character: seia_(blue_archive)
1girl, solo, low poly, 3d, 3d render, flat shading, faceted, low polygon, polygonal, retro 3d, lounging, slouching, sitting on chair, leaning back, eating, meat on the bone, holding food, chewing, blonde hair, very long hair, animal ears, fox ears, animal ear fluff, yellow eyes, yellow halo, white dress, bare shoulders, detached sleeves, full body, from below, smug, puffy cheeks
Viewed from a slightly low angle, a blonde girl with prominent fluffy fox ears and a geometric bright yellow halo floating above lounges insolently back in a faceted low-poly chair. Her spine is slouched heavily against the tilted polygonal backrest, one knee kicked forward in a relaxed sprawl. With both hands firmly gripping the thick white bone of a massive roast meat, she takes a hearty bite, her cheek puffed out as she chews with a smug, half-closed gaze. Her very long blonde hair cascades behind her in sharp, blocky triangular segments. She wears a crisp white dress with bare shoulders and loose detached white sleeves that drape over her arms, accented with neat black polygonal borders. The roasted meat is shaped from bold deep red and warm golden facets surrounding the central bone. The chair is formed from vivid sky-blue and forest-green polygon faces, standing on a clean, seamless white faceted ground. A single directional key light strikes from the upper front, producing distinct, hard-edged polygonal shading across every facet without smooth gradients. The palette is dominated by pure white, punctuated by bright yellow hair and halo, bold red meat, vivid sky-blue and forest-green furniture planes, and sharp black shadow edges. Simplified 3D geometry with faceted polygons and flat shaded surfaces. Cheeky nonchalance.
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