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fnf style, expressive cartoon style, exaggerated proportions, dynamic pose, flat cel shading,bold 2D video game art, sharp shapes, saturated palette,thick black lineart, bold outlines, thick outer contour, sharp tapered line endings, A young character with messy, fluffy, chin-length blonde hair with lime green streaks and a small ahoge. Two thin dark green antennae curve up from the head, each ending in a glowing lime green oval bulb. Pale skin, large deep blue eyes with heavy half-lidded lids, green eyeshadow and winged eyeliner, light freckles across the nose, faint green blush marks on the cheeks, a small yellow oval mark on the forehead, tiny mouth.
Wears an oversized lime green zip-up jacket slipped off both shoulders, with huge baggy sleeves that cover the hands, a darker green stripe down each sleeve, and bright green ribbed cuffs and collar. Underneath: a black cropped tank top with a yellow-green star on the chest and a bright green necktie with a black clip. A green studded belt with a large star buckle. Baggy grey camo cargo pants gathered into black ribbed ankle cuffs. Yellow-green clog shoes with holes.
A long, thin green tail ending in a large feathery lime-to-pale-yellow tuft, Dynamic action pose, framed from the waist up for a profile picture. Body twisted three-quarters toward the viewer, leaning forward mid-lunge. Dual-wielding two pistols: one arm extended straight toward the camera with the barrel foreshortened in the foreground, the other arm bent with the gun raised beside the head, pointing up. Oversized sleeves pushed back just enough to show the hands gripping the guns, sleeve fabric whipping with the motion. Jacket flaring open, necktie flying to one side, hair and antennae swept back, glowing antenna bulbs leaving faint light trails. Tail arcing behind in an S-curve, tuft fanned out.
Expression: head tilted slightly down, eyes still half-lidded but sharp and locked on the viewer, one eyebrow raised, small cocky smirk,fnf artstyle, thick outlines, cartoony, 4 fingers,Cartoon style, small proportions, thick lines, cel shading, fnf (style)
Nov 12, 2026 4:01 AM