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AI art "ケモメカ (オスケモ)"
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ケモメカ (オスケモ)

Contest Entry
PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
#Orijinal#Hayvan kulakları#kuyruk#furry#Mecha#Siborg#sarı gözler#zırh#Tüm vücut#burun#erkek furry#robot hayvan
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Yorumlar

wingald_(oc),male wolf-fox kemono,tall heavyweight muscular anthro,digitigrade biped,broad shoulders,thick limbs,long canine muzzle,black nose,upright ears,swept-back spiky mane,angular forehead armor crest,narrow amber-gold slit eyes,little sclera,bicolor fur,dark blue-teal fur,pale muzzle,cheeks,throat,chest,belly,1 huge fluffy tail,4 fingers,4 toes,blue-cyan heavy armor,huge pointed pauldrons,gold chest vents,gauntlets,waist armor,leg armor,fur between armor plates,organic body,scenery, wingald_(oc), (male kemono:1.3), (wolf-fox canine anthro:1.35), (tall heavyweight muscular build:1.3), (bipedal:1.2), (digitigrade legs:1.25), (broad shoulders:1.3), (thick upper arms:1.2), (thick forearms:1.2), (thick thighs:1.25), (powerful lower legs:1.15), (large beast hands:1.15), (large beast feet:1.2), (4 fingers:1.3), (4 toes:1.3), (long canine muzzle:1.3), (black nose:1.2), (large upright triangular ears:1.25), (spiky swept-back mane-like head fur:1.2), (angular forehead armor crest:1.3), (narrow beast eyes:1.15), (amber to golden slit pupils:1.2), (minimal visible sclera:1.15), (small beast mouth:1.1), (bicolor fur:1.25), (dark blue to teal main fur:1.15), (pale muzzle:1.2), (pale cheeks:1.15), (pale throat:1.15), (pale chest fur:1.25), (pale belly fur:1.2), (one huge fluffy tail:1.35), (white or silver claws:1.2), (heavy blue-cyan armor:1.35), (hard-surface metallic armor:1.2), (large pointed shoulder armor:1.35), (chest armor:1.25), (twin vent-like gold chest details:1.25), (massive forearm gauntlets:1.3), (waist armor:1.2), (thigh armor:1.2), (knee armor:1.2), (shin armor:1.2), (exposed fur between armor plates:1.25), (organic beast body with external armor, not a full robot:1.35), (clean polished armor:1.1), (high-saturation anime game illustration:1.1), (solo:1.4), (single character only:1.4), (faithful to original character design:1.5), (strict character design consistency:1.5), (preserve original appearance:1.5), (preserve body type:1.4), (preserve silhouette:1.4), (preserve head-to-body ratio:1.4), (preserve proportions:1.4), (preserve facial structure:1.4), (preserve eyes:1.4), (preserve pupils:1.4), (preserve irises:1.4), (preserve sclera:1.4), (preserve muzzle and mouth:1.4), (preserve nose:1.3), (preserve ears:1.3), (preserve horns if present:1.4), (preserve fangs and teeth:1.3), (preserve markings:1.4), (preserve original colors:1.5), (preserve clothing:1.4), (preserve equipment:1.4), (preserve asymmetrical design:1.5), (preserve materials and textures:1.4), (preserve original art style:1.5), (do not add nonexistent pupils irises or sclera:1.5), (one unique scene per image:1.4), (strongly varied composition:1.5), (different camera angle every generation:1.5), (different viewpoint every generation:1.5), (different body orientation every generation:1.4), (different pose every generation:1.5), (different expression every generation:1.4), (different background every generation:1.5), (different situation every generation:1.4), (avoid previous compositions:1.5), (avoid similar angles:1.5), (avoid similar poses:1.5), (avoid similar expressions:1.4), (avoid similar backgrounds:1.5), (clearly distinct image from previous generations:1.5), (dynamic asymmetric pose:1.4), (varied shoulder hip head arm and leg directions:1.3), (front view or three-quarter front or profile or three-quarter rear or back view:1.2), (low angle or extreme low angle or high angle or top-down view or dutch angle:1.3), (close-up or medium shot or full body or distant shot:1.2), (strong wide-angle perspective:1.3), (off-center composition or centered composition:1.2), (dramatic foreground foreshortening:1.3), (extreme low angle with limb toward camera:1.3), (top-down diagonal composition:1.3), (rear three-quarter view looking back:1.3), (ground-level running shot:1.3), (wide-angle limb thrust toward camera:1.3), (standing or walking or running or crouching or stepping forward or jumping or landing or turning or twisting or leaning or sitting or lying down or flying or roaring or attacking or defending or posing:1.2), (natural character-appropriate expression:1.3), (serious or angry or intimidating or smiling or surprised or roaring or strained or confident expression:1.2), (unique environment every generation:1.4), (city or forest or grassland or wasteland or mountains or coast or snowfield or ruins or industrial area or base or cave or outer space:1.2), (different time weather lighting and atmosphere:1.4), (morning or daytime or sunset or night:1.2), (clear or cloudy or rain or storm or fog or snow:1.2), (high quality:1.3), (detailed:1.3), scenery
