c0
bjd doll aesthetic, anime character, photorealistic cg, smooth glazed skin, subtle oily skin sheen, porcelain translucent texture, soft rounded facial features, pbr physically‑based rendering, octane render, unreal engine 5, soft diffused lighting, hazy ge, [Face Shape] Oval face, pointed chin, low cheekbones, soft facial lines. [Eyebrows] Slender willow brows, pale silver color, slightly drooping ends. [Eyes] Rounded eyes, slightly upturned corners, silver-purple vertical pupils with tiny embedded light points. [Nose] Narrow bridge, small tip, thin nostrils. [Lips] Thin lips, pale pink color, well-defined upper lip outline. [Ears] Slightly long ear tips, slightly slanted backwards, thin and translucent earlobes with faint visible blood vessel patterns. [Hair] Long white hair, fine and straight, tied into twin tails behind the ears reaching the waist, with a few stray hairs falling over the forehead. [Skin] Extremely white skin, near-transparent texture, flawless surface, faint blue veins visible on wrists and sides of the neck. [Body Frame] Slender and narrow frame, shoulders narrower than hips, protruding collarbones, clearly visible rib contours. [Hands and Limbs] Long slender fingers, rounded fingertips, protruding wrist bones, thin ankles; overall straight lines of limbs without obvious muscle definition. [Clothing] Long white mage robe, double-breasted, slightly open collar, robe covered in silver magic circuit patterns, slightly wide long sleeves, hem reaching the ankles, no underwear. [Accessories] A weathered bronze circular badge hanging from the left waist, with blurred engravings on the edge. [Pose] Standing straight, feet slightly shoulder-width apart, head slightly tilted to the side, gaze looking straight ahead. [Expression] Calm expression, focused eyes, no excess emotion in the brows, occasionally pausing gaze when noticing something. [Environment] An open ruins hall, floor covered with cracked stone slabs, surrounded by broken stone pillars, scattered stones and pottery shards in the corners. [Lighting] Light coming from a crack above, shining down in narrow beams, creating a distinct boundary between bright and dark areas. [Shot] Medium shot, from above the knees, character standing centered. [Angle] Eye-level angle, camera height approximately level with the character's shoulders. [Focal Length] Standard focal length, main character clear, background details remain visible. [Camera Movement] Fixed shot, no movement in the image.
cdsdx#0

