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AI artwork featuring #Dungeons & Dragons, #League of Legends, #Baldur's Gate and #Baldur's Gate 3
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Dungeons & Dragons, League of Legends

#Dungeons & Dragons#League of Legends#Baldur's Gate#Baldur's Gate 3
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character: minthara, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, minthara, white hair, short hair, single hair bun, hair ornament, red eyes, pointy ears, purple skin, standing, diagonal angle from above, from above, low angle to face, bodysuit, full-body armor, huge breasts, thick plump thighs, glossy lips, glossy shiny tongue, licking, tongue out, licking her own claw, fierce powerful gaze, mesugaki, impish grin, smug, half-closed eyes, glossy skin, sweat, excellent proportions, strong toned core, erotic body, glowing lewd tattoos all over body, glowing lust markings all over body, cyborg, cyborg conversion, mechanical arms, mechanical legs, five-fingered claw hands, glowing claws, reverse-jointed legs, oversized mechanical limbs, larger than body, no organic limbs, sinister palace interior, ominous atmosphere, seductive smile, heavy breathing, dark ambient glow, ultra detailed texture, ((Realistic style)), hyper-detailed, high resolution, The shot is framed from a steep diagonal above her left shoulder, tilted so the camera looks down across her body toward the floor, with her head thrown back and turned up toward the lens. She stands in a single column of dark polished palace floor — a vast ominous hall of black marble veined with dull crimson, ribbed obsidian columns rising into shadow on either side, iron braziers guttering green-black flame behind her, tall narrow windows letting in a cold grey-blue shaft of moonlight that falls diagonally across the hall and intersects the warm green-white glow rising from her own mechanical limbs. She wears a matte black bodysuit of thin high-tension material stretched tight over an excellent, erotic silhouette, its plates of dark full-body armor — segmented cuirass, shoulder pauldrons, hip guards — riding over the suit; huge breasts push the cuirass forward, a strong toned core shows through the narrow gap between breastplate and belt, and thick plump thighs are wrapped and clamped inside the enormous mechanical leg housings. Every limb is machine: her four limbs are wholly replaced, arms and legs built to a scale longer than her own height, raised and jointed so the finger claws of one arm hang at chest level. The legs are reverse-jointed — knee bending backward, the shin angling down to a three-toed clawed foot that grips the marble, the ankle piston hissing faintly. Five-fingered hands end in long curved talons, each claw a translucent edge lit from a seam inside the wrist so the light travels down the finger and out through the claw tip. She has lifted her right hand before her face and drawn her tongue — glossy, wet, catching the green glow — up the flat of one talon in a slow lick, the claw dragging a thin shine across her tongue; her mesugaki grin curls one lip corner high while her fierce red eyes stay locked on the viewer from beneath lowered lids, her lashes low, her chin tipped down. Glowing lewd tattoos and lust markings cover every visible stretch of her glossy purple skin — the arms' seams, the strip of abdomen, the throat and cheek — drawn in fine luminous lines that pulse brighter where the skin is slick. Her white hair is pinned in a single short bun with a hair ornament, a few loose strands stuck to her glossy temple, her pointed ears catching the green rimlight. Her whole body's weight rests on the left mechanical leg, the right foot's claws splayed for balance; the shadow of the giant prosthetic limbs is thrown long and hard across the black marble toward the lower-right of frame, and the green under-glow spills up her shins onto the underside of her thighs, leaving the top surfaces of her shoulders and cuirass cool moonlit grey. Palette: black, dull crimson and cold grey-blue, punctured by the acid green-white of the cybernetic seams and the glowing tattoos. Ultra-detailed texture on scratched armor plate, machined metal, marbled stone and slick skin. Sinister, seductive.
