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AI art "リファレンス機能を検証してみよう29(tsubaki3テスト)" featuring #Girl, #Hayase Nagatoro and #Don't Toy with Me, Miss Nagatoro

リファレンス機能を検証してみよう29(tsubaki3テスト)

28の続きです。 リファレンス機能「なし」。キャラクターはプロンプトでおねがいします。 Testing the Reference Feature 29 (tsubaki3 test) Continuing from #28. Reference feature set to "None." Please specify the character in the prompt.

#Girl#Hayase Nagatoro#Don't Toy with Me, Miss Nagatoro
Published on 4 days ago
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七夢

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character: nagatoro_hayase, ----- character:,-----,hayase nagatoro,slim,long hair,small breasts,thick eyelashes,fang,brown eyes,----,hair between eyes,two white hairclips,clip on ear,----,blue blazer,white shirt,yellow sweater vest,pleated skirt,green backpack,-----,--- . masterpiece, best quality, exceptionally polished retro video game screenshot, authentic late-1990s original PlayStation-era Japanese RPG presentation, dramatic character cut-in scene, classic PS1 game visual direction, retro 32-bit video game screen, low-resolution console-game aesthetic, slightly pixelated edges, subtle color banding, restrained dithering, compressed texture appearance, nostalgic CRT-era game-screen feeling, [ABSOLUTE COMPOSITION PRIORITY] This image must clearly be a VIDEO GAME CHARACTER CUT-IN SCREEN, not a normal full-screen illustration. The entire image consists of two clearly separated visual layers: 1. a dark and subdued modern Japanese school classroom covering the entire canvas, 2. ONE huge dominant character cut-in panel overlaid directly on top of the classroom. The cut-in panel is overwhelmingly the main visual element. The cut-in occupies approximately 75–85% of the entire visible image. Only a limited portion of the classroom remains visible around the cut-in. The classroom is merely environmental context. The character cut-in must immediately dominate the viewer's attention. [BACKGROUND — SECONDARY ONLY] A modern Japanese school classroom covers the entire underlying screen. Rows of student desks and chairs, a blackboard or green chalkboard, classroom windows, teacher's desk, fluorescent ceiling lights, ordinary contemporary Japanese school interior. However, the classroom must remain visually weak and secondary: darkened, dim, desaturated, low contrast, slightly blurred, subdued, unobtrusive. The classroom must never compete visually with the cut-in. No students. No additional characters. No important background action. The background exists only to establish that the scene takes place inside a school classroom. [CUT-IN PANEL — ABSOLUTE MAIN SUBJECT] ONE enormous horizontal character cut-in panel is superimposed over the classroom. The panel must clearly appear to be a separate game-interface layer placed OVER the background. Large horizontal rectangular or stylized polygonal cut-in frame, clear panel boundaries, sharp readable frame edges, classic late-1990s Japanese console RPG cut-in presentation. The panel occupies most of the image. The classroom is visible only faintly around the panel. The cut-in visually overwrites and covers the classroom underneath it. [STRICT SIDE-VIEW CHARACTER — EXTREMELY IMPORTANT] Exactly ONE character appears. The character MUST be depicted from a STRICT SIDE PROFILE. PURE SIDE VIEW. TRUE PROFILE VIEW. EXACT 90-DEGREE SIDE VIEW. The camera is positioned directly beside the character. The viewer sees the character from one side only. The character's face is shown in a clear profile silhouette: one visible side of the face, profile forehead, profile nose, profile lips, profile chin. The character is NOT facing the viewer. NO frontal view. NO front-facing face. NO three-quarter view. NO 3/4 angle. NO semi-frontal pose. The head, neck, shoulders, upper torso and pointing action must all follow the same consistent side-facing orientation. The side-view silhouette must be immediately understandable. The character looks toward the SAME direction as the pointing finger. The eyes look directly along the direction of the extended arm. The face and the pointing gesture therefore form one clear horizontal directional flow. [UPPER BODY ONLY] Show ONLY the character's upper body inside the cut-in: head, hair, neck, shoulders, chest, upper torso, both arms, both hands. Do NOT show the lower body. Do NOT show legs. Do NOT show knees. Do NOT show feet. This is a dramatic upper-body cut-in close-up. However, do not zoom in so far that the hands, pointing finger or textbook become cropped. [POINTING ACTION — SIDE VIEW] The character extends ONE arm STRAIGHT FORWARD. Because the character is viewed from the side, the extended arm travels horizontally across the cut-in panel. The pointing arm must be clearly visible in side profile. The arm creates a clean continuous line: shoulder → upper arm → elbow → forearm → wrist → hand → index finger. The elbow is naturally straightened. The wrist follows the forearm naturally. The INDEX FINGER is extended
Hiển thị thông số
Prompt gốc
