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Thnhdox

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character: serena_(pokemon) 1girl, solo, serena_(pokemon), long brown hair, very long hair, low-tied long hair, side ponytail over one shoulder, blue eyes, long eyelashes, team rocket uniform, black cropped short-sleeve top, large red R emblem on the chest, matching black short skirt, black gloves, black thighhighs, black flat cap, sitting on a chair, seated, leaning forward, elbows on the table, chin resting on her clasped gloved hands, looking down at map, thinking, serious expression, furrowed brow, half-closed eyes, closed mouth, pursed lips, mission map spread on the table, paper map, route lines, red marked points, interior, villainous organization headquarters, concrete walls, steel beams, overhead fluorescent light, close-up, cowboy shot, from side, slight from below, table edge in foreground, dutch angle, cold palette, sterile, quiet concentration The camera sits close and slightly below at a three-quarter side view, near enough that her face, hands and the map all read clearly in one frame; the near edge of the steel table cuts diagonally across the lower foreground, and the far side of the room falls away behind her into grey. She is seated on a hard-backed metal chair pushed a little out from the table, weight settled onto her right hip, torso pitched forward, both forearms planted on the tabletop so that her clasped black-gloved hands take the load of her chin; her shoulders are drawn up and her back is a long curve from the chair's backrest to her neck. She wears the organization's black uniform: a cropped short-sleeve top with the great red R emblazoned across the chest, a black short skirt fanned over the chair seat where her thighs press it flat, black gloves to mid-forearm, black thighhighs, and the black flat cap set on her head with her long brown hair gathered in a low tie at her nape so the tail of it falls forward over her right shoulder and hangs beside the map. Her eyes are lowered to the paper, brows pulled together in a hard knot, lips pressed thin and slightly pursed with her lower lip caught between thought and teeth -- no smile anywhere, her whole attention sunk into planning. The map lies unrolled across the table, its edges curling slightly off the steel, its surface covered in drawn route lines, concentric blocks and several red-marked points; the overhead fluorescent tube above and slightly behind her lays a flat cold white band down the crown of her cap, the bridge of her nose and the tops of her hands, throwing the undersides of her chin, the hollow of her throat and the space beneath the table into a hard flat shadow, so that her face is lit from above and the sheet of the map glows whiter than anything else in the room. Behind her the headquarters recedes: bare grey concrete, a dark steel girder crossing the upper background, a suggestion of a corridor and a stencilled red emblem on the far wall, all muted and slightly out of focus. The palette is held to black, cold grey, and the red of the chest emblem, the cap's accent and the marks on the map -- nothing warmer is admitted. The map has one flaw of physics worth trusting: the light falls on it so directly that its own curled corners cast small crisp shadows inward across the drawn routes. Quiet, calculating concentration.
Parametreleri Göster
Orijinal Prompt
serena (pokemon), cô đang mặc bộ đồ váy của team rocket Cô đang ở trong trụ sở của team rocket và đang ngồi trên ghế xem 1 bản đồ hoạt động cho nhiệm vụ tiếp theo ở trên bàn Biểu cảm cô đang suy nghĩ, mặt nghiêm túc Góc quay tầm gần thấy rõ các chủ thể
Mod
flash
Boyut
1104 x 1824
İstem Yardımcısı