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Original Prompt
((Realistic style, copyright: Baldur's Gate 3.)). (Minthara (Baldur's Gate 3)が両手両腕両足両脚をサイバネティックな発光する5本指の鉤爪を持った身の丈以上ある超大型な義手義腕義足義脚を装着して鉤爪を舐め上げながら立っている。). ボディースーツ、全身鎧、コスチューム、爆乳、ムチムチの太い太腿、艶のある唇、艶めかしい舌、力強い目つき、メスガキの表情、艶のある肌、抜群のプロポーション、優れた体幹、全身に淫らな光るタトゥー、全身に光る淫紋、エロティックな身体、サイボーグ化、鋭い鉤爪を持った逆関節の義足義脚、生身の手足腕脚は無い、妖しい色気、淫靡な雰囲気。 [Minthara (Baldur's Gate 3)をフォーカス。 斜め上からの視点。]. [[[禍々しい宮殿の中, ultra detailed, ultra-detailed texture, 8K, high resolution, ultra quality, masterpiece, illustration, 完全な人体工学、完璧な人体工学、完全な構図、完璧な構図。]]].
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1104 x 1824
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u3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3 1girl, solo, shadowheart, white hair, long hair, braid, pointy ears, green eyes, bodysuit, full-body armor, super huge breasts, thick thighs, glossy lips, glossy skin, glowing tattoos, glowing body markings, cyborg, cybernetic arms, oversized prosthetic arms, five-fingered glowing claws, cybernetic legs, reverse-jointed legs, glowing clawed prosthetic feet, no organic limbs, mechanical hands, walking, mid-stride, mesugaki, smug, tongue out, strong intense eyes, looking down at viewer, from below, low angle, foreshortening, sinister palace interior, dark fantasy architecture, evil atmosphere, seductive smile, half-closed eyes, motion lines, high-fidelity, realistic, cinematic lighting, (masterpiece, ultra detailed, 8k, best quality), From a steep low angle, looking up, the woman strides forward mid-step through the dark, cavernous interior of a sinister palace. Her massive, reverse-jointed cybernetic legs, taller than her body, are caught in motion—one enormous, glowing clawed foot planted forward, the other lifting, propelling her. The sheer scale of the metal limbs emphasized by the perspective. Above them, her figure is clad in a sleek, dark bodysuit and gleaming full-body armor, the material stretched taut over an exaggerated, erotic physique with an enormous bust and thick, powerful thighs. Pale, glossy skin is visible through the armor's gaps, entirely covered in an intricate network of softly glowing, lewd sigils and luminous tattoos. Her arms end not in hands, but in colossal, glowing, five-fingered cybernetic claws, held slightly out from her sides with a menacing grace. The mechanical limbs have a sleek, dark metal finish, with glowing energy lines tracing the joints and knuckles. Her long white hair, braided and flowing, drifts behind her. Her face is tilted down towards the viewer, eyes sharp and intense, lips parted in a glossy, arrogant smirk, her tongue just visible. The glow from her tattoos and claws casts a subtle, eerie light on her features. The palace's immense, shadowed pillars and gothic arches recede into the dark background, the only light source coming from the faint, sickly illumination of her own body. Powerful, intimidating presence.
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AI artwork
u3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3 1girl, solo, shadowheart \(baldur's gate\), long white hair, multi-tied hair, braid, green eyes, pointy ears, hair ornament, bodysuit, full-body armor, pauldrons, shoulder armor, bare shoulders, huge breasts, thick thighs, wide hips, glossy skin, shiny lips, tongue out, strong fierce gaze, mesugaki, smug, half-closed eyes, seductive smile, glowing tattoos, glowing crest marks, full body tattoos, cyborg, cybernetic arms, cybernetic legs, mechanical arms, mechanical legs, oversized mechanical limbs, giant prosthetic limbs taller than body, five-fingered mechanical claws, sharp claws, glowing claws, digitigrade legs, reverse-jointed legs, walking, mid-stride, from above, diagonal angle, dutch angle, high angle, full body, ominous palace interior, dark fantasy architecture, gothic arches, black marble, standing on one leg, motion lines, dramatic lighting, ((realistic style)), ((photorealistic)), ultra detailed, ultra-detailed texture, 8k, high resolution, masterpiece, illustration The camera looks down on her from a diagonal high angle, a tilted bird's-eye that throws the black marble floor into deep converging perspective and shrinks her against the vaulted darkness. Her attention stays forward and down the corridor — green eyes cutting hard toward something just out of frame — and at the corner of one eye a flash of that fierce glance, chin tipped up, sneering smile cutting the corner of her mouth crooked, and her teeth part to let the tip of a glossy tongue show between her lips. Long white hair sweeps back in heavy glossy strands and sweet air. The full-body armor is an inky black bodysuit, the center panel stretched taut over heavy, full chest and cinched with a chain of dark metal fastenings, plated with segmented pauldrons at each shoulder and jagged belly plates that flare into a tang of exposed chromed seams, every plate catching highlights in a humid sheen. Between every plate and joint the skin shows as glossy as lacquered stone, and across her chest, belly and thighs, intricate lewd tattoo-scripts and