character:,-----,hayase nagatoro,slim,long hair,small breasts,thick eyelashes,fang,brown eyes,----,hair between eyes,two white hairclips,clip on ear,----,blue blazer,white shirt,yellow sweater vest,pleated skirt,green backpack,-----,--- . masterpiece, best quality, exceptionally polished retro video game screenshot, authentic late-1990s original PlayStation-era Japanese RPG presentation, dramatic character cut-in scene, classic PS1 game visual direction, retro 32-bit video game screen, low-resolution console-game aesthetic, slightly pixelated edges, subtle color banding, restrained dithering, compressed texture appearance, nostalgic CRT-era game-screen feeling, [ABSOLUTE COMPOSITION PRIORITY] This image must clearly be a VIDEO GAME CHARACTER CUT-IN SCREEN, not a normal full-screen illustration. The entire image consists of two clearly separated visual layers: 1. a dark and subdued modern Japanese school classroom covering the entire canvas, 2. ONE huge dominant character cut-in panel overlaid directly on top of the classroom. The cut-in panel is overwhelmingly the main visual element. The cut-in occupies approximately 75–85% of the entire visible image. Only a limited portion of the classroom remains visible around the cut-in. The classroom is merely environmental context. The character cut-in must immediately dominate the viewer's attention. [BACKGROUND — SECONDARY ONLY] A modern Japanese school classroom covers the entire underlying screen. Rows of student desks and chairs, a blackboard or green chalkboard, classroom windows, teacher's desk, fluorescent ceiling lights, ordinary contemporary Japanese school interior. However, the classroom must remain visually weak and secondary: darkened, dim, desaturated, low contrast, slightly blurred, subdued, unobtrusive. The classroom must never compete visually with the cut-in. No students. No additional characters. No important background action. The background exists only to establish that the scene takes place inside a school classroom. [CUT-IN PANEL — ABSOLUTE MAIN SUBJECT] ONE enormous horizontal character cut-in panel is superimposed over the classroom. The panel must clearly appear to be a separate game-interface layer placed OVER the background. Large horizontal rectangular or stylized polygonal cut-in frame, clear panel boundaries, sharp readable frame edges, classic late-1990s Japanese console RPG cut-in presentation. The panel occupies most of the image. The classroom is visible only faintly around the panel. The cut-in visually overwrites and covers the classroom underneath it. [STRICT SIDE-VIEW CHARACTER — EXTREMELY IMPORTANT] Exactly ONE character appears. The character MUST be depicted from a STRICT SIDE PROFILE. PURE SIDE VIEW. TRUE PROFILE VIEW. EXACT 90-DEGREE SIDE VIEW. The camera is positioned directly beside the character. The viewer sees the character from one side only. The character's face is shown in a clear profile silhouette: one visible side of the face, profile forehead, profile nose, profile lips, profile chin. The character is NOT facing the viewer. NO frontal view. NO front-facing face. NO three-quarter view. NO 3/4 angle. NO semi-frontal pose. The head, neck, shoulders, upper torso and pointing action must all follow the same consistent side-facing orientation. The side-view silhouette must be immediately understandable. The character looks toward the SAME direction as the pointing finger. The eyes look directly along the direction of the extended arm. The face and the pointing gesture therefore form one clear horizontal directional flow. [UPPER BODY ONLY] Show ONLY the character's upper body inside the cut-in: head, hair, neck, shoulders, chest, upper torso, both arms, both hands. Do NOT show the lower body. Do NOT show legs. Do NOT show knees. Do NOT show feet. This is a dramatic upper-body cut-in close-up. However, do not zoom in so far that the hands, pointing finger or textbook become cropped. [POINTING ACTION — SIDE VIEW] The character extends ONE arm STRAIGHT FORWARD. Because the character is viewed from the side, the extended arm travels horizontally across the cut-in panel. The pointing arm must be clearly visible in side profile. The arm creates a clean continuous line: shoulder → upper arm → elbow → forearm → wrist → hand → index finger. The elbow is naturally straightened. The wrist follows the forearm naturally. The INDEX FINGER is extended perfectly straight in the same direction as the arm. The other fingers are naturally folded toward the palm. The thumb remains anatomically natural. Exactly five fingers. The pointing gesture must be immediately recognizable. The pointing arm must NOT extend toward the camera. NO extreme perspective foreshortening. The hand must NOT become disproportionately large. The arm and index finger should appear as a long, elegant horizontal directional silhouette. The character's gaze, nose direction, extended arm and index finger all point toward the SAME side of the image. [TEXTBOOK] The OTHER hand holds exactly ONE school textbook. The textbook is held naturally near the character's upper torso. Clearly recognizable rectangular school textbook, visible cover, realistic book thickness, natural grip. The textbook and the pointing arm must both remain clearly visible simultaneously. Do not hide the textbook behind the torso. Do not hide the pointing arm behind the textbook. [ABSOLUTE PANEL CONTAINMENT] EVERY part of the character must remain completely inside the cut-in panel. This requirement is absolute. The following must ALL remain inside the cut-in boundaries: entire head, entire visible hair, neck, shoulders, upper torso, entire pointing arm, elbow, forearm, wrist, hand, entire index finger, other arm, other hand, entire textbook. NOTHING belonging to the character may protrude beyond the panel. Nothing may overlap the cut-in border. Nothing may cross the panel boundary. The