear, the pursuers are VERY SMALL and DISTANT, deep inside the background, partially swallowed by darkness, faces completely unreadable, only fragmented human silhouettes appearing between pillars, shutters, pipes and deep shadow, one or two harsh handheld FLASHLIGHT BEAMS cutting diagonally through the murky corridor, pointing roughly toward the escaping shopping cart, briefly illuminating patches of old tile floor and floating dust, DO NOT make the pursuers visually dominant, DO NOT place them close to Miku or Teto, the viewer should notice them only after looking deeper into the image, the reason for the chase is NEVER EXPLAINED, no explicit crime, no monster, no obvious story exposition, the shopping cart feels like a ridiculous improvised escape vehicle, shopping cart slightly tilted while turning, wheels rattling and bouncing against the old uneven tile, subtle motion blur concentrated around wheels, floor and distant architecture, Miku and Teto's faces remaining readable, hair, jackets and loose fabric dragged backward by speed, STRONG NARRATIVE DEPTH: enormous foreground shoe → second leg → Teto → speeding shopping cart → laughing Miku → long receding underground arcade → tiny chasing silhouettes → flashlight beams → deep darkness, IMPERFECT VISUAL RHYTHM, partial overlaps between characters and shopping cart, uneven spacing, cropped environmental elements, no perfectly arranged silhouettes, irregular negative space, large dark architectural masses surrounding the action, the frame feels accidentally captured in the middle of movement, RETRO LOW-RES DIGITAL GAME AESTHETIC, like a late-1990s to early-2000s Japanese PC game or low-resolution console cutscene, IMPORTANT: NOT conventional pixel art, NOT sprite art, NOT cute clean pixel graphics, instead, the image should look like a NORMAL HAND-DRAWN 2D ANIME FRAME originally rendered at a VERY LOW DIGITAL RESOLUTION and then enlarged WITHOUT SMOOTHING, INTENTIONALLY LOW-RESOLUTION RASTERIZED APPEARANCE, coarse visible pixel structure, subtle pixelation across the entire image, jagged stair-stepped edges, rough aliased contours, blocky silhouettes, broken irregular outlines, hard pixel-like transitions between neighboring colors, STRONG COLOR QUANTIZATION, restricted number of tonal values, colors broken into distinct flat bands, POSTERIZED SHADING, almost NO smooth gradients, chunky patches of light and shadow, characters retain hand-drawn cel-animation construction beneath the low-resolution processing, flat color fills, hard cel-shaded shadow planes, thick irregular dark contours, rough broken edges, small details simplified or partially lost into coarse raster pixels, hair simplified into large graphic color masses, clothing folds constructed from chunky angular shadow shapes, facial shading extremely simple, no smooth airbrushed modeling, the SEMI-REALISTIC BACKGROUND is processed through the SAME OLD LOW-RES DIGITAL IMAGE QUALITY, weathered shutters, tiles, pipes and architecture remain materially convincing, but the final image becomes coarse, posterized, color-quantized, jagged, pixelated, and imperfect, dirty fluorescent illumination rendered as LARGE FLAT COLOR PATCHES, olive-green and yellow-green midtones, crushed near-black shadows, hard clipped pale-green highlights, very few intermediate tonal values, subtle ordered-dither-like texture in dark areas, rough digital grain, coarse pixel noise, broken shadow patterns, occasional tiny isolated bright pixels, dirty old compressed-image feeling, edges should feel CRUNCHY and slightly unstable, fine details occasionally dissolve into rough pixel clusters, dark areas become uneven graphic shapes rather than smooth shadows, NO antialiasing, NO smooth vector-like outlines, NO silky gradients, NO glossy polished modern anime finish, NO clean modern digital painting, the final image should feel as though an old low-resolution game screenshot has been enlarged directly to full screen, semi-realistic dirty architecture underneath, vivid hand-drawn cel-shaded Miku and Teto on top, then the ENTIRE FRAME unified through coarse retro rasterization and color quantization, funny, nostalgic, reckless and slightly dangerous, quiet abandoned architecture contrasted with chaotic youthful movement, like a bizarre forgotten nighttime memory preserved inside an old Japanese video game, an accidental frozen frame of two friends doing something incredibly stupid, escaping at full speed, Miku laughing, Teto panicking, with something still chasing them through the darkness.
