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Notice: About Recent Slower Generation Speeds and Limited Computing Resources — Dear PixAI Community, Thank you for your continued love and support for PixAI. Recently, generation speeds on PixAI have…

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Dicavec2

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character: rosa_(pokemon) from behind, 1girl, 2boys, 3 subjects total, brown hair, double bun, twin braids with bun covers, long hair, blue eyes, black glossy skin-tight spy suit, shiny latex catsuit, matte black tactical harness straps, thigh holster with pistol, black gloves, black boots, pressing back against wall beside ajar warehouse door, peeking through the gap, back to viewer, over-shoulder composition, dutch angle, low camera from behind and below, cinematic shot, depth layers: rosa at doorway in foreground, door ajar in midground, two men inside room in background, two suspicious men talking inside, one man in olive-drab canvas jacket and dark cargo pants with buzz cut, one man in charcoal grey windbreaker and black trousers with receding hairline, startled, terrified, open mouth, wide-eyed, flinching, gun pointed at them, arms raised in fear, abandoned warehouse film set interior, exposed steel shelving, wooden pallets, scuffed concrete floor, faint sodium work lamps, dust in air, silhouettes, backlight through doorway gap, high contrast, dark noir palette, monochrome blue-grey with warm sodium glow, deep shadows, cinematic color grading, shallow depth of field, film grain The frame is built from behind and slightly below: Rosa fills the foreground threshold, her back squarely to the viewer, shoulder pressed flat against the wall so her spine and the curve of the black latex catch the light along one ridge. Her head is turned just enough that the edge of her cheekbone and one blue eye show past the door edge, the twin buns of her brown hair silhouetted against the split of light from the doorway. Her gloved right hand flattens on the door's steel edge, holding it open a hand's width; the gap cuts a bright vertical blade of sodium light across her hip and the floor. Past the gap, the room drops a step down and back: exposed shelving and pallets recede into the midground, and the two men stand facing each other in the warm haze of a work lamp. The man in the olive jacket has his back turned half away, and the man in the grey windbreaker faces him, caught mid-sentence; both are still talking. Everything is layered in strict order: Rosa at the threshold, the door ajar in front of her shoulder, the two men deep inside. Light comes only from the sodium lamps inside the room and the spill through the door gap; beyond that the warehouse darkness is absolute. The palette is blue-black steel and latex against a hot sodium amber, everything else falling to shadow. Their talk dies as the door creaks; their heads begin to turn. Quiet dread.
Parametreleri Göster
Orijinal Prompt
rosa (pokemon), cô ấy đang mặc bộ trang phục điệp viên đen bó sát da bóng Bối cảnh bên trong 1 phim trường về 1 nhà kho bỏ hoang Cô đang áp ngừoi đằng sau cánh cửa và nhìn lén vào trong phòng có 2 tên lạ mặt đáng nghi đang nói chuyện Cô lao vào bên trong và giơ súng chĩa vào khiến chúng hoảng sợ Cảnh quay đậm chất điện ảnh, chủ thể theo thứ tự rosa bên ngoài nhìn vào trong, cánh cửa đang mở hé, 2 tên đang ở trong Rosa đang quay lưng về phía màn hình và nhìn vào trong phòng
Mod
flash
Boyut
1104 x 1824
İstem Yardımcısı