pointing fingertip must stop WELL BEFORE the panel edge. Leave a clearly visible EMPTY SAFE MARGIN between the fingertip and the cut-in border. Also leave safe margins around the head, hair, back, elbow and textbook. Scale the character appropriately so that the entire side-profile upper-body action fits comfortably inside the cut-in. Never sacrifice panel containment for character size. [CUT-IN COMPOSITION] Use the horizontal shape of the panel deliberately. Place the character toward one side of the panel, with the face looking horizontally across the panel. The straight pointing arm extends toward the opposite side. Composition flow: back of head → profile face → gaze direction → shoulder → straight arm → hand → extended index finger → empty safe space → panel border. This directional flow should be extremely clear. The profile face and the pointing hand must both remain readable at the same time. [GAME CUT-IN EFFECTS] Inside the cut-in only, use subtle horizontal speed lines, directional streaks, sharp geometric accents, restrained impact lines, classic Japanese RPG cut-in effects. The graphical effects follow the same horizontal direction as the pointing gesture. Effects must remain secondary to the character. Effects must also remain completely contained inside the cut-in. [VISUAL HIERARCHY] Strong visual separation between: DARK, FAINT CLASSROOM BACKGROUND and BRIGHT, SHARP, HIGH-CONTRAST CHARACTER CUT-IN. The character inside the cut-in is significantly brighter, sharper, more saturated, and higher contrast than the classroom. The background must never become the focal point. [ORIGINAL PLAYSTATION AESTHETIC] Authentic late-1990s original PlayStation Japanese game screenshot aesthetic. 32-bit console presentation, low-resolution rendered appearance, slightly jagged edges, pixel-stepped diagonal lines, limited texture resolution, subtle texture compression, restricted gradients, modest dithering, nostalgic CRT display sensibility. The final result should resemble a professionally produced dramatic cut-in from a Japanese PlayStation RPG or adventure game. NOT modern HD anime. NOT modern mobile-game graphics. NOT modern clean vector UI. NOT photorealistic contemporary graphics. [FINAL PRIORITY ORDER] 1. ONE huge dominant cut-in panel occupying most of the image. 2. STRICT 90-degree SIDE PROFILE character. 3. Character's entire upper-body action completely contained inside the panel. 4. Straight horizontal pointing arm. 5. Clearly extended index finger. 6. Character looking in exactly the same direction as the pointing finger. 7. One textbook clearly visible in the other hand. 8. Clear side-profile face. 9. Authentic original PlayStation-era game-screen aesthetic. 10. Dark, faint, secondary modern school classroom background. The final image must instantly read as: "a dramatic late-1990s PlayStation Japanese game cut-in in which a character, seen strictly from the side, sharply extends one arm and points straight ahead while holding a textbook in the other hand, with the entire action safely contained inside a huge cut-in panel over a darkened classroom."
Mode
ultra
Kích thước
2048 x 2048
Loại trừ
front view, frontal view, front-facing character, facing viewer, three-quarter view, 3/4 view, three-quarter face, semi-frontal view, diagonal face angle, oblique character view, looking at viewer, eye contact with camera, head turned toward camera, torso facing camera, front-facing shoulders, character outside cut-in, body outside panel, head outside panel, hair outside panel, arm outside panel, hand outside panel, finger outside panel, fingertip outside panel, textbook outside panel, crossing panel boundary, breaking frame, overlapping cut-in border, protruding from frame, character breaking out of panel, cropped arm, cropped hand, cropped finger, cropped textbook, cropped head, cropped hair, cut-off arm, cut-off hand, fingertip touching border, insufficient safe margin, character too large for panel, extreme close-up, bent pointing arm, raised pointing arm, downward pointing, pointing toward camera, extreme foreshortening, giant foreground hand, oversized hand, oversized finger, hand covering face, arm covering face, unclear pointing gesture, wrong pointing direction, character looking opposite direction, eyes looking at viewer, multiple pointing fingers, malformed hand, malformed fingers, extra fingers, missing fingers, fused fingers, duplicated fingers, six fingers, extra hand, extra arm, missing arm, disconnected hand, detached arm, broken wrist, twisted elbow, impossible anatomy, missing textbook, multiple textbooks, floating textbook, distorted textbook, deformed book, book fused with hand, textbook hidden behind body, full body, lower body, legs, knees, feet, distant character, tiny character, second character, multiple characters, background students, duplicate character, cloned person, normal full-screen illustration, no cut-in, tiny cut-in, small cut-in panel, multiple cut-in panels, split screen, comic page, manga panels, background-dominant composition, bright classroom, high-contrast classroom, detailed distracting classroom, modern HD anime screenshot, modern mobile game, modern glossy game UI, clean contemporary vector graphics, photorealism, 4K modern graphics, excessive bloom, excessive particles, excessive effects, cluttered interface, speech bubble, dialogue box, subtitles, random text, watermark, logo
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