ดูพารามิเตอร์
พรอมต์ต้นฉบับ
character: hatsune_miku, kasane_teto, Hatsune Miku and Kasane Teto, faithful and instantly recognizable facial features, hairstyles and proportions, preserve Miku's vivid turquoise twin-tails and Teto's vivid crimson-red drill twin-tails, CINEMATIC ENVIRONMENT-FIRST COMPOSITION, a spontaneous accidental moment rather than a posed character illustration, environment, architecture, light, empty space and characters carrying equal visual weight, an old deserted underground shopping arcade at night, narrow irregular passage lined with completely closed weathered metal shutters, aged patterned tile floor, cracked low ceiling, exposed pipes and loose wiring, awkward old architecture, dark corridor disappearing deeply behind them, quiet nostalgic slightly eerie atmosphere, BACKGROUND ONLY designed with SEMI-REALISTIC MATERIAL DETAIL, weathered metal shutters, stained concrete, worn ceramic tiles, rusted exposed pipes, grime, scratches, peeling surfaces and subtle structural imperfections, convincing old architecture and material texture, cinematic atmospheric depth, but NOT photorealistic, dirty green-yellow fluorescent ceiling lights, uneven pools of artificial light, murky green ambient shadows, muted olive, charcoal, dirty beige and faded gray environmental palette, deep crushed blacks, harsh clipped fluorescent highlights, large irregular masses of light and darkness, IMPORTANT CHARACTER / BACKGROUND STYLE SEPARATION: Miku and Teto are distinctly 2D HAND-DRAWN ANIME CHARACTERS inside the semi-realistic environment, traditional hand-drawn anime appearance, flat graphic color blocking, bold CEL SHADING, large simple shadow shapes, limited two-to-three-tone shading, minimal gradients, rough irregular outlines, graphic anime facial rendering, no realistic skin texture, no realistic hair rendering, no realistic fabric rendering, CHARACTERS ARE NOTICEABLY MORE COLORFUL THAN THE ENVIRONMENT, Miku's turquoise twin-tails are CLEAR, VIVID and SATURATED, strong bright turquoise standing clearly against the dirty olive-gray surroundings, Teto's drill twin-tails are CLEAR, VIVID CRIMSON-RED, rich saturated reddish-crimson strongly separated from the greenish background, their skin remains warm and clean, their faces retain crisp graphic anime color separation, the fluorescent environment may influence the characters ONLY through simple cel-shaded shadow colors and small reflected-light accents, DO NOT wash out, DO NOT gray out, DO NOT muddy, DO NOT realistically color-grade their signature colors, Miku's turquoise and Teto's crimson-red are the strongest chromatic focal points in the image, LOW WIDE-ANGLE CAMERA extremely close to the floor, SUBTLE FISHEYE PERSPECTIVE, mild barrel distortion, gentle curvature toward the frame edges, slight dutch angle, strong diagonal perspective, asymmetrical off-center framing, foreground dramatically enlarged, deep arcade rapidly receding into darkness, floor spreading outward toward the lower corners, shutters, walls, ceiling and exposed pipes subtly curving near the frame edges, a metal shopping cart RACING diagonally toward and past the camera, Miku RUNNING FAST behind the shopping cart, both hands gripping the handle, body leaning naturally forward from momentum, one foot lifted backward mid-stride, Miku turning her face slightly BACKWARD over one shoulder toward the distant pursuers, while her body continues running forward and both hands remain on the cart, carefree mischievous laughter, eyes narrowed with genuine joy, laughing even harder because they are being chased, clearly having far too much fun, long vivid turquoise twin-tails violently streaming backward, Miku wearing casual worn vintage streetwear, oversized charcoal-black zip hoodie loosely open, clear turquoise inner top, short dark bottoms, black knee-high socks, worn sneakers, Teto RIDING loosely inside the shopping cart, upper body sunk backward into the basket, both legs THROWN COMPLETELY OUT OVER THE FRONT EDGE by the momentum, legs kicking freely outside the cart, both hands desperately gripping the cart, EXTREME FOREGROUND FORESHORTENING, ONE of Teto's legs thrust dramatically toward the camera, the nearest shoe EXTREMELY CLOSE TO THE LENS, nearest shoe disproportionately huge from perspective, part of the shoe naturally CROPPED OFF by the frame edge, shoe sole dominating one foreground corner, almost hitting the camera, Teto's OTHER LEG remains noticeably farther back, the second shoe much smaller and closer to the shopping cart, the two feet are NOT on the same visual plane, Teto's face and torso appearing significantly smaller behind the enormous foreground leg, Teto noticeably more alarmed than Miku, wide eyes, tense eyebrows, nervous open mouth, funny overwhelmed expression, slightly scared but NOT genuinely terrified, strong comedic contrast: Miku thinks the chase is hilarious, Teto absolutely does not, Teto wearing an oversized faded but clearly red burgundy track jacket or sporty blouson, dark short bottoms, black knee-high socks, worn chunky burgundy-red sneakers, THEY ARE CLEARLY ESCAPING FROM SOMETHING BEHIND THEM, far down the dark underground arcade, two or three indistinct HUMAN SILHOUETTES chasing after them, possibly shopping-arcade security guards or unidentified pursuers, their exact identities deliberately unclear, the pursuers are VERY SMALL and DISTANT, deep inside the background, partially swallowed by darkness, faces completely unreadable, only fragmented human silhouettes appearing between pillars, shutters, pipes and deep