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AI art "LoRA説明資料 2Dシューティング(モデルB-2J,2E) tsubaki3" featuring #Оригінал, #Touhou Project, #Маріса Кірісаме, #Чірно and #Tsubaki.3
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LoRA説明資料 2Dシューティング(モデルB-2J,2E) tsubaki3

モデルBで生成した作品の参考集です。 モデルBの作品の雰囲気を表しています。 LoRA Reference Materials: 2D Shooting (Models B-2J, 2E) – tsubaki3 This is a collection of reference images generated using Model B. It showcases the atmosphere of works created with Model B.

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PixAI Tsubaki.3 Creation Contest Now Open#Tsubaki.3
#Оригінал#Touhou Project#Маріса Кірісаме#Чірно
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Коментарі1

character: cirno, kirisame_marisa nanamu_shooter_triptych_style, nanamu_shooter_triptych_style, masterpiece, best quality, colorful retro anime arcade illustration, wide 16:9 composition, IMPORTANT LAYOUT: exactly three vertical panels: left 20%, center 60%, right 20%. Place straight dividers at 20% and 80%. The center gameplay panel is three times wider than each narrow side panel and clearly dominates the composition. Never use equal-width panels. LEFT PANEL: exactly one human anime character, 「The character is Cirno.」 Small upper-body portrait fully contained inside the narrow panel. Show her entire head, hair, shoulders, arms and upper torso with comfortable margins. Nothing crosses the divider. Character-specific background. CENTER PANEL: a very wide, unobstructed vertical-scrolling shooter playfield containing exactly one small but clearly visible player-jet sprite and the volcanic background. The environment remains the main visual area, while the jet is a compact gameplay object. PLAYER-JET SCALE: the jet has a moderate-small arcade-game size, approximately one-tenth of the center-panel height. Its total height must remain between 8% and 10% of the center panel height. It is clearly recognizable but does not dominate the playfield. Leave abundant visible background above and around it. Keep this balanced size: neither large nor extremely tiny. CRITICAL ORIENTATION: exactly one top-down arrowhead-shaped futuristic jet. Its pointed nose is at the upper end and points only toward the top edge. Its narrow tail and rear engine ports are at the lower end and point only toward the bottom edge. The cockpit is behind the upper pointed nose. The silhouette forms a clear upward-pointing arrow. No propeller. Never reverse the nose and tail. The player jet flies high above an enormous volcanic region. The volcanic landscape is extraordinarily vast, rugged and deep, providing a large open aerial space for vertical flight. The jet flies far above the distant volcanic ground, with clear vertical separation from the terrain. The ground looks remote and reduced in scale, never close enough for the jet to appear landed or moving directly across it. Show the volcanic region from a high top-down bird’s-eye viewpoint. The distant terrain contains immense volcanic craters, jagged black rock formations, deep fissures, winding lava rivers, glowing magma pools, hardened lava fields and scattered volcanic vents. Large volcanoes, steep rocky ridges, towering basalt formations and erupting vents remain mainly near the outer edges of the center panel. Keep the middle of the center panel as a broad, open and unobstructed flight corridor. Glowing lava and magma illuminate the surrounding rocks from below. Subtle volcanic smoke, drifting ash, heat haze, layered darkness, diminishing scale and slight distance blur create immense environmental depth. All volcanic details remain far below the jet. The jet casts no contact shadow and never touches the volcanic ground, lava fields, craters, rocks, magma pools or volcanic vents. No other aircraft, vehicles, characters, enemies or overlays. Place the single player jet at the exact horizontal center near the bottom, around 82% of the center panel’s height from the top. Preserve a large amount of visible volcanic scenery above and around it. Keep the jet clearly visible at 8% to 10% of the center-panel height. The game has not started. No firing, missiles, bullets, lasers, visible exhaust, engine trails, explosions, enemies or collectible items. The volcanic background extends continuously from top to bottom and divider to divider. No inner border, decorative frame, cockpit frame, surrounding machinery or blank margins. RIGHT PANEL: exactly one human anime character, 「The character is Marisa Kirisame.」 Small upper-body portrait fully contained inside the narrow panel. Show the entire head, hair, shoulders, arms and upper torso with comfortable margins. Nothing crosses the divider. Different character-specific background. Both side characters remain entirely inside their panels and never overlap the center panel. Balanced triptych composition, polished 1990s Japanese arcade anime aesthetic.
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Оригінальний промпт