Kullanılan Model ve LoRA

Benzer Görseller

Daha fazla göster
AI artwork
d2
character: rosa_(pokemon) from behind, 1girl, 2boys, 3 subjects total, brown hair, double bun, twin braids with bun covers, long hair, blue eyes, black glossy skin-tight spy suit, shiny latex catsuit, matte black tactical harness straps, thigh holster with pistol, black gloves, black boots, pressing back against wall beside ajar warehouse door, peeking through the gap, back to viewer, over-shoulder composition, dutch angle, low camera from behind and below, cinematic shot, depth layers: rosa at doorway in foreground, door ajar in midground, two men inside room in background, two suspicious men talking inside, one man in olive-drab canvas jacket and dark cargo pants with buzz cut, one man in charcoal grey windbreaker and black trousers with receding hairline, startled, terrified, open mouth, wide-eyed, flinching, gun pointed at them, arms raised in fear, abandoned warehouse film set interior, exposed steel shelving, wooden pallets, scuffed concrete floor, faint sodium work lamps, dust in air, silhouettes, backlight through doorway gap, high contrast, dark noir palette, monochrome blue-grey with warm sodium glow, deep shadows, cinematic color grading, shallow depth of field, film grain The frame is built from behind and slightly below: Rosa fills the foreground threshold, her back squarely to the viewer, shoulder pressed flat against the wall so her spine and the curve of the black latex catch the light along one ridge. Her head is turned just enough that the edge of her cheekbone and one blue eye show past the door edge, the twin buns of her brown hair silhouetted against the split of light from the doorway. Her gloved right hand flattens on the door's steel edge, holding it open a hand's width; the gap cuts a bright vertical blade of sodium light across her hip and the floor. Past the gap, the room drops a step down and back: exposed shelving and pallets recede into the midground, and the two men stand facing each other in the warm haze of a work lamp. The man in the olive jacket has his back turned half away, and the man in the grey windbreaker faces him, caught mid-sentence; both are still talking. Everything is layered in strict order: Rosa at the threshold, the door ajar in front of her shoulder, the two men deep inside. Light comes only from the sodium lamps inside the room and the spill through the door gap; beyond that the warehouse darkness is absolute. The palette is blue-black steel and latex against a hot sodium amber, everything else falling to shadow. Their talk dies as the door creaks; their heads begin to turn. Quiet dread.
Dicavec2
AI artwork
d2
character: rosa_(pokemon) from behind, 1girl, 2boys, 3 subjects total, brown hair, double bun, twin braids with bun covers, long hair, blue eyes, black glossy skin-tight spy suit, shiny latex catsuit, matte black tactical harness straps, thigh holster with pistol, black gloves, black boots, pressing back against wall beside ajar warehouse door, peeking through the gap, back to viewer, over-shoulder composition, dutch angle, low camera from behind and below, cinematic shot, depth layers: rosa at doorway in foreground, door ajar in midground, two men inside room in background, two suspicious men talking inside, one man in olive-drab canvas jacket and dark cargo pants with buzz cut, one man in charcoal grey windbreaker and black trousers with receding hairline, startled, terrified, open mouth, wide-eyed, flinching, gun pointed at them, arms raised in fear, abandoned warehouse film set interior, exposed steel shelving, wooden pallets, scuffed concrete floor, faint sodium work lamps, dust in air, silhouettes, backlight through doorway gap, high contrast, dark noir palette, monochrome blue-grey with warm sodium glow, deep shadows, cinematic color grading, shallow depth of field, film grain The frame is built from behind and slightly below: Rosa fills the foreground threshold, her back squarely to the viewer, shoulder pressed flat against the wall so her spine and the curve of the black latex catch the light along one ridge. Her head is turned just enough that the edge of her cheekbone and one blue eye show past the door edge, the twin buns of her brown hair silhouetted against the split of light from the doorway. Her gloved right hand flattens on the door's steel edge, holding it open a hand's width; the gap cuts a bright vertical blade of sodium light across her hip and the floor. Past the gap, the room drops a step down and back: exposed shelving and pallets recede into the midground, and the two men stand facing each other in the warm haze of a work lamp. The man in the olive jacket has his back turned half away, and the man in the grey windbreaker faces him, caught mid-sentence; both are still talking. Everything is layered in strict order: Rosa at the threshold, the door ajar in front of her shoulder, the two men deep inside. Light comes only from the sodium lamps inside the room and the spill through the door gap; beyond that the warehouse darkness is absolute. The palette is blue-black steel and latex against a hot sodium amber, everything else falling to shadow. Their talk dies as the door creaks; their heads begin to turn. Quiet dread.
Dicavec2
AI artwork
d2