shadow, one or two harsh handheld FLASHLIGHT BEAMS cutting diagonally through the murky corridor, pointing roughly toward the escaping shopping cart, briefly illuminating patches of old tile floor and floating dust, DO NOT make the pursuers visually dominant, DO NOT place them close to Miku or Teto, the viewer should notice them only after looking deeper into the image, the reason for the chase is NEVER EXPLAINED, no explicit crime, no monster, no obvious story exposition, the shopping cart feels like a ridiculous improvised escape vehicle, shopping cart slightly tilted while turning, wheels rattling and bouncing against the old uneven tile, subtle motion blur concentrated around wheels, floor and distant architecture, Miku and Teto's faces remaining readable, hair, jackets and loose fabric dragged backward by speed, STRONG NARRATIVE DEPTH: enormous foreground shoe → second leg → Teto → speeding shopping cart → laughing Miku → long receding underground arcade → tiny chasing silhouettes → flashlight beams → deep darkness, IMPERFECT VISUAL RHYTHM, partial overlaps between characters and shopping cart, uneven spacing, cropped environmental elements, no perfectly arranged silhouettes, irregular negative space, large dark architectural masses surrounding the action, the frame feels accidentally captured in the middle of movement, RETRO LOW-RES DIGITAL GAME AESTHETIC, like a late-1990s to early-2000s Japanese PC game or low-resolution console cutscene, IMPORTANT: NOT conventional pixel art, NOT sprite art, NOT cute clean pixel graphics, instead, the image should look like a NORMAL HAND-DRAWN 2D ANIME FRAME originally rendered at a VERY LOW DIGITAL RESOLUTION and then enlarged WITHOUT SMOOTHING, INTENTIONALLY LOW-RESOLUTION RASTERIZED APPEARANCE, coarse visible pixel structure, subtle pixelation across the entire image, jagged stair-stepped edges, rough aliased contours, blocky silhouettes, broken irregular outlines, hard pixel-like transitions between neighboring colors, STRONG COLOR QUANTIZATION, restricted number of tonal values, colors broken into distinct flat bands, POSTERIZED SHADING, almost NO smooth gradients, chunky patches of light and shadow, characters retain hand-drawn cel-animation construction beneath the low-resolution processing, flat color fills, hard cel-shaded shadow planes, thick irregular dark contours, rough broken edges, small details simplified or partially lost into coarse raster pixels, hair simplified into large graphic color masses, clothing folds constructed from chunky angular shadow shapes, facial shading extremely simple, no smooth airbrushed modeling, the SEMI-REALISTIC BACKGROUND is processed through the SAME OLD LOW-RES DIGITAL IMAGE QUALITY, weathered shutters, tiles, pipes and architecture remain materially convincing, but the final image becomes coarse, posterized, color-quantized, jagged, pixelated, and imperfect, dirty fluorescent illumination rendered as LARGE FLAT COLOR PATCHES, olive-green and yellow-green midtones, crushed near-black shadows, hard clipped pale-green highlights, very few intermediate tonal values, subtle ordered-dither-like texture in dark areas, rough digital grain, coarse pixel noise, broken shadow patterns, occasional tiny isolated bright pixels, dirty old compressed-image feeling, edges should feel CRUNCHY and slightly unstable, fine details occasionally dissolve into rough pixel clusters, dark areas become uneven graphic shapes rather than smooth shadows, NO antialiasing, NO smooth vector-like outlines, NO silky gradients, NO glossy polished modern anime finish, NO clean modern digital painting, the final image should feel as though an old low-resolution game screenshot has been enlarged directly to full screen, semi-realistic dirty architecture underneath, vivid hand-drawn cel-shaded Miku and Teto on top, then the ENTIRE FRAME unified through coarse retro rasterization and color quantization, funny, nostalgic, reckless and slightly dangerous, quiet abandoned architecture contrasted with chaotic youthful movement, like a bizarre forgotten nighttime memory preserved inside an old Japanese video game, an accidental frozen frame of two friends doing something incredibly stupid, escaping at full speed, Miku laughing, Teto panicking, with something still chasing them through the darkness.
โหมด
ultra
ขนาด
1280 x 768
ไม่ต้องการ
lowres, worst quality, low quality, bad anatomy, explicit, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked, text, letters, logo, watermark, photorealistic, 3D render, chibi, perfect symmetry, centered composition, characters evenly spaced, three-part symmetrical composition, formal group portrait, posed commemorative photo, both characters facing camera identically, Maka leaning forward, Maka sitting upright, timid Maka, cute feminine pose, Maka with elbow on knee, Maka with both hands in lap, Soul reclining, Soul sitting upright, Soul crossing legs, Soul elbows on armrests, broad smile, happy smile, oversized lamp, lamp dominating composition, lamp centered perfectly, huge articulated arm, long lamp arm crossing entire upper frame, ornate lamp, gold lamp, wooden lamp, fabric lampshade, perfect circular spotlight, clean gradient, uniform illumination, soft ambient light, evenly illuminated characters, clean shadows, perfect mirror floor, perfect character reflections, crystal-clear reflections, uniform glossy floor, clean CGI reflections, sterile digital rendering, smooth plastic surfaces, overly clean lineart, bright cheerful atmosphere

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