B — IMAGE-ONLY LIVE2D MOTION RECONSTRUCTION
Create an exactly 8-second seamless Live2D-style animation from the target image.
The target image is the ONLY visual source.
No reference video is available to analyze.
Use ONLY the explicit animation rules below.
Do not invent any additional animation.
AUTHORIZED ANIMATION ONLY:
1. EXISTING HAIR
Animate only the existing hair.
- Smooth, controlled wind-driven Live2D movement.
- Use one coherent wind direction.
- Hair roots remain attached.
- Existing hair tips and loose strands may move naturally.
- Different existing strands may have slightly different timing and curvature.
- Preserve the exact hairstyle and silhouette.
- Keep movement temporally consistent and physically plausible.
Do not:
- create new strands
- remove strands
- merge strands
- split strands
- regenerate strands
- redesign the hairstyle
- change hair color
- cause unnatural stretching
- cause jitter, snapping, teleportation, or vibration
2. EXISTING JACKET / CLOTHING
Only naturally loose existing fabric may move.
- Subtle wind response.
- Smooth and controlled.
- Preserve the exact design, seams, folds, proportions, and silhouette.
Do not:
- move the body
- strongly flap the clothing
- stretch the clothing
- lift the clothing unnaturally
- invent new cloth physics
3. EXISTING SKIRT
Only naturally loose existing fabric may move.
- Subtle wind response.
- Smooth and controlled.
- Preserve the exact length, shape, folds, proportions, and design.
Do not:
- lift
- spin
- stretch
- inflate
- excessively deform the skirt
4. EYES / FACE
Animate only natural eye and eyelid movement explicitly required by the animation.
Use smooth Live2D-style movement.
Do not invent random:
- blinking
- eye wandering
- twitching
- facial expressions
- mouth movement
- head movement
Preserve the exact target eye shape, color, eyelashes, face, and expression unless the authorized animation explicitly requires a change.
ABSOLUTELY STATIC:
- Halo
- head
- neck
- shoulders
- torso
- arms
- hands
- hips
- legs
- feet
- bag
- bag strap
- accessories
- background
- camera
HALO — ABSOLUTE LOCK:
The Halo must remain identical in every frame.
No:
- movement
- rotation
- tilt
- scaling
- deformation
- distortion
- wobble
- flicker
- recoloring
- regeneration
- repositioning
MOTION BOUNDARY:
Hair movement must not move the Halo or head.
Clothing movement must not move the body.
Skirt movement must not move the hips or legs.
Wind must not affect the bag, accessories, Halo, background, or camera.
CHARACTER LOCK:
Preserve the exact target:
- identity
- face
- proportions
- anatomy
- pose
- hairstyle
- clothing
- Halo
- accessories
- colors
- textures
- details
No redesign.
No regeneration.
No replacement.
No reinterpretation.
FRAME CONSISTENCY:
The same character model must remain consistent throughout the entire animation.
No flickering.
No texture drift.
No proportion changes.
No disappearing details.
No newly appearing details.
LOOP:
Exactly 8 seconds.
Create a seamless loop.
No jump, snap, pop, or sudden reset.
All animated elements must return smoothly to their starting states.
FINAL ABSOLUTE RULE:
ONLY the explicitly authorized existing character elements may animate.
Do not add any animation to anything else.
Everything not authorized must remain completely static and visually identical to the target image.
ดูพารามิเตอร์
- โมเดล
- V3.0 Lite
- โหมด
- professional
- ระยะเวลา
- 10
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