nanamu_shooter_triptych_style, masterpiece, best quality, colorful retro anime arcade illustration, wide 16:9 composition, IMPORTANT LAYOUT: exactly three vertical panels: left 20%, center 60%, right 20%. Place straight dividers at 20% and 80%. The center gameplay panel is three times wider than each narrow side panel and clearly dominates the composition. Never use equal-width panels. LEFT PANEL: exactly one human anime character, 「The character is Cirno.」 Small upper-body portrait fully contained inside the narrow panel. Show her entire head, hair, shoulders, arms and upper torso with comfortable margins. Nothing crosses the divider. Character-specific background. CENTER PANEL: a very wide, unobstructed vertical-scrolling shooter playfield containing exactly one small but clearly visible player-jet sprite and the volcanic background. The environment remains the main visual area, while the jet is a compact gameplay object. PLAYER-JET SCALE: the jet has a moderate-small arcade-game size, approximately one-tenth of the center-panel height. Its total height must remain between 8% and 10% of the center panel height. It is clearly recognizable but does not dominate the playfield. Leave abundant visible background above and around it. Keep this balanced size: neither large nor extremely tiny. CRITICAL ORIENTATION: exactly one top-down arrowhead-shaped futuristic jet. Its pointed nose is at the upper end and points only toward the top edge. Its narrow tail and rear engine ports are at the lower end and point only toward the bottom edge. The cockpit is behind the upper pointed nose. The silhouette forms a clear upward-pointing arrow. No propeller. Never reverse the nose and tail. The player jet flies high above an enormous volcanic region. The volcanic landscape is extraordinarily vast, rugged and deep, providing a large open aerial space for vertical flight. The jet flies far above the distant volcanic ground, with clear vertical separation from the terrain. The ground looks remote and reduced in scale, never close enough for the jet to appear landed or moving directly across it. Show the volcanic region from a high top-down bird’s-eye viewpoint. The distant terrain contains immense volcanic craters, jagged black rock formations, deep fissures, winding lava rivers, glowing magma pools, hardened lava fields and scattered volcanic vents. Large volcanoes, steep rocky ridges, towering basalt formations and erupting vents remain mainly near the outer edges of the center panel. Keep the middle of the center panel as a broad, open and unobstructed flight corridor. Glowing lava and magma illuminate the surrounding rocks from below. Subtle volcanic smoke, drifting ash, heat haze, layered darkness, diminishing scale and slight distance blur create immense environmental depth. All volcanic details remain far below the jet. The jet casts no contact shadow and never touches the volcanic ground, lava fields, craters, rocks, magma pools or volcanic vents. No other aircraft, vehicles, characters, enemies or overlays. Place the single player jet at the exact horizontal center near the bottom, around 82% of the center panel’s height from the top. Preserve a large amount of visible volcanic scenery above and around it. Keep the jet clearly visible at 8% to 10% of the center-panel height. The game has not started. No firing, missiles, bullets, lasers, visible exhaust, engine trails, explosions, enemies or collectible items. The volcanic background extends continuously from top to bottom and divider to divider. No inner border, decorative frame, cockpit frame, surrounding machinery or blank margins. RIGHT PANEL: exactly one human anime character, 「The character is Marisa Kirisame.」 Small upper-body portrait fully contained inside the narrow panel. Show the entire head, hair, shoulders, arms and upper torso with comfortable margins. Nothing crosses the divider. Different character-specific background. Both side characters remain entirely inside their panels and never overlap the center panel. Balanced triptych composition, polished 1990s Japanese arcade anime aesthetic.
Режим
ultra
Розмір
1472 x 832
Негативні
oversized player jet, large player jet, close-up jet, foreground jet, jet filling gameplay area, microscopic jet, barely visible jet, extremely tiny aircraft, multiple aircraft, duplicate aircraft, propeller aircraft, propeller, vintage airplane, reversed orientation, backward-facing aircraft, downward-pointing aircraft, nose toward bottom edge, cockpit toward bottom, tail toward top edge, tail fins at top, rear engines at top, sideways aircraft, tilted aircraft, equal-width panels, narrow center panel, wide side panels, oversized side characters, character crossing divider, cropped head, cropped arms, multiple people in one side panel, center character, text, letters, numbers, logo, score, 1P, HUD, UI, icons, gauges, inner frame, weapon effects, bullets, missiles, lasers, explosions, enemies, items, landed aircraft, aircraft touching cave floor, contact shadow, blocked flight path, close-up ground, flat background, shallow depth
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