Kullanılan Model ve LoRA

Benzer Görseller

Daha fazla göster
AI artwork
t
character: serena_(pokemon) 1girl, solo, serena_(pokemon), long brown hair, very long hair, low-tied long hair, side ponytail over one shoulder, blue eyes, long eyelashes, team rocket uniform, black cropped short-sleeve top, large red R emblem on the chest, matching black short skirt, black gloves, black thighhighs, black flat cap, sitting on a chair, seated, leaning forward, elbows on the table, chin resting on her clasped gloved hands, looking down at map, thinking, serious expression, furrowed brow, half-closed eyes, closed mouth, pursed lips, mission map spread on the table, paper map, route lines, red marked points, interior, villainous organization headquarters, concrete walls, steel beams, overhead fluorescent light, close-up, cowboy shot, from side, slight from below, table edge in foreground, dutch angle, cold palette, sterile, quiet concentration The camera sits close and slightly below at a three-quarter side view, near enough that her face, hands and the map all read clearly in one frame; the near edge of the steel table cuts diagonally across the lower foreground, and the far side of the room falls away behind her into grey. She is seated on a hard-backed metal chair pushed a little out from the table, weight settled onto her right hip, torso pitched forward, both forearms planted on the tabletop so that her clasped black-gloved hands take the load of her chin; her shoulders are drawn up and her back is a long curve from the chair's backrest to her neck. She wears the organization's black uniform: a cropped short-sleeve top with the great red R emblazoned across the chest, a black short skirt fanned over the chair seat where her thighs press it flat, black gloves to mid-forearm, black thighhighs, and the black flat cap set on her head with her long brown hair gathered in a low tie at her nape so the tail of it falls forward over her right shoulder and hangs beside the map. Her eyes are lowered to the paper, brows pulled together in a hard knot, lips pressed thin and slightly pursed with her lower lip caught between thought and teeth -- no smile anywhere, her whole attention sunk into planning. The map lies unrolled across the table, its edges curling slightly off the steel, its surface covered in drawn route lines, concentric blocks and several red-marked points; the overhead fluorescent tube above and slightly behind her lays a flat cold white band down the crown of her cap, the bridge of her nose and the tops of her hands, throwing the undersides of her chin, the hollow of her throat and the space beneath the table into a hard flat shadow, so that her face is lit from above and the sheet of the map glows whiter than anything else in the room. Behind her the headquarters recedes: bare grey concrete, a dark steel girder crossing the upper background, a suggestion of a corridor and a stencilled red emblem on the far wall, all muted and slightly out of focus. The palette is held to black, cold grey, and the red of the chest emblem, the cap's accent and the marks on the map -- nothing warmer is admitted. The map has one flaw of physics worth trusting: the light falls on it so directly that its own curled corners cast small crisp shadows inward across the drawn routes. Quiet, calculating concentration.
Thnhdox
AI artwork
t
character: serena_(pokemon) 1girl, solo, serena_(pokemon), long brown hair, very long hair, low-tied long hair, side ponytail over one shoulder, blue eyes, long eyelashes, team rocket uniform, black cropped short-sleeve top, large red R emblem on the chest, matching black short skirt, black gloves, black thighhighs, black flat cap, sitting on a chair, seated, leaning forward, elbows on the table, chin resting on her clasped gloved hands, looking down at map, thinking, serious expression, furrowed brow, half-closed eyes, closed mouth, pursed lips, mission map spread on the table, paper map, route lines, red marked points, interior, villainous organization headquarters, concrete walls, steel beams, overhead fluorescent light, close-up, cowboy shot, from side, slight from below, table edge in foreground, dutch angle, cold palette, sterile, quiet concentration The camera sits close and slightly below at a three-quarter side view, near enough that her face, hands and the map all read clearly in one frame; the near edge of the steel table cuts diagonally across the lower foreground, and the far side of the room falls away behind her into grey. She is seated on a hard-backed metal chair pushed a little out from the table, weight settled onto her right hip, torso pitched forward, both forearms planted on the tabletop so that her clasped black-gloved hands take the load of her chin; her shoulders are drawn up and her back is a long curve from the chair's backrest to her neck. She wears the organization's black uniform: a cropped short-sleeve top with the great red R emblazoned across the chest, a black short skirt fanned over the chair seat where her thighs press it flat, black gloves to mid-forearm, black thighhighs, and the black flat cap set on her head with her long brown hair gathered in a low tie at her nape so the tail of it falls forward over her right shoulder and hangs beside the map. Her eyes are lowered to the paper, brows pulled together in a hard knot, lips pressed thin and slightly pursed with her lower lip caught between thought and teeth -- no smile anywhere, her whole attention sunk into planning. The map lies unrolled across the table, its edges curling slightly off the steel, its surface covered in drawn route lines, concentric blocks and several red-marked points; the overhead fluorescent tube above and slightly behind her lays a flat cold white band down the crown of her cap, the bridge of her nose and the tops of her hands, throwing the undersides of her chin, the hollow of her throat and the space beneath the table into a hard flat shadow, so that her face is lit from above and the sheet of the map glows whiter than anything else in the room. Behind her the headquarters recedes: bare grey concrete, a dark steel girder crossing the upper background, a suggestion of a corridor and a stencilled red emblem on the far wall, all muted and slightly out of focus. The palette is held to black, cold grey, and the red of the chest emblem, the cap's accent and the marks on the map -- nothing warmer is admitted. The map has one flaw of physics worth trusting: the light falls on it so directly that its own curled corners cast small crisp shadows inward across the drawn routes. Quiet, calculating concentration.
