Sign up free, get 10,000 credits

Starter credits added when you sign up.

Notice: About Recent Slower Generation Speeds and Limited Computing Resources — Dear PixAI Community, Thank you for your continued love and support for PixAI. Recently, generation speeds on PixAI have…

View details
AI art "敵キャラシリーズ スケルトンホース" featuring #Simple Background, #No humans, #Animal, #Skull, #White Background, #Horse, #Skeleton and #Bone
Generate for Free

敵キャラシリーズ スケルトンホース

色々な用途に使える敵キャラです。ご自由にお使いください。

#Simple Background#No humans#Animal#Skull#White Background#Horse#Skeleton#Bone
More to See

Comments

white background. full body image.enemy, A skeletal monster. It rides a horse made entirely of bone. The background is white, and no humans are depicted. Full body view.
Show Parameters
Original Prompt
A skeletal monster. It rides a horse made entirely of bone. The background is white, and no humans are depicted. Full body view.
Mode
flash
Size
1408 x 1408
Prompt Helper

Model & LoRA used

1 private models used

Similar Images

Show more
AI artwork
tg
solo, skeletal horse demon, horse skeleton, bone anatomy, black outlines, thick clean lineart, glowing magical effects, radiant aura, floating embers, from below, low angle, dutch angle, dynamic pose, rearing, front legs raised, looking down at viewer, open jaw, glowing eye sockets, ethereal light, dark background, high contrast, dramatic lighting, detailed bones, ribcage, vertebrae, skull, mane of pale ghost-fire, sharp teeth, sinew of shadow, dramatic foreshortening Seen from a low, tilted angle that pushes the creature's chest and skull high against the sky, one skeletal horse demon rears on its hind legs at the center of a dark, empty voidlike field; the skull is thrown up and back so the hollow eye sockets look down the lens, jaw hanging open in a silent shriek with teeth catching the light. The front legs claw at the air, hooves splayed, forelegs knotted with tendon and bone; the hind legs are planted wide on unseen ground, hocks flexed, weight shifted through the hips, pelvis tipped so the spine arches. The ribcage shows every curved rib, each one rimmed with a hard black contour, and between the bones a mane of pale ghost-fire streams backward and to the left, dragged by the upward motion. Around the rearing body, ribbons of luminous turquoise and violet magic coil in spirals, throwing sparks and a fine suspended dust that glows only where the light strikes it; a ring of pale gold light breaks behind the skull like a halo, and slower wisps of green flame trail off the spine. The magic is bright enough to rim every bone edge with white, so the silhouette stays crisp. Light comes from the magical aura itself, which is the only source: it blooms from beneath and behind the creature, so the undersides of the jaw, the belly of the ribcage and the inner forelegs are lit while the deep sockets, the throat and the far flank fall into pure black; the aura casts a long blue-violet glow down onto the empty ground below the hooves. Every figure and every bone is enclosed by a clear, deliberate black outline, and the lineweight thickens at the silhouette and thins across the interior bone detail. Palette: charcoal black and bone white, with turquoise, violet and ember gold only in the magic. The composition is vertical and sharply foreshortened, the skull near the top third, dark negative space left and right, no other creature in frame. Magnificent, ominous.
THE GOLC
AI artwork
pw
1girl, solo, undead skeleton warrior, skeleton, no skin, bare skull face, empty eye sockets, glowing faint red embers in eye sockets, dark eye sockets, sinister, grim dark fantasy, tall gaunt frame, exposed ribcage, exposed spine, exposed pelvis, bony hands, three-quarters view, from side, full body, standing, spine hunched forward, leaning forward, knees bent, bent knees, wide stance, weight on back foot, both hands gripping sword, two-handed sword, massive sword, oversized medieval steel sword, worn chipped blade, notched blade, rust pitting, dark leather-wrapped richelieu grip, tattered dark medieval fabric remnants around waist, ragged loincloth, frayed cloth strips, rusty iron greaves, dented greaves, no helmet, bare skull, bare feet, straining, strained posture, trembling arms, shoulders drawn up, jaw slightly open, teeth bared, looking down at blade, 2d game sprite, vector graphic, clean anime-style lineart, crisp cel shading, flat color fills, isolated character sprite, solid white background, seamless white background, white void, centered composition, full figure visible, sharp silhouette The view is a three-quarters angle from the figure's left-front, camera level with the ribcage so the full sprite reads from skull to toes without foreshortening the legs. The skeleton is alone on a completely seamless pure white field with no ground shadow, no platform and no gradient — the white runs edge to edge behind and around the figure. Its spine curves forward at