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AI art "Dark Dragon. Minecraft playstyle. v3.7" featuring #เฟอร์รี่, #มังกร, #กลางคืน, #มายคราฟต์ and #เฟอร์รี่ชาย
สร้างฟรี

Dark Dragon. Minecraft playstyle. v3.7

#เฟอร์รี่#มังกร#กลางคืน#มายคราฟต์#เฟอร์รี่ชาย
ดูเพิ่มเติม

คอมเมนต์

copyright: minecraft 1boy, solo, minecraft style, voxel art, blocky geometry, pixelated textures, crisp voxel shading, full-body shot, kneeling, one knee down, facing viewer, head-on, looking at viewer, outstretched arm toward viewer, open palm, right hand extended, left hand resting on right knee, tall, giant, 4.5 meters tall, humanoid dragon, black dragon, dragon wings, large wings, pixel-art wings, long tail, tail on ground, claws, white-gray claws, sharp claws, horns, cube horns, minotaur-like horns, defined abs, muscular torso, dark torso, light black limbs, matte scales, glowing eyes, red eyes, glowing red pupils, white sclera, night, starry sky, star-filled voxel sky, square moon, forest, mixed forest, block trees, low-poly trees, clearing, torch-lit, torches, firelight, grass, pixel grass A full-body, straight-on frontal view of a single tall humanoid dragon standing on the ground plane of a small voxel clearing, his body facing the viewer squarely so both his face and the whole reach of his extended arm read at once. He kneels on one knee — his left knee set flat on the grass and bearing his weight, his right leg bent up before him — bringing his massive 4.5-meter-tall frame down toward the viewer's eye level. His right blocky arm reaches forward and slightly down toward the camera, elbow nearly straight, the forearm cut in clean cubes, and his right hand arrives open with the palm turned up and the cube-fingers spread — an offering, held steady, waiting. His left hand lies flat and relaxed across the top of his right knee, dark knuckles at rest on light black thigh blocks. His head is level and his white sclerae hold their glowing red pupils fixed forward on the viewer, jaw set in a quiet, patient calm; the firelight catches one flat cheek block and leaves the other in shadow, and his cube-built minotaur-like horns rise broad and swept from his brow, their stepped inner faces lit warm on the side toward the torches. His body is matte, made of matte block-textured voxel scales with no shine: lighter black cubes tile his arms, his legs and the long tail, while his humanoid torso is a grid of dark gray blocks that recess and step to carve defined abdominal slabs under the chest. White-gray claws cap each of his blocky fingers and each of the thick toes that press into the ground. His long pixelated tail runs back and to his right, one cube at a time thickening and tapering, lying flat along the grass with its end curled against a low block. His large pixel-art dragon wings are held half-folded and spread at the shoulders behind him, their membrane built of pixel-art cubes catching a thin red-lit rim along the top edges where the torchlight passes their plane; the wing on the left of the frame rises higher than the head, the one on the right dropped a block lower, so the silhouette stays uneven. Behind him the clearing ends and the forest stands: low-poly block trees of a mixed forest, stacked cube trunks and slab-and-pyramid leaf canopies in several heights, their nearest ranks lit by the torches and the ranks behind them sinking into darker, cooler greens. Two torches on wooden posts stand in the middle distance at either side of the clearing, their flames small flickering orange stacks and the only warm source in the scene. Above, the star-filled voxel sky is a deep navy field scattered with single bright pixel stars, and the square moon hangs fixed and pale in the upper left of the frame — its face a flat even square with a subtle pixel mottle and no gradient. The torchlight reaches only the clearing and the front planes of his blocks; beyond it, the tree trunks and the far grass keep a cool blue-gray night tone, and his long shadow and the wings' shadow stretch back from his kneeling body onto the block ground. Fixed square pixels and clean voxel planes hold across the whole frame, with hard-edged block shading giving every cube face a lit and a dark side. Palette held to black, dark gray, white-gray, red, and the warm orange of the torches against deep navy night — nothing else admitted. Quiet, solemn, and strangely gentle.
ดูพารามิเตอร์
พรอมต์ต้นฉบับ
An original creature rendered in Minecraft voxel art style: a 4.5-meter-tall blocky humanoid black dragon kneeling on one knee in a small cube-built clearing at the edge of a blocky mixed forest, at night, facing the viewer. His right blocky hand is extended toward the viewer in a gesture of assistance, palm open, while his left hand rests on his right knee. Matte block-textured scales — light black cubes on his arms, legs, tail and large pixel-art dragon wings, dark gray blocks on his humanoid torso with defined abs. White-gray claws on fingers and toes, minotaur-like horns made of cubes, glowing red pupils against white sclerae, long pixelated tail lying on the grass. Night Minecraft scenery: square moon, star-filled voxel sky, torch-lit clearing, low-poly block trees of the mixed forest behind him. Minecraft game art style, blocky geometry, pixelated textures, crisp voxel shading, full-body shot.
โหมด
flash
ขนาด
1296 x 2048
ตัวช่วยพรอมต์

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