character: samus_aran, copyright: metroid, metroid_dread
vibrant 3d anime, 3d cgi render, 3d game model, blender style, detailed shading, rim lighting, glossy surfaces, glossy skin, subsurface scattering, Metroid Dread Game Over scene, ruined spaceship interior background with broken metallic walls, scattered debris, damaged machinery and sparking wires, dramatic storytelling atmosphere, power suit violently exploding and shattering into metal fragments floating immediately around her body, large sharp metal fragments drifting very close to her skin, only centimeters away, framing her body, body covered in glistening sweat, sweat-soaked bodysuit clinging tightly to her skin like a second skin, wet sheen over every curve, visible, dramatic backbend pose seen from behind at a slight side angle, camera positioned low behind her angled upward, shifted to a three-quarter rear side view, face mostly turned away and not visible, only the back of her head and floating hair visible, spine curved deeply backward, the long graceful S-curve of her arched back filling the frame, shoulder blades tensed, arms splayed wide open, legs spread slightly, hips relaxed and level with the pose, natural butt position without pushing it out, emphasis on the deep arch of her spine and the curve of her back muscles through the skin-tight suit, trembling with pain, floating helplessly in zero gravity weightlessness, hair floating freely, extremely dramatic high-contrast cinematic lighting, intense emergency red lights blazing in the background, fiery explosion glow behind her, strong backlighting and rim light burning along her silhouette, harsh light and shadow contrast, debris floating all around, intense emotional impact, defeated yet sensual atmosphere, high detail,vibrant 3d anime ,3d cgi render,3d game model, blender style,detailed shading, rim lighting, glossy surfaces, glossy skin, subsurface scattering
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