Показати параметри
- Режим
- flash
- Розмір
- 2048 x 1536
- Зерно
- 333
Використано Модель та LoRA
Creation Assistant
Agent
Mio.2
Minimal input, professional output
Схожі зображення
Показати більшеcopyright: league_of_legends, street_fighter_iii_(series)
1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, A fighting-game sprite rip sheet in the exact style of image1: authentic SFIII CPS3 ripped sprite sheet look — very small sprites, each only about one tenth of the image height, arranged in long horizontal rows of 8 to 16 frames, many rows stacked tightly with thin gaps, solid green chroma-key background, flat CPS3 shading with subtle two-tone cel shading, single-pixel dark outlines, crisp pixel rendering, zero gloss, zero painterly rendering, zero mobile-game polish. image1 defines ONLY this presentation style and layout; ignore its fighter entirely. image2 defines the character to draw instead: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, and Kiko her small white fox spirit with pink ears, drawn at the same tiny sprite scale as image1. Content, rows top to bottom: crouching normals labeled CR LP crouched jab, CR MP crouched punch, CR HP tail uppercut, CR LK low kick, CR MK crouched roundhouse, CR HK low tail slide; air normals labeled J LP J MP J HP J LK J MK J HK with diving tail strike and arcing air kick; THROW two frames grab and hurl, TAUNT playful wink and wave, WIN POSE tails fanned with Kiko hopping beside her. Tiny bold red text labels under rows, identical sprite scale everywhere.
AhrivsRyu
copyright: league_of_legends
1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, A MUGEN sprite rip sheet in the exact layout of image1: solid BLACK background, and every sprite sits inside its own bright magenta rectangle chroma-key cell, the magenta boxes packed edge to edge in long horizontal rows, many rows stacked, sprites small — each about one eighth of the canvas height — with cell height matching the sprite, 90s CPS2 SNK pixel shading, chunky two-tone shading, single-pixel dark outlines, crisp pixel rendering, zero gloss, zero painterly polish. image1 defines ONLY this presentation layout; ignore its fighter entirely. image2 defines the character to draw instead: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, and Kiko her small white fox spirit with pink ears, drawn at the same small scale inside the same magenta cells. Rows top to bottom: standing guard with a faint starlight glow on her arms, crouching guard, air guard; hit reactions one row — head snap, gut fold, heavy spinning stagger; DIZZY wobbling with little stars circling her head; a KO row knocked forward falling and ending face-down with the tail flopped over her back; a separate KO row knocked backward falling and ending face-up with limbs sprawled, completely different poses; bottom row Kiko small sprites idling, hopping and cheering. Identical sprite scale everywhere.
AhrivsRyu
copyright: league_of_legends, street_fighter_iii_(series)
1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, A fighting-game sprite rip sheet in the exact style of image1: authentic SFIII CPS3 ripped sprite sheet look — very small sprites, each only about one tenth of the image height, arranged in long horizontal rows of 8 to 16 frames, many rows stacked tightly with thin gaps, solid green chroma-key background, flat CPS3 shading with subtle two-tone cel shading, single-pixel dark outlines, crisp pixel rendering, zero gloss, zero painterly rendering, zero mobile-game polish. image1 defines ONLY this presentation style and layout; ignore its fighter entirely. image2 defines the character to draw instead: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, drawn at the same tiny sprite scale as image1. Content, rows top to bottom: idle stance two breathing frames, walk forward 6 frames, walk backward 6 frames, dash forward 3 frames, backdash 2 frames, crouch idle, jump rise apex fall and landing, then standing normals labeled LP quick jab, MP straight punch, HP heavy lunging punch with the tail coiled, LK snap kick, MK roundhouse, HK high arcing kick. Tiny bold red text labels under rows, identical sprite scale everywhere.
AhrivsRyu
copyright: league_of_legends
1girl, solo, Ahri, star guardian (league of legends), medium breasts, blue eyes, red lips, beautiful Korean face, clean face, fair smooth skin, soft features, long blonde hair, hair ornament, circlet, fox ears, blue choker, detached white sleeves, gold trim sleeves, bow gem, white dress, pleated red skirt, white layered underskirt, ((ornamented white thighhighs)), ((gold v-trim thighhighs)), multiple fox tails, pink gradient tails, golden high heels, ankle ornament, small spirit fox, A MUGEN sprite rip sheet in the exact layout of image1: solid BLACK background, and every sprite sits inside its own bright magenta rectangle chroma-key cell, the magenta boxes packed edge to edge in long horizontal rows, many rows stacked, sprites small — each about one eighth of the canvas height — with cell height matching the sprite, 90s CPS2 SNK pixel shading, chunky two-tone shading, single-pixel dark outlines, crisp pixel rendering, zero gloss, zero painterly polish. image1 defines ONLY this presentation layout; ignore its fighter entirely. image2 defines the character to draw instead: Star Guardian Ahri with long blonde hair and orange gradient tips, fox ears, gold star circlet, white and red battle dress with gold trim, white thigh-high stockings, gold heels, one huge fluffy cream-to-orange fox tail, drawn at the same small scale inside the same magenta cells. Rows top to bottom: idle stance two breathing frames, walk forward six frames, walk backward six frames, dash forward three frames, backdash two frames, crouch idle two frames, jump rise apex fall and landing, then standing normals one row of six — quick jab, straight punch, heavy lunging punch with tail coiled, snap kick, roundhouse, high arcing kick. Identical sprite scale everywhere.
AhrivsRyu
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