Parametreleri Göster
Orijinal Prompt
wingald_(oc), (male kemono:1.3), (wolf-fox canine anthro:1.35), (tall heavyweight muscular build:1.3), (bipedal:1.2), (digitigrade legs:1.25), (broad shoulders:1.3), (thick upper arms:1.2), (thick forearms:1.2), (thick thighs:1.25), (powerful lower legs:1.15), (large beast hands:1.15), (large beast feet:1.2), (4 fingers:1.3), (4 toes:1.3), (long canine muzzle:1.3), (black nose:1.2), (large upright triangular ears:1.25), (spiky swept-back mane-like head fur:1.2), (angular forehead armor crest:1.3), (narrow beast eyes:1.15), (amber to golden slit pupils:1.2), (minimal visible sclera:1.15), (small beast mouth:1.1), (bicolor fur:1.25), (dark blue to teal main fur:1.15), (pale muzzle:1.2), (pale cheeks:1.15), (pale throat:1.15), (pale chest fur:1.25), (pale belly fur:1.2), (one huge fluffy tail:1.35), (white or silver claws:1.2), (heavy blue-cyan armor:1.35), (hard-surface metallic armor:1.2), (large pointed shoulder armor:1.35), (chest armor:1.25), (twin vent-like gold chest details:1.25), (massive forearm gauntlets:1.3), (waist armor:1.2), (thigh armor:1.2), (knee armor:1.2), (shin armor:1.2), (exposed fur between armor plates:1.25), (organic beast body with external armor, not a full robot:1.35), (clean polished armor:1.1), (high-saturation anime game illustration:1.1), (solo:1.4), (single character only:1.4), (faithful to original character design:1.5), (strict character design consistency:1.5), (preserve original appearance:1.5), (preserve body type:1.4), (preserve silhouette:1.4), (preserve head-to-body ratio:1.4), (preserve proportions:1.4), (preserve facial structure:1.4), (preserve eyes:1.4), (preserve pupils:1.4), (preserve irises:1.4), (preserve sclera:1.4), (preserve muzzle and mouth:1.4), (preserve nose:1.3), (preserve ears:1.3), (preserve horns if present:1.4), (preserve fangs and teeth:1.3), (preserve markings:1.4), (preserve original colors:1.5), (preserve clothing:1.4), (preserve equipment:1.4), (preserve asymmetrical design:1.5), (preserve materials and textures:1.4), (preserve original art style:1.5), (do not add nonexistent pupils irises or sclera:1.5), (one unique scene per image:1.4), (strongly varied composition:1.5), (different camera angle every generation:1.5), (different viewpoint every generation:1.5), (different body orientation every generation:1.4), (different pose every generation:1.5), (different expression every generation:1.4), (different background every generation:1.5), (different situation every generation:1.4), (avoid previous compositions:1.5), (avoid similar angles:1.5), (avoid similar poses:1.5), (avoid similar expressions:1.4), (avoid similar backgrounds:1.5), (clearly distinct image from previous generations:1.5), (dynamic asymmetric pose:1.4), (varied shoulder hip head arm and leg directions:1.3), (front view or three-quarter front or profile or three-quarter rear or back view:1.2), (low angle or extreme low angle or high angle or top-down view or dutch angle:1.3), (close-up or medium shot or full body or distant shot:1.2), (strong wide-angle perspective:1.3), (off-center composition or centered composition:1.2), (dramatic foreground foreshortening:1.3), (extreme low angle with limb toward camera:1.3), (top-down diagonal composition:1.3), (rear three-quarter view looking back:1.3), (ground-level running shot:1.3), (wide-angle limb thrust toward camera:1.3), (standing or walking or running or crouching or stepping forward or jumping or landing or turning or twisting or leaning or sitting or lying down or flying or roaring or attacking or defending or posing:1.2), (natural character-appropriate expression:1.3), (serious or angry or intimidating or smiling or surprised or roaring or strained or confident expression:1.2), (unique environment every generation:1.4), (city or forest or grassland or wasteland or mountains or coast or snowfield or ruins or industrial area or base or cave or outer space:1.2), (different time weather lighting and atmosphere:1.4), (morning or daytime or sunset or night:1.2), (clear or cloudy or rain or storm or fog or snow:1.2), (high quality:1.3), (detailed:1.3), scenery
Mod
ultra
Kalite Etiketi
İpuçları
Boyut
1248 x 1600
Negatif
