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Negatif alan AI Art & Prompts

Explore the trending 257 Negatif alan artworks

AI artwork
pw
1girl, solo, undead skeleton warrior, skeleton, no skin, bare skull face, empty eye sockets, glowing faint red embers in eye sockets, dark eye sockets, sinister, grim dark fantasy, tall gaunt frame, exposed ribcage, exposed spine, exposed pelvis, bony hands, three-quarters view, from side, full body, standing, spine hunched forward, leaning forward, knees bent, bent knees, wide stance, weight on back foot, both hands gripping sword, two-handed sword, massive sword, oversized medieval steel sword, worn chipped blade, notched blade, rust pitting, dark leather-wrapped richelieu grip, tattered dark medieval fabric remnants around waist, ragged loincloth, frayed cloth strips, rusty iron greaves, dented greaves, no helmet, bare skull, bare feet, straining, strained posture, trembling arms, shoulders drawn up, jaw slightly open, teeth bared, looking down at blade, 2d game sprite, vector graphic, clean anime-style lineart, crisp cel shading, flat color fills, isolated character sprite, solid white background, seamless white background, white void, centered composition, full figure visible, sharp silhouette The view is a three-quarters angle from the figure's left-front, camera level with the ribcage so the full sprite reads from skull to toes without foreshortening the legs. The skeleton is alone on a completely seamless pure white field with no ground shadow, no platform and no gradient — the white runs edge to edge behind and around the figure. Its spine curves forward at the thoracic vertebrae so the skull juts ahead of the collarbones, chin dipped, the whole upper body hung over the hips; both knees are deeply bent and pushed apart in a wide, braced stance, the back heel pressed flat and the front foot rolled onto the ball, taking the load. The massive two-handed steel sword is held low and across the body: the right bony hand closes around the grip just under the crossguard, the left hand lower on the pommel, finger bones individually wrapped and visible, and the blade's point sags toward the ground on the far side so the sword's enormous weight visibly pulls the arms down and drags the shoulders forward — the wrists angle inward under the strain and the elbows are not locked. The heavy blade is worn smooth at the fuller and chewed along the edge with shallow notches, its steel a desaturated cold grey scored with rust pits. Ragged dark cloth wraps the pelvis and hangs in torn strips from the waist, swaying slightly forward with the lean; rusty iron greaves, dented and streaked orange-brown, sheath both shins from knee to ankle over bare bone feet. Empty dark sockets hold two small, faint red embers glowing deep inside them, casting no light on the bone around them; the skull's nasal hollow and bared teeth stay shadow-dark. The gaze of those embers is fixed downward along the sagging blade, and the flaring of the ribs betrays the effort. Cool desaturated palette of bone ivory, cold grey steel, near-black cloth and rust orange, hard clean cel shading with crisp vector lineart, flat fills and restrained highlights — no painterly texture anywhere. Heavy, malevolent stillness.
Pavel “Whisper” Karzhin
AI artwork
pw
1girl, solo, undead skeleton warrior, skeleton, no skin, bare skull face, empty eye sockets, glowing faint red embers in eye sockets, dark eye sockets, sinister, grim dark fantasy, tall gaunt frame, exposed ribcage, exposed spine, exposed pelvis, bony hands, three-quarters view, from side, full body, standing, spine hunched forward, leaning forward, knees bent, bent knees, wide stance, weight on back foot, both hands gripping sword, two-handed sword, massive sword, oversized medieval steel sword, worn chipped blade, notched blade, rust pitting, dark leather-wrapped richelieu grip, tattered dark medieval fabric remnants around waist, ragged loincloth, frayed cloth strips, rusty iron greaves, dented greaves, no helmet, bare skull, bare feet, straining, strained posture, trembling arms, shoulders drawn up, jaw slightly open, teeth bared, looking down at blade, 2d game sprite, vector graphic, clean anime-style lineart, crisp cel shading, flat color fills, isolated character sprite, solid white background, seamless white background, white void, centered composition, full figure visible, sharp silhouette The view is a three-quarters angle from the figure's left-front, camera level with the ribcage so the full sprite reads from skull to toes without foreshortening the legs. The skeleton is alone on a completely seamless pure white field with no ground shadow, no platform and no gradient — the white runs edge to edge behind and around the figure. Its spine curves forward at the thoracic vertebrae so the skull juts ahead of the collarbones, chin dipped, the whole upper body hung over the hips; both knees are deeply bent and pushed apart in a wide, braced stance, the back heel pressed flat and the front foot rolled onto the ball, taking the load. The massive two-handed steel sword is held low and across the body: the right bony hand closes around the grip just under the crossguard, the left hand lower on the pommel, finger bones individually wrapped and visible, and the blade's point sags toward the ground on the far side so the sword's enormous weight visibly pulls the arms down and drags the shoulders forward — the wrists angle inward under the strain and the elbows are not locked. The heavy blade is worn smooth at the fuller and chewed along the edge with shallow notches, its steel a desaturated cold grey scored with rust pits. Ragged dark cloth wraps the pelvis and hangs in torn strips from the waist, swaying slightly forward with the lean; rusty iron greaves, dented and streaked orange-brown, sheath both shins from knee to ankle over bare bone feet. Empty dark sockets hold two small, faint red embers glowing deep inside them, casting no light on the bone around them; the skull's nasal hollow and bared teeth stay shadow-dark. The gaze of those embers is fixed downward along the sagging blade, and the flaring of the ribs betrays the effort. Cool desaturated palette of bone ivory, cold grey steel, near-black cloth and rust orange, hard clean cel shading with crisp vector lineart, flat fills and restrained highlights — no painterly texture anywhere. Heavy, malevolent stillness.
Pavel “Whisper” Karzhin
AI artwork
Avatar image of Benove 54
The image shows a person with a confused expression, wearing a hooded cloak and holding a sword in their hand. They appear to be in a state of distress, as if they have been confused by something. The background is a deep blue, and the person is standing in the middle of the frame, looking off into the distance. solo, looking at viewer, simple background, blue eyes, holding, hat, standing, full body, weapon, holding weapon, grey background, sword, english text, armor, no humans, mask, shadow, helmet, flat illustrations, illustration, Character Design, solo, holding weapon, white background, concept art, Concept Art, Board & Card Game Art, Character Design, Game Art, 3 to 4 figure ratio, geometric figure, flat illustrations, illustration, Character Design, solo, white background, concept art, Concept Art, Board & Card Game Art, Character Design, Game Art, 3 to 4 figure ratio, geometric figure, 1other, solo, full body, Thick lineart, cel shading, toon_(style), flat color, no lineart, blocky-like illustration, loose textured pencil linework, crayon-like lineart, flat minimal shading, dry-brush textured transitions, chalky stippling, bold saturated tonal palette, high-contrast color blocks, rough sketch, expressive lineart, loose linework, dynamic composition, anime painterly, soft cel shading, textured brush, warm muted colors, artbook illustration, flat colors, film_grain, noise_texture, grainy_shading, retro_texture, lineless, lineless_art, vector_artstyle, flat_colors, minimalist_shading, cel_shading, cutout_style, sharp_angles, geometric_shapes, pointy_edges, angular_anatomy, stylized_proportions
Benove 54

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