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LoRA資料20 オープンワールドゲームスタイル(tsubaki3)

詳細はLoRA説明欄にて、ご確認ください。 事件は現場で起きるものです。 パソコンでご視聴の方は、画面を大きくして頂くと なにかが見えます。 もっと順番に、複数の音を出すようにお願いはしたのですが、無理でした。 他でも試したのですが、音関係は、まだまだ制約が多いです。 ホラー系なので戦士かも。 LoRA Resource 20: Open-World Game Style (tsubaki3) Please check the LoRA description section for details. The action happens right on the scene. If you are watching on a computer, try enlarging the screen—you might see something. I tried asking for the sounds to be played in a specific sequence, but it wasn't possible. I’ve tested this elsewhere, too, but there are still many limitations when it comes to audio. Since it's a horror theme, it might be a warrior.

#Fire Emblem#Dying Message#Girl#Anna
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Use the attached image as the first frame of one continuous 15-second 3D RPG gameplay video. Preserve the same 18-year-old female character, outfit, wooden storeroom, shelves, golden lamp on the right shelf, rifle leaning nearby, map on the back wall, and original game interface. Keep the camera in the same room throughout; no cuts or change of location. 0–4s seconds: She walks slowly on the wooden floor, looking over the goods. She notices the single golden lamp on the right shelf and picks it up. There is no music. Hear only her wooden footsteps and quiet breathing. 4–6s seconds: The ceiling lamp flashes red, then goes out. The entire image becomes completely black, including the character, room, and game interface. Nothing is visible. seconds: Hold the completely black screen. Tell the unseen event through sound only, in this order: 6-7s several approaching footsteps on wood, 7-8s one high-pitched scream from the 18-year-old girl, 8-9s a glass bottle falling and breaking, 9-12s one rifle shot, and a person falling onto the wooden floor. Do not show the intruders, the shot, or the fall. No music. 12–15s seconds: The ceiling lamp slowly flashes red and gradually lights the SAME room again. The original character lies face down on the floor, unconscious but breathing, with one arm stretched forward. There is no blood or visible injury. Near the index finger of her outstretched hand, the single letter “Y” is written clearly in red paint on the floor. Her finger does not cover the letter. The rifle lies beside her. The shelves are disturbed, goods are scattered, one glass bottle is broken on the floor, and the map on the back wall is torn. The golden lamp is missing from its original place and is nowhere in view. No other people are visible. Keep the game interface in its original positions when the room becomes visible again. Audio after the light returns: only the quiet ambience of the storeroom and her faint breathing. No dialogue, narration, subtitles, additional letters, or music. End at exactly 15 seconds.
Show Parameters
Model
Tsubaki Video
Mode
professional
Duration
15
Professional Animation

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