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Prodigal Sun

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Solo, tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, Oathbinder Genie. Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otiluke’s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out., exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
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Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Oathbinder Genie Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otiluke’s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out.,exalted_1st_edition_rpg_art_style, black-and-white ink illustration, pen-and-ink lineart, solid black ink shadows, extremely detailed, minimal negative space, western comic-manga hybrid fantasy art,black and white style, some color highlights, masterpiece
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lowres, worst quality, low quality, NSFW, (nsfw:1.2),(nude:1.6),(nipple:1.2),naked
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Solo, tasked_genie, collar, cuffs, mystical, arabic inspiration, Oathbinder Genie. Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otiluke’s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out. ink illustration, extremely detailed, western comic-manga hybrid fantasy art, black and white style, some color highlights, masterpiece
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Oathbinder Genie Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otiluke’s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out.,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Oathbinder Genie Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otiluke’s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out.,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair
Prodigal Sun
AI artwork
Avatar image of Prodigal Sun
Solo, ,tasked_genie, pointed ears, colored skin, long fingernails, dark hair, collar, cuffs, turban, jewelry, wisps of smoke, mystical, arabic inspiration, ,Oathbinder Genie Appearing as tall humanoids with obsidian-like glossy black skin, glowing purple eyes, and a nimbus of white fire, Oathbinder genies are former efreet who have joined a mystical order devoted to ensuring the maintenance of solemn oaths sworn on behest of noble genies or anyone willing to summon them - mainly by punishing whoever breaks the oath first. These genies devote themselves to studying the law and mastering all aspects of contracts, oaths, vows, and matters of obligation, and they are always glad to debate fine points or split hairs with anyone similarly inclined, regardless of the topic. The only beings they refuse to get involved with are the marid, whom they consider inherently untrusting... Presumably, they're not very fond of deceiver genies, either. Oathbinder genies demand more for their services (treasure, respect, goods) when the conditions of the oaths they oversee are more strict or exacting. Oaths of fealty sworn for a lifetime are more demanding to enforce than promises of nonaggression made for the coming year. All oaths of the latter sort cost a minimum of 1,000 gp to establish, and may frequently be tens or hundreds of times more expensive. They are almost never seen unless summoned by a powerful wizard, well-respected sha'ir, or a noble genie, and even then, may never be seen again unless somebody breaks the terms of the oath that individual oathbinder was charged with overseeing. Should you be dumb enough to break this oath, then the oathbinder will show up in 1d3 rounds, ready to dish out whatever the established punishment is... which usually means they're ready to give your ass a whupping. You can potentially escape having to fight... if you can both cast a Dispel Magic (vs. 12th level spell) and then convince the genie that the oath is no longer binding. Otherwise, your only hope to avoid violence is if the oathbinder decides that the conditions no longer apply to the reality of the situation - for instance, if the oath applied only to members of a given tribe, and the person seeking release from the oath has become an outcast of that tribe. Oathbinder genies attack by launching streams of white fire up to eight feet from either hand and are completely immune to any attack, physical or magical, made by the person who broke the oath... They can still get their asses kicked by any buddies that said oathbreaker may have, however. If they kill an oathbreaker, they capture its soul and whisk it away to torment it for 1 month per victim's level as punishment before releasing them to the afterlife. An oathbinder can also use each of the following spell-like abilities, three times per day, as a 12th-level caster: command, evil eye, greater malison, hold person, Otiluke’s resilient sphere, unluck, and wall of force. Genies never break the word they give an oathbinder genie, although they may bend, twist, and wriggle or talk their way out.,detailed_style, clean_precise_lineart, smooth_soft_shading, gentle_gradients, highly_detailed, high_quality, detailed_eyes, detailed_hair
Prodigal Sun

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