the thoracic vertebrae so the skull juts ahead of the collarbones, chin dipped, the whole upper body hung over the hips; both knees are deeply bent and pushed apart in a wide, braced stance, the back heel pressed flat and the front foot rolled onto the ball, taking the load. The massive two-handed steel sword is held low and across the body: the right bony hand closes around the grip just under the crossguard, the left hand lower on the pommel, finger bones individually wrapped and visible, and the blade's point sags toward the ground on the far side so the sword's enormous weight visibly pulls the arms down and drags the shoulders forward — the wrists angle inward under the strain and the elbows are not locked. The heavy blade is worn smooth at the fuller and chewed along the edge with shallow notches, its steel a desaturated cold grey scored with rust pits. Ragged dark cloth wraps the pelvis and hangs in torn strips from the waist, swaying slightly forward with the lean; rusty iron greaves, dented and streaked orange-brown, sheath both shins from knee to ankle over bare bone feet. Empty dark sockets hold two small, faint red embers glowing deep inside them, casting no light on the bone around them; the skull's nasal hollow and bared teeth stay shadow-dark. The gaze of those embers is fixed downward along the sagging blade, and the flaring of the ribs betrays the effort. Cool desaturated palette of bone ivory, cold grey steel, near-black cloth and rust orange, hard clean cel shading with crisp vector lineart, flat fills and restrained highlights — no painterly texture anywhere. Heavy, malevolent stillness.
Pavel “Whisper” Karzhin
AI artwork
pw
1girl, solo, undead skeleton warrior, skeleton, no skin, bare skull face, empty eye sockets, glowing faint red embers in eye sockets, dark eye sockets, sinister, grim dark fantasy, tall gaunt frame, exposed ribcage, exposed spine, exposed pelvis, bony hands, three-quarters view, from side, full body, standing, spine hunched forward, leaning forward, knees bent, bent knees, wide stance, weight on back foot, both hands gripping sword, two-handed sword, massive sword, oversized medieval steel sword, worn chipped blade, notched blade, rust pitting, dark leather-wrapped richelieu grip, tattered dark medieval fabric remnants around waist, ragged loincloth, frayed cloth strips, rusty iron greaves, dented greaves, no helmet, bare skull, bare feet, straining, strained posture, trembling arms, shoulders drawn up, jaw slightly open, teeth bared, looking down at blade, 2d game sprite, vector graphic, clean anime-style lineart, crisp cel shading, flat color fills, isolated character sprite, solid white background, seamless white background, white void, centered composition, full figure visible, sharp silhouette The view is a three-quarters angle from the figure's left-front, camera level with the ribcage so the full sprite reads from skull to toes without foreshortening the legs. The skeleton is alone on a completely seamless pure white field with no ground shadow, no platform and no gradient — the white runs edge to edge behind and around the figure. Its spine curves forward at the thoracic vertebrae so the skull juts ahead of the collarbones, chin dipped, the whole upper body hung over the hips; both knees are deeply bent and pushed apart in a wide, braced stance, the back heel pressed flat and the front foot rolled onto the ball, taking the load. The massive two-handed steel sword is held low and across the body: the right bony hand closes around the grip just under the crossguard, the left hand lower on the pommel, finger bones individually wrapped and visible, and the blade's point sags toward the ground on the far side so the sword's enormous weight visibly pulls the arms down and drags the shoulders forward — the wrists angle inward under the strain and the elbows are not locked. The heavy blade is worn smooth at the fuller and chewed along the edge with shallow notches, its steel a desaturated cold grey scored with rust pits. Ragged dark cloth wraps the pelvis and hangs in torn strips from the waist, swaying slightly forward with the lean; rusty iron greaves, dented and streaked orange-brown, sheath both shins from knee to ankle over bare bone feet. Empty dark sockets hold two small, faint red embers glowing deep inside them, casting no light on the bone around them; the skull's nasal hollow and bared teeth stay shadow-dark. The gaze of those embers is fixed downward along the sagging blade, and the flaring of the ribs betrays the effort. Cool desaturated palette of bone ivory, cold grey steel, near-black cloth and rust orange, hard clean cel shading with crisp vector lineart, flat fills and restrained highlights — no painterly texture anywhere. Heavy, malevolent stillness.
Pavel “Whisper” Karzhin

Explore more

Recommended Creators

You might like

AI artwork
Avatar image of リオ
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
リオ