character: rosa_(pokemon) from behind, 1girl, 2boys, 3 subjects total, brown hair, double bun, twin braids with bun covers, long hair, blue eyes, black glossy skin-tight spy suit, shiny latex catsuit, matte black tactical harness straps, thigh holster with pistol, black gloves, black boots, pressing back against wall beside ajar warehouse door, peeking through the gap, back to viewer, over-shoulder composition, dutch angle, low camera from behind and below, cinematic shot, depth layers: rosa at doorway in foreground, door ajar in midground, two men inside room in background, two suspicious men talking inside, one man in olive-drab canvas jacket and dark cargo pants with buzz cut, one man in charcoal grey windbreaker and black trousers with receding hairline, startled, terrified, open mouth, wide-eyed, flinching, gun pointed at them, arms raised in fear, abandoned warehouse film set interior, exposed steel shelving, wooden pallets, scuffed concrete floor, faint sodium work lamps, dust in air, silhouettes, backlight through doorway gap, high contrast, dark noir palette, monochrome blue-grey with warm sodium glow, deep shadows, cinematic color grading, shallow depth of field, film grain The frame is built from behind and slightly below: Rosa fills the foreground threshold, her back squarely to the viewer, shoulder pressed flat against the wall so her spine and the curve of the black latex catch the light along one ridge. Her head is turned just enough that the edge of her cheekbone and one blue eye show past the door edge, the twin buns of her brown hair silhouetted against the split of light from the doorway. Her gloved right hand flattens on the door's steel edge, holding it open a hand's width; the gap cuts a bright vertical blade of sodium light across her hip and the floor. Past the gap, the room drops a step down and back: exposed shelving and pallets recede into the midground, and the two men stand facing each other in the warm haze of a work lamp. The man in the olive jacket has his back turned half away, and the man in the grey windbreaker faces him, caught mid-sentence; both are still talking. Everything is layered in strict order: Rosa at the threshold, the door ajar in front of her shoulder, the two men deep inside. Light comes only from the sodium lamps inside the room and the spill through the door gap; beyond that the warehouse darkness is absolute. The palette is blue-black steel and latex against a hot sodium amber, everything else falling to shadow. Their talk dies as the door creaks; their heads begin to turn. Quiet dread.
Dicavec2
AI artwork
d2
character: rosa_(pokemon) 1girl, rosa (pokemon), brown hair, double bun, hair bun, long hair, blue eyes, black glossy skintight spy bodysuit, shiny latex, skin tight, black gloves, from behind, over-shoulder composition, profile, leaning forward, pressing against door, back against door frame, peeking, sneaking, hand on door edge, looking at another, two strangers, silhouette, 2boys, from side, cinematic shot, dramatic lighting, dark warehouse, film set, abandoned warehouse, one eye visible, brown eyes, tense expression, rim light, depth of field, 3girls? no, 3 people total, medium shot, foreground figure, midground conversation, background set walls, The camera sits low and slightly behind the girl's right shoulder, looking past her through a gap at the hinged edge of a heavy steel warehouse door. She is closest to the lens, her body flat against the door's back face, cheek pressed near the frame, one gloved hand curled around the door's edge with fingertips just hooking it, the other hand braced flat against the door panel at hip height; her weight is on her front foot, back heel lifted off the concrete, her spine curved so the suit's glossy black surface catches a thin line of light along the shoulder blade and down the side of the thigh. Only the outer edge of her face and one blue eye are visible past the frame — that eye is fixed through the gap at the two figures inside, brows drawn, mouth a flat tense line, breath held. Beyond the door the warehouse room opens up: two strangers stand close together in the midground, both in dark anonymous clothing, one leaning in with a hand raised mid-gesture, the other turned half away, heads near each other, their faces falling into shadow so only jawlines and shoulders read; neither looks toward the door. The environment is clearly a film set of an abandoned warehouse — exposed steel beams, stacked pallets and crates along the far wall, a chain-link fence panel, coiled cables and a light stand visible in the background with a softbox casting cool white light from the far left, and a faint warm work light above right, dust hanging in the beams. Light comes from inside the room, so the strangers are rim-lit and the girl is mostly in silhouette with a hard bright edge tracing the curve of her shoulder, hip and calf; her side of the door is dark, the concrete floor dusty with scuff marks and a few dropped cable ties. The palette is cold steel blue and near-black with a single warm amber pool from the work light, deep shadows filling the door side. Shallow depth of field keeps the girl's shoulder and eye crisp while the strangers and the set walls fall soft. Tense, cinematic.
Dicavec2

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