(low quality:1.4), (worst quality:1.5), (blurry:1.3), (bad anatomy:1.4), (bad proportions:1.35), (deformed:1.35), (mutated:1.35), (extra limbs:1.4), (missing limbs:1.4), (extra arms:1.35), (extra legs:1.35), (extra fingers:1.4), (missing fingers:1.35), (wrong finger count:1.45), (five fingers:1.45), (five toes:1.45), (duplicate body parts:1.35), (multiple characters:1.35), (cloned character:1.35), (human face:1.45), (human ears:1.35), (human hair:1.3), (wrong species:1.4), (feline face:1.2), (reptile face:1.2), (bird beak:1.2), (wrong body shape:1.35), (slim body:1.2), (obese body:1.2), (wrong fur colors:1.35), (monochrome fur:1.2), (wrong markings:1.3), (wrong eye shape:1.2), (wrong eye color:1.15), (round pupils:1.2), (extra pupils:1.25), (large white sclera:1.25), (extra iris:1.2), (extra ears:1.3), (extra tail:1.45), (missing tail:1.4), (small tail:1.15), (extra armor:1.3), (wrong armor shape:1.4), (broken armor layout:1.35), (missing shoulder armor:1.35), (small shoulder armor:1.25), (full robot body:1.45), (mecha body:1.3), (extra clothing:1.3), (cape:1.15), (belt:1.1), (extra weapons:1.35), (wrong weapon shape:1.2), (text:1.3), (logo:1.3), (letters:1.2), (numbers:1.2), (subtitle:1.2), (speech bubble:1.2), (watermark:1.3), (signature:1.25), (split screen:1.2), (multiple panels:1.2), (comparison image:1.2), (character redesign:1.5), (unrequested design changes:1.5), (nonexistent horns:1.4), (nonexistent wings:1.4), (extra tail:1.4), (extra equipment:1.4), (extra clothing:1.4), (extra markings:1.4), (additional characters:1.5), (humans:1.4), (animals:1.4), (multiple scenes:1.5), (split screen:1.5), (collage:1.5), (character sheet:1.5), (text:1.5), (logo:1.5), (numbers:1.5), (watermark:1.5), (signature:1.5), (speech bubble:1.5), (UI:1.5), (lack of detail:1.3)
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AI artwork
음안
character: eren_yeager, mikasa_ackerman character: eren_yeager, mikasa_ackerman Mikasa Ackerman and Eren Yeager are captured in the middle of a desperate ODM maneuver above a ruined city street, with Mikasa much closer to the camera and Eren cutting across the background at a different angle. Mikasa twists her entire body sideways as she launches past the viewer, one arm extended forward with a blade in hand while the other reaches back toward Eren. Her black hair whips violently across the frame and her red scarf streams far behind her in a long sweeping curve. Eren is several meters behind her, angled sharply in the opposite direction as his ODM cables stretch from his gear toward a damaged rooftop, his green jacket and hair blown backward by the speed of the maneuver. The perspective is extremely dynamic: Mikasa's outstretched hand and blade are large in the foreground while her body rapidly narrows toward the center of the image. Eren appears smaller but perfectly clear behind her, creating a strong diagonal connection between them. Their ODM cables slice through the composition as thin steel lines, crossing the image at different angles and disappearing beyond the frame. One cable passes extremely close to the camera, creating a dramatic foreground line. The ruined city beneath them is not shown as a wide landscape. Broken rooftops, shattered windows, hanging masonry, and fragments of brick rush diagonally through the lower portion of the composition, giving the impression of immense speed. Several pieces of debris are suspended around Mikasa and Eren, each frozen at a different distance from the camera. Dust catches the sunlight in thin atmospheric streaks. Mikasa's Survey Corps uniform is sharply detailed and windswept, with the cropped brown jacket open over the fitted uniform, harness straps pulled taut across her body, white trousers, tall boots, and the Wings of Freedom insignia clearly visible. Eren wears his recognizable Survey Corps uniform and green jacket, with his harness, ODM equipment, and boots rendered with precise mechanical detail. A subtle graphic-design layer is integrated into the composition without overpowering the action: Wings of Freedom emblem are overlaid across the sky, Thin white directional lines follow the trajectories of Mikasa and Eren, while small restrained military-style markings and typography sit along the edges of the frame. The graphic elements reinforce the movement rather than becoming random decoration. The entire image is frozen at one extraordinary instant: Mikasa's scarf curves through the air, Eren's jacket flares behind him, cables are pulled completely taut, debris hangs in the air, dust streams diagonally through the sunlight, and both characters are caught at different points of the same sweeping maneuver. Nothing feels static. Painterly digital anime illustration, expressive textured brushwork, cinematic motion frozen in a single frame, extreme wide-angle perspective, dramatic foreshortening, strong diagonals, layered depth, detailed characters, flowing hair and fabric, taut cables, airborne debris, warm sunlight cutting through cool gray ruins, muted military colors with Mikasa's red scarf as the strongest accent, sophisticated composition, subtle graphic design, powerful silhouettes, intense expressions, visceral sense of speed, beautiful atmospheric lighting, energetic, cinematic
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