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Parametreleri Göster
- Orijinal Prompt
- 1boy, medieval style, tall, ornate golden armor, white cape, teutonic helmet, decorated helmet, face covered, light orbs, holy aura, luminous aura, light aura, holding golden halberd, grassland background, castle on horizon, electric storm, lightning storm, thick lightning, intertwined lightning, energy aura, mini hurricanes, wind vortexes, thunderbolt, sun peeking through black clouds, masterpiece, best quality, detailed, detailed background, fantasy, thick lineart, flat colors, heroic pose, courage, supernatural weather, weapon, sword, holding weapon, holding, holding sword, (masterpiece, knight
- Boyut
- 1024 x 1024
- Örnekleme Adımları
- 7
- Örnekleme Yöntemi
- Euler a
- CFG Ölçeği
- 1.6
- Negatif
- (nsfw, lowres, (bad), text, error, fewer, extra, missing, (worst quality), (low quality), jpeg artifacts, watermark, unfinished, displeasing, oldest, early, chromatic aberration, signature, extra digits, artistic error, username, scan, abstract, bad anatomy, bad hands, bad feet, bad hand, bad finger, bad fingers, extra finger, extra fingers, split finger, split fingers, fused arms, fused hands:2), (nsfw:1.2), (nude:1.6), (nipple:1.2), naked
Kullanılan Model ve LoRA
Benzer Görseller
Daha fazla gösterSUZUKA
cf
Carlos Flaquer
character: knight_(final_fantasy). An epic wide shot from a dramatic low angle depicts a heavily armored knight standing centrally in a mystical judgment zone. The knight, clad in striped armor made of matte materials and opaque metal, is captured in the act of planting a long lance firmly into the wet ground. Surrounding him is a massive, shimmering golden dome of light and a circle of spectral lances that pierce the earth. He wears heavy pauldrons and a cape that catches the golden radiance reflecting off his polished plates. The environment is a dark, misty expanse with earth-toned terrain, where the ground is damp and reflective. The atmosphere is ethereal and cinematic, featuring high-contrast lighting with dramatic shadows and a mystical glow emanating from the golden dome. The visual style blends ultra-realistic textures with hand-drawn watercolor elements and sketchy linework, creating a painterly, high-detail game concept art aesthetic with a soft, blended shading effect.
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