AI art "Microsoft Kronii"
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Microsoft Kronii

#臉紅#坐姿#上半身#短髮#蝴蝶結#單人#替換服裝#黑髮#藍髮#電腦#Microsoft Windows#毛衣#電腦鍵盤#進氣口髮型#碧眼#長袖#摀嘴#看鏡頭#女孩#室內#紙#藍屏死機#書桌#虛擬YouTuber#Hololive Production#Hololive English#小畫家#視窗#歐羅·克羅尼
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ouro kronii\(hololive\), 1girl, frutiger aero, backrooms, windows, operating system, computers, pastel colors, cutecore webcore style, cute windows icons, aesthetic, windows 98, microsoft windows, microsoft paint (software), windows 95, windows classic, computing, desktop (computing), cursor, taskbar, error_message, cute clutter aesthetic, errorcore, windows error, glitches, pixels, errors, lines of code
顯示參數
原始提示詞
ouro kronii, 1girl, frutigear aero, backrooms, windows, operatingsystem, computers, frutiger aero, pastel colors,Cutecore Webcore Style, Cute Windows Icons, Aesthetic, windows 98, microsoft windows, microsoft paint (software), windows 95, windows classic, (computing), desktop (computing), cursor, taskbar, error_message, cute clutter aesthetic,errorcore, windows error, glitches, pixels, errors, lines of code
品質標籤
﹝提示詞﹞, nhl-001, sketchy, cutest, pastel, beautiful anime aesthetic, very aesthetic, high definition, amazing quality, masterpiece, best quality, very aesthetic, highres, absurdres, sensitive
尺寸
1280 x 960
取樣步數
20
取樣方式
Euler a
CFG Scale
6
反向提示詞
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands
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使用的模型和 LoRA

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哈
character: aris_(blue_archive).An anime girl is crawling out of a computer screen. Composition focus: only her upper body emerges, while everything below the waist remains entirely inside the screen; her legs, feet, or knees must not protrude, nor should she be sitting on the desk. Instead of reaching toward the camera, her hands naturally brace against the screen bezel and the desk surface to support her weight: one hand grips the bezel, while the other—arm naturally bent—rests on the desk beside the keyboard, providing leverage to push her upper body out. Her body is in a transitional state of emerging; the lower body is obscured by the screen surface, revealing only her head, shoulders, chest, and arms. At the point of emergence, the screen surface ripples like liquid and displays ice-crystal-like cracks, visually conveying the dynamic action of her crawling out. Her body is angled toward the side-front rather than facing the camera directly. Palms are not directed at the lens to avoid extreme forced perspective, maintaining natural, anatomically correct proportions. The image shows the full computer screen, with the keyboard and mouse in the foreground; the camera is positioned in front of the desk at a slight low angle. Upper body outside the screen, lower body inside. Features a strong sense of depth of field, three-dimensional spatial presence, and cinematic composition. High-quality Japanese anime illustration, dynamic perspective, natural anatomy, cinematic lighting, highly detailed computer equipment, strong sense of depth, and screen-portal effects.
哈藍德
AI artwork
Avatar image of Hinata Clapper
An adult woman around 28 years old sits exhausted in a comfortable gaming chair in a modest bedroom at 2:15 AM, still playing a video game after staying awake far too long. She wears an oversized faded gray hoodie, loose black sweatpants, and simple socks. Her long dark hair is slightly messy and loosely tied back, with several strands falling naturally around her tired face. She leans forward toward the monitor, one hand on the mouse and the other resting on the keyboard. Her expression shows genuine fatigue mixed with stubborn determination. Her eyelids are slightly heavy, there are subtle signs of tiredness around her eyes, and her mouth is relaxed as she concentrates on the game. She looks completely absorbed in the monitor, occasionally blinking slowly, with a posture that suggests she has been sitting there for hours. Avoid exaggerated cartoon fatigue; the exhaustion should feel natural and understated. The room is dim and lived-in, with a large gaming monitor illuminating her face, a mechanical keyboard, mouse, headphones resting around her neck, a half-empty glass of water, a few snack wrappers, and a phone lying face-down on the desk. A bed with an unmade blanket is visible behind her, along with shelves containing books, controllers, and miscellaneous objects. The monitor displays an indistinct fictional video game interface without any recognizable copyrighted game. Photograph the scene with a professional full-frame camera using a 35mm lens at f/1.8, positioned approximately 2.5 meters away at desk height and slightly behind her right shoulder. Capture her from the waist upward while keeping the monitor, keyboard, and messy bedroom environment visible. Her face should remain sharp while the background gradually falls into natural shallow depth of field, creating the feeling of an intimate late-night candid photograph. The primary illumination should come from the cool glow of the gaming monitor, combined with a very weak warm desk lamp behind her that creates subtle separation from the background. Preserve realistic skin tones despite the mixed lighting, with soft shadows beneath her eyes and natural highlights in her hair. Make the final image ultra-photorealistic, with realistic skin texture, natural facial asymmetry, individual hair strands, accurate hands interacting with the keyboard and mouse, believable fabric wrinkles, realistic monitor reflections, physically plausible low-light exposure, subtle digital noise, restrained cinematic grading, and the appearance of a genuine candid photograph taken during a late-night gaming session.
Hinata Clapper

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