crest-marks glow a hostile violet, inked into the skin across her shoulders and back, spiraling around her hips, catching the metallic storm-light. Her proportions are absurdly lush: huge chest, wide hips, thighs thick-set and round and near-bursting from the high-cut bodysuit hem with each stride. Her legs are entirely mechanical: each is more than the length of her spine, cast in dark alloy and banded with radiator fins, and they hinge backward at the knee before tapering to a sharp toe clawed with five-inch talons splayed into the marble. There are no organic limbs to be seen; every arm is skeletal and articulated, triple-jointed and long enough to trail when she walks, the fingers long spined claws glowing where the joints knit into the skinsuit at the shoulder and hip. Mid-stride her weight hangs on one forward mechanical leg, and the other, folding back at its reverse knee, lifts clear of the floor with the clawed toe pointing down; her torso maintains an iron poise, core locked, her head steady. Violet fire from the lower tattoos and inner joint lights casts a cold sheen upward across her chin, throat, and the undersides of her armored chest, and in the plate sheen of every armor segment; the only other light is the dull green glow of the far palace corridor and the floating motes of dust that flash in and out of the dark. An eerie seductive aura hangs over the stillness, an oppressive, ornate silence through which the wet gleam of her skin and the endless black marble read as almost decorative. She walks through it unbothered, all composure and teeth. sinister, overwhelming.
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AI artwork
u3
character: karlach, copyright: baldur's_gate, baldur's_gate_3 1girl, solo, karlach (baldurs_gate_3), red skin, pointed ears, two-tone hair, medium hair, red hair with black streaks, yellow eyes, slit pupils, demon horns, curved ridged black horns, full-body armor, black plated armor, chest harness, extremely large breasts, very thick plump thighs, glossy skin, glossy lips, lustrous tongue visible, powerful intense eyes, mesugaki smug brat expression, glowing lewd tattoos across whole body, glowing lust marks across whole body, cyborg, no organic arms, no organic legs, oversized cybernetic prosthetic arms, oversized cybernetic prosthetic legs, legs taller than her own height, arms taller than her own height, glowing five-fingered metal claw hands, sharp clawed digits, reverse-joint prosthetic legs, glowing joints, metallic segmented plating, walking, mid-stride, from below, slightly diagonal angle, dutch angle, low angle, full body, dark ominous palace interior, gothic arches, black marble, red torchlight, ominous atmosphere, seductive aura, smug, half-closed eyes, ((realistic style, baldur's gate 3 dark fantasy rendering)), hyper-detailed metallic textures, lifelike skin shader (($subsurface) $gloss), realistic lighting, volumetric depth, ultra-detailed texture, 8k, high resolution, masterpiece The camera sits low and slightly to one side, tilted a few degrees off level, so the whole towering cyborg frame is seen from below on a diagonal: her horned head and the red-lit ceiling vault above it, her armored torso foreshortened, and the immense prosthetic limbs dominating the lower half of the frame as they stride toward the lens. She is caught mid-step: one enormous reverse-jointed mechanical leg planted forward with its clawed metal foot biting the black marble, the other leg driving behind, hip cocked and her thick thighs and full armored chest shifting with the stride's weight; one oversized cybernetic arm swings forward across her body, its five glowing metal fingers half-curled in a loose claw, while the other sweeps back — both arms and both legs are entirely machined, segmented metal over a faint internal ember-glow, no flesh anywhere on them, the joints taller than she is. Her head is tipped down toward the viewer, chin lowered, one brow arched and one lip corner drawn up in a smug brat's half-smirk, the glossy lower lip catching a wet highlight and the tip of her lustrous tongue just showing between her teeth; her yellow slit-pupiled eyes stare straight down the diagonal at the lens with a hard, piercing, unimpressed challenge. Light comes from the braziers recessed in the palace's ribbed black columns behind her — hot red-orange uplight along the undersides of the hulking prosthetics, the horns, the jaw and the swell of her chest, leaving the upper walls in near-total darkness — and her glowing tattoos and lust marks bleed a magenta-violet luminance from beneath the armor plating, painting soft violet glints on the polished marble floor and on the inner surfaces of her own clawed hands. The metal surfaces hold hard specular streaks; the floor mirrors the red brazier light dully, its reflection darker and softer than the source, and each claw tip prints a small ring of violet glow where it nearly meets the stone. Palette: red skin, black armor and black marble, ember orange, magenta-violet glow, nothing else. High-fidelity realistic rendering, ominous and effortlessly dominant.
