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- Original Prompt
- Use @image1 as BOTH the character identity reference AND the strict visual style reference. Create a four-panel facial expression sheet by making minimal expression edits to the reference character. HIGHEST PRIORITY — PRESERVE THE ORIGINAL ART STYLE: Match the reference image's existing drawing style as closely as possible. Do not reinterpret, beautify, upgrade, simplify, or redraw the character in a different anime style. Preserve the original line thickness, line color, contour softness, and line-weight variation. Preserve the original eye rendering, eyelash shapes, iris detail, and highlight design. Preserve the original face proportions, cheek shapes, nose treatment, and mouth drawing style. Preserve the original shading method, shadow softness, contrast, color saturation, and surface texture. Keep the same level of detail as the reference. If any instruction conflicts with the reference's visual style, prioritize the reference. EDITING APPROACH: Treat this as duplicating one existing portrait four times and editing only the facial expressions. The four portraits should look like expression variations of the same original illustration. Keep all non-expression areas visually unchanged. Do not create four independently redesigned portraits. CHARACTER IDENTITY: Preserve the reference character's recognizable face and head shape. Keep the same hairstyle, bangs, hair volume, hair color, and ponytail placement. Keep the same eye color and underlying eye design. Preserve the exact visible outfit design, cat-ear headpiece, bows, jewels, lace, and accessories. Do not add, remove, resize, or rearrange ornaments. Use the reference's actual proportions rather than imposing new body proportions. LAYOUT: One clean two-by-two grid containing exactly four portraits. Use the same head-and-shoulders crop in every panel. Match the reference head angle and viewing direction across all four panels. Do not force a different camera angle from the reference. Identical head size, face position, shoulder height, and framing. Both cat-ear tips and ponytail bases visible if present in the reference. Equal panel sizes with comfortable margins. No decorative borders or inset portraits. TOP LEFT — RESTING: Preserve the reference eye shapes. Both eyes naturally open. Relaxed eyebrows. Mouth gently closed in a small welcoming smile. Keep blush subtle and consistent with the reference. TOP RIGHT — SPEAKING: Keep the eyes, eyebrows, cheeks, and head position the same as the resting portrait. Change only the mouth into a small naturally open speaking shape. Render the mouth using the same linework and shading style as the reference. Minimal inner-mouth detail consistent with the original artwork. No shouting or exaggerated jaw movement. BOTTOM LEFT — HAPPY: Close the eyelids into gentle happy curves. Lift the eyebrows only slightly. Create a warm open-mouth smile using the reference's existing mouth style. Slightly lift the cheeks without changing the face outline. Keep the head, hair, and shoulders in the same position. BOTTOM RIGHT — SURPRISED: Open the eyelids slightly wider while preserving the underlying eye design. Raise the eyebrows gently. Create a small rounded open mouth. Cute mild surprise. Do not enlarge the irises, change the eye highlights, or reshape the face. STRICT CONSISTENCY: Hair silhouette, individual major hair locks, costume folds, accessory positions, and shoulder placement remain the same in every panel. Keep identical light direction and shading outside the edited facial areas. Only eyebrows, eyelids, and mouth shapes should change, with minimal cheek adjustment where needed. No head turns, head tilts, hand gestures, or new poses. No new decorative effects. BACKGROUND: Use the same plain muted warm-gray background in all four panels. Keep the background unobtrusive. Do not recolor or relight the character to match the background. Preserve the reference character's original lighting. RENDERING: Faithful visual continuity with @image1. Same illustration medium and finish as the reference. Same outline treatment, color palette, texture, and shading complexity. Preserve any stylization already present in the reference. Do not introduce a generic anime, cartoon, painterly, or 3D rendering style. RULES: Exactly four portraits of the same character. No text, panel labels, letters, symbols, speech bubbles, logos, or watermark. Avoid style drift, redesigned eyes, altered face proportions, different line thickness, new lighting, increased gloss, added gradients, changed hair details, missing accessories, inconsistent portrait scale, and independently redrawn character variations.
- Mode
- ultra
- Size
- 1824 x 1104
- Sampling Method
- Euler
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