AI art "ʚ♡⃛ɞ🪭𓇢𓆸🎐꒰ঌᰔᩚ໒꒱🪭ʚ♡⃛ɞ"
Yeni Resim Oluşturma

ʚ♡⃛ɞ🪭𓇢𓆸🎐꒰ঌᰔᩚ໒꒱🪭ʚ♡⃛ɞ

🥞⋆𐙚₊˚⊹♡ sһіᥒ᥆ᥒ᥆mᥱ ᥲkі𝗍᥆ ! ! ~

#Upper body#Short Hair#Turtleneck#Sleeveless turtleneck#Looking at viewer#Sleeveless#Half-closed eyes#Hatsune Miku: Colorful Stage!#Akito Shinonome#Jacket partially removed
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PixAI'de promptlar varsayılan olarak herkese açıktır, ancak yaratıcılar yayımladıkları her eserde promptu gizleyebilir. Bu eserin sahibi promptu gizlemeyi seçti; bu yüzden görselin oluşturulmasında kullanılan kelimeler gizli kalır ve bunları yalnızca eserin sahibi görebilir. Promptu gizlemek başka hiçbir şeyi değiştirmez: eser hâlâ herkese açık ve onu her zamanki gibi beğenebilir, yorumlayabilir ve paylaşabilirsin.
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Kullanılan Model ve LoRA

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AI artwork
Avatar image of Elvorn
beautiful light, best shadow, color blink, pEoNyoFLoVe, painterly-anime, oil pastel texture, chalky grain surface, soft volumetric shading, diffused ambient light, luminous bloom, loose gestural impasto work, cobalt-periwinkle palette, warm pastel tones, soft pastel pink, white speckle scatter, standing, upper body, looking at viewer, masterpiece, high quality, solo 1boy, androgynous bishounen young man, upper-body portrait, elegant red-haired male character with a refined slender build, pale warm skin, narrow delicate facial structure, soft jawline, small straight nose, closed neutral mouth, calm slightly distant expression, head subtly tilted while facing generally toward the camera, gaze directed slightly toward the viewer-right, heterochromia with one warm red-orange eye on the viewer-left side of his face and one muted gray-brown eye on the viewer-right side, narrow almond-shaped anime eyes, fine upper eyelashes, understated eyebrows partially obscured by bangs, long tousled red-orange hair with layered windswept strands, darker reddish-brown shadowed underlayers, voluminous crown, irregular spiky locks and loose strands framing the face, long bangs falling between and beside the eyes, several fine strands sweeping across the forehead, long side locks descending beside the cheeks, longer hair gathered into a low loose ponytail extending over the viewer-left shoulder, ponytail composed of layered reddish-orange strands with pointed separated ends, decorative silver-white floral hair ornament attached near the character's viewer-left temple/ear area, intricate pale metallic filigree and petal-like details visible within the hair, preserve the exact established hair silhouette and asymmetrical arrangement. He wears a muted gray-green high-collared traditional-inspired tunic beneath a black outer coat, gray-green fabric covering the chest and shoulders, narrow red vertical fabric panel running down the center of the torso, several dark brown-black loop-and-toggle fasteners crossing the front of the tunic, red-orange neck ribbon tied neatly beneath the collar with two short hanging ribbon ends, broad black glossy outer sleeves and coat panels draped over both shoulders and arms, subtle red inner lining and reddish accents visible between the black outer layers, loose natural fabric folds following the seated upper-body posture, dark red gloves covering both hands. His forearms extend toward the lower-right portion of the image, both hands positioned around a long narrow metallic blade or sword held horizontally across the lower torso, the blade extending from the viewer-left/center toward the viewer-right, bright pale metal surface catching the ambient light, thin sharp silhouette, dark hilt/handle area near the viewer-right hand, hands gripping the weapon with physically coherent wrists and fingers, each visible hand anatomically complete with one thumb and four fingers, natural finger wrapping and believable joint placement, the weapon resting horizontally across the lower foreground of the composition. The character occupies the central and center-right midground, head located around the upper-center of the frame, shoulders spreading toward both sides, torso descending into the lower-middle frame, long ponytail falling diagonally over the viewer-left shoulder. The viewer-right arm extends outward and downward toward the lower-right corner while the viewer-left arm crosses through the lower-middle foreground, creating a layered crossed-arm/weapon composition. The character is positioned close to the camera in a medium-close upper-body framing, with the face and chest dominant and the lower body mostly cropped outside the bottom edge. The camera faces the character from a slightly elevated near-eye-level frontal viewpoint with a subtle diagonal perspective, showing the front of the face, front of the tunic, both shoulders, both arms, and the horizontally held blade. The head and upper torso remain centered while the extended arms create asymmetrical visual weight toward the lower-right. Indoor setting with a large bright