Thnhdox
AI artwork
t
character: serena_(pokemon) 1girl, solo, serena_(pokemon), long brown hair, very long hair, low-tied long hair, side ponytail over one shoulder, blue eyes, long eyelashes, team rocket uniform, black cropped short-sleeve top, large red R emblem on the chest, matching black short skirt, black gloves, black thighhighs, black flat cap, sitting on a chair, seated, leaning forward, elbows on the table, chin resting on her clasped gloved hands, looking down at map, thinking, serious expression, furrowed brow, half-closed eyes, closed mouth, pursed lips, mission map spread on the table, paper map, route lines, red marked points, interior, villainous organization headquarters, concrete walls, steel beams, overhead fluorescent light, close-up, cowboy shot, from side, slight from below, table edge in foreground, dutch angle, cold palette, sterile, quiet concentration The camera sits close and slightly below at a three-quarter side view, near enough that her face, hands and the map all read clearly in one frame; the near edge of the steel table cuts diagonally across the lower foreground, and the far side of the room falls away behind her into grey. She is seated on a hard-backed metal chair pushed a little out from the table, weight settled onto her right hip, torso pitched forward, both forearms planted on the tabletop so that her clasped black-gloved hands take the load of her chin; her shoulders are drawn up and her back is a long curve from the chair's backrest to her neck. She wears the organization's black uniform: a cropped short-sleeve top with the great red R emblazoned across the chest, a black short skirt fanned over the chair seat where her thighs press it flat, black gloves to mid-forearm, black thighhighs, and the black flat cap set on her head with her long brown hair gathered in a low tie at her nape so the tail of it falls forward over her right shoulder and hangs beside the map. Her eyes are lowered to the paper, brows pulled together in a hard knot, lips pressed thin and slightly pursed with her lower lip caught between thought and teeth -- no smile anywhere, her whole attention sunk into planning. The map lies unrolled across the table, its edges curling slightly off the steel, its surface covered in drawn route lines, concentric blocks and several red-marked points; the overhead fluorescent tube above and slightly behind her lays a flat cold white band down the crown of her cap, the bridge of her nose and the tops of her hands, throwing the undersides of her chin, the hollow of her throat and the space beneath the table into a hard flat shadow, so that her face is lit from above and the sheet of the map glows whiter than anything else in the room. Behind her the headquarters recedes: bare grey concrete, a dark steel girder crossing the upper background, a suggestion of a corridor and a stencilled red emblem on the far wall, all muted and slightly out of focus. The palette is held to black, cold grey, and the red of the chest emblem, the cap's accent and the marks on the map -- nothing warmer is admitted. The map has one flaw of physics worth trusting: the light falls on it so directly that its own curled corners cast small crisp shadows inward across the drawn routes. Quiet, calculating concentration.
Thnhdox
AI artwork
d2
character: jessie_(pokemon) 1girl, jessie (pokemon), solo, long hair, red hair, hair slicked back, very long hair, blue eyes, eyelashes, hoop earrings, white team rocket uniform, black long-sleeved top under white sleeveless dress, black gloves, black leggings, red R on chest, white boots, walking, strolling, confident strut, one hand on hip, close-up, cowboy shot, from side, profile, looking to the side, smirk, half-closed eyes, raised eyebrow, metal corridor, team rocket facility, industrial base interior, pipes and cable conduits, red warning lights, from below, dutch angle, cinematic lighting, sharp focus, pokemon anime style, Seen in a tight close-up from a low, slightly canted angle, the red-haired woman in the white Team Rocket uniform strides down a metal facility corridor, her chin lifted and one black-gloved hand planted on her hip, the other hand swinging forward, her slicked-back long red hair sweeping behind her with the momentum of her walk. Both high hooped earrings catch the overhead lights, and the large red R on her chest is turned toward the camera. She is caught mid-stride, seen in profile from the side, weight on the forward leg, heel just off the floor, eyes half-lidded beneath a raised brow as she glances sideways down the corridor with a smug, confident smirk. The corridor is a long industrial passage of riveted metal panels, ribbed piping, cable conduits and grates underfoot, receding into a vanishing point behind her, with distant warning lamps glowing red. Overhead strip lights throw hard white highlights on the slick curve of her hair, the shine of her uniform fabric and the edge of her white boots, while deep shadow pools between the pipe runs and along the corridor's far end, which darkens into unreadable gloom. Cold steel greys and blues dominate the surrounds, broken only by the warm red of the R, the earrings, the warning lamps and the red of her hair, keeping the palette tense and graphic. The shot is sharp and clean, close enough to hold her face, earrings and uniform emblem in crisp detail while the corridor tunnel behind her softens. Bold, poised, a little dangerous.
Dicavec2

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