glass/window-like opening surrounding the character, pale mint-green and gray vertical architectural or window-frame elements along the far viewer-left and far viewer-right edges, bright softly illuminated exterior light visible through the opening behind him, translucent pale blue-gray and mint atmospheric surfaces, broad soft white daylight patches and reflections across the glass, a muted reddish-brown horizontal shape visible through the bright opening behind the character toward the center-right background, softly blurred and subordinate to the character. Foreground consists primarily of the character's dark coat, arms, gloves, and horizontal blade; midground is the character himself; background is the luminous pale windowed interior/exterior transition with soft vertical framing and diffuse shapes. Keep the background simple, airy, softly blurred, and spatially coherent rather than cluttered. Diffuse bright daylight enters from behind and around the character through the large glass opening, creating a soft backlit rim along strands of red hair and the shoulders of the black coat, extreme background blur, extreme fisheye, with gentle pale illumination across the face and gray-green tunic. Window light produces soft highlights on the hair, metallic floral ornament, blade, and glossy black fabric; subtle greenish reflected light appears along the outer coat edges from the surrounding pale-green environment. Maintain warm red-orange hair and ribbon colors, muted gray-green clothing, deep black outer coat, dark red gloves and accents, pale skin, and distinct red-and-gray heterochromatic eyes despite the environmental lighting. Soft contact shadows occur beneath overlapping clothing layers, around the neck and collar, beneath the arms, and where the hands meet the weapon. Metallic surfaces show controlled narrow highlights rather than excessive glare. Tsubaki.2 anime illustration, refined 2D anime/manga aesthetic, painterly anime rendering, expressive but restrained facial detailing, elegant bishounen proportions, detailed layered hair with individually readable strands, delicate controlled linework, soft chalky painterly shading, subtle textured brushwork, translucent atmospheric highlights, sophisticated muted color palette with warm red-orange accents against cool pale mint and gray surroundings, realistic anime material response, glossy dark fabric highlights, soft skin shading, detailed metallic reflections, natural cloth folds, coherent anatomy, physically plausible hands and weapon interaction, strong character silhouette, carefully controlled depth, cinematic indoor daylight, soft luminous background, high visual fidelity, polished detailed illustration, preserve every visible character feature, clothing layer, hair strand grouping, accessory, facial feature, eye color, hand position, weapon position, background structure, lighting relationship, and composition shown in the supplied image.
Elvorn
AI artwork
Avatar image of Elvorn
beautiful light, best shadow, color blink, pEoNyoFLoVe, painterly-anime, oil pastel texture, chalky grain surface, soft volumetric shading, diffused ambient light, luminous bloom, loose gestural impasto work, cobalt-periwinkle palette, warm pastel tones, soft pastel pink, white speckle scatter, standing, upper body, looking at viewer, masterpiece, high quality, solo 1boy, androgynous bishounen young man, upper-body portrait, elegant red-haired male character with a refined slender build, pale warm skin, narrow delicate facial structure, soft jawline, small straight nose, closed neutral mouth, calm slightly distant expression, head subtly tilted while facing generally toward the camera, gaze directed slightly toward the viewer-right, heterochromia with one warm red-orange eye on the viewer-left side of his face and one muted gray-brown eye on the viewer-right side, narrow almond-shaped anime eyes, fine upper eyelashes, understated eyebrows partially obscured by bangs, long tousled red-orange hair with layered windswept strands, darker reddish-brown shadowed underlayers, voluminous crown, irregular spiky locks and loose strands framing the face, long bangs falling between and beside the eyes, several fine strands sweeping across the forehead, long side locks descending beside the cheeks, longer hair gathered into a low loose ponytail extending over the viewer-left shoulder, ponytail composed of layered reddish-orange strands with pointed separated ends, decorative silver-white floral hair ornament attached near the character's viewer-left temple/ear area, intricate pale metallic filigree and petal-like details visible within the hair, preserve the exact established hair silhouette and asymmetrical arrangement. He wears a muted gray-green high-collared traditional-inspired tunic beneath a black outer coat, gray-green fabric covering the chest and shoulders, narrow red vertical fabric panel running down the center of the torso, several dark brown-black loop-and-toggle fasteners crossing the front of the tunic, red-orange neck ribbon tied neatly beneath the collar with two short hanging ribbon ends, broad black glossy outer sleeves and coat panels draped over both shoulders and arms, subtle red inner lining and reddish accents visible between the black outer layers, loose natural fabric folds following the seated upper-body posture, dark red gloves covering both hands. His forearms extend toward the lower-right portion of the image, both hands positioned around a long narrow metallic blade or sword held horizontally across the lower torso, the blade extending from the viewer-left/center toward the viewer-right, bright pale metal surface catching the ambient light, thin sharp silhouette, dark hilt/handle area near the viewer-right hand, hands gripping the weapon with physically coherent wrists and fingers, each visible hand anatomically complete with one thumb and four fingers, natural finger wrapping and believable joint placement, the weapon resting horizontally across the lower foreground of the composition. The character occupies the central and center-right midground, head located around the upper-center of the frame, shoulders spreading toward both sides, torso descending into the lower-middle frame, long ponytail falling diagonally over the viewer-left shoulder. The viewer-right arm extends outward and downward toward the lower-right corner while the viewer-left arm crosses through the lower-middle foreground, creating a layered crossed-arm/weapon composition. The character is positioned close to the camera in a medium-close upper-body framing, with the face and chest dominant and the lower body mostly cropped outside the bottom edge. The camera faces the character from a slightly elevated near-eye-level frontal viewpoint with a subtle diagonal perspective, showing the front of the face, front of the tunic, both shoulders, both arms, and the horizontally held blade. The head and upper torso remain centered while the extended arms create asymmetrical visual weight toward the lower-right. Indoor setting with a large bright glass/window-like opening surrounding the character, pale mint-green and gray vertical architectural or window-frame elements along the far viewer-left and far viewer-right edges, bright softly illuminated exterior light visible through the opening behind him, translucent pale blue-gray and mint atmospheric surfaces, broad soft white daylight patches and reflections across the glass, a muted reddish-brown horizontal shape visible through the bright opening behind the character toward the center-right background, softly blurred and subordinate to the character. Foreground consists primarily of the character's dark coat, arms, gloves, and horizontal blade; midground is the character himself; background is the luminous pale windowed interior/exterior transition with soft vertical framing and diffuse shapes. Keep the background simple, airy, softly blurred, and spatially coherent rather than cluttered. Diffuse bright daylight enters from behind and around the character through the large glass opening, creating a soft backlit rim along strands of red hair and the shoulders of the black coat, extreme background blur, extreme fisheye, with gentle pale illumination across the face and gray-green tunic. Window light produces soft highlights on the hair, metallic floral ornament, blade, and glossy black fabric; subtle greenish reflected light appears along the outer coat edges from the surrounding pale-green environment. Maintain warm red-orange hair and ribbon colors, muted gray-green clothing, deep black outer coat, dark red gloves and accents, pale skin, and distinct red-and-gray heterochromatic eyes despite the environmental lighting. Soft contact shadows occur beneath overlapping clothing layers, around the neck and collar, beneath the arms, and where the hands meet the weapon. Metallic surfaces show controlled narrow highlights rather than excessive glare. Tsubaki.2 anime illustration, refined 2D anime/manga aesthetic, painterly anime rendering, expressive but restrained facial detailing, elegant bishounen proportions, detailed layered hair with individually readable strands, delicate controlled linework, soft chalky painterly shading, subtle textured brushwork, translucent atmospheric highlights, sophisticated muted color palette with warm red-orange accents against cool pale mint and gray surroundings, realistic anime material response, glossy dark fabric highlights, soft skin shading, detailed metallic reflections, natural cloth folds, coherent anatomy, physically plausible hands and weapon interaction, strong character silhouette, carefully controlled depth, cinematic indoor daylight, soft luminous background, high visual fidelity, polished detailed illustration, preserve every visible character feature, clothing layer, hair strand grouping, accessory, facial feature, eye color, hand position, weapon position, background structure, lighting relationship, and composition shown in the supplied image.
Elvorn