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AI artwork
u3
character: shadowheart_(baldur's_gate), copyright: baldur's_gate, baldur's_gate_3 1girl, solo, realistic, ((photorealistic lifelike texture)), shadowheart_(baldur's_gate), long_hair, white_hair, half_updo, braid, pointy_ears, green_eyes, walking, from below, dutch_angle_low_angle, full_body, cyborg, full_cybernetic_body, mechanical_arms, oversized_mechanical_arms, giant_robot_arms, five_fingered_claw_hands, glowing_claws, glowing_joints, reverse_joint_legs, mechanical_legs, oversized_mechanical_legs, sharp_claw_feet, no_human_limbs, bodysuit, full_armor, black_bodysuit, black_armor, huge_breasts, thick_thighs, wide_hips, toned_midriff, glowing_tattoos, glowing_crest_markings, full_body_tattoo, lustrous_skin, glossy_skin, glossy_lips, tongue_out, licking_lips, sharp_eyes, strong_gaze, mesugaki, smug, doyagao, smirk, seductive_smile, half-closed_eyes, dark_palace_interior, gothic_architecture, purple_glow, dramatic_lighting, intricate_details, high_resolution, ultra_detailed_texture, masterpiece, ultra-detailed, cinematic_composition, erotic_atmosphere, menacing The camera looks from slightly below and diagonally, tilted a little off axis so the perspective leans up her body; she is caught mid-stride, one huge reverse-jointed clawed prosthetic leg planted forward with its talons spread and gripping the polished palace floor, the other trailing behind with toe-claws barely lifted, her weight rolling onto the lead hip so the thick thigh presses against the armor plating. Both arms are entirely mechanical, dwarfing her: the near claw-arm is swung forward, five jointed glowing fingers half-curled and open, the far arm drawn back at her side so its shadow falls across the column behind her. Every limb is prosthetic — no bare flesh arm or leg shows; shoulders, hips and spine meet the harness sockets of the oversized rig through bolted armor sockets, and the bodysuit's black fabric stretches over the huge bust and toned core between the armor plates. Long white hair, half tied back with a loose braid, sweeps and lifts with the forward motion, its pale strands catching the tattoo-light from beneath. Her white head is tipped down toward the lens, sharp green eyes driving straight into the viewer under a lowered brow, the corner of her glossy lips pulled up in a smug bratty smirk, the tip of a wet gleaming tongue showing between her teeth. Glowing lewd tattoos and crest markings run in luminous violet-pink lines across her cheeks, throat, chest, midriff and the exposed skin at hips and thighs, each line bright where the surface faces the floor-light and dimming where it curves away. Behind and around her a sinister dark palace hall recedes: clustered columns of black marble veined with faint violet, ribbed vaults swallowed in shadow, a corridor floor polished to a mirror so her reflections and the claw-legs' steps repeat below her, a few dim braziers on sconces providing the only warm amber light against the cold violet emission of her tattoos and the sockets of her claws. The braziers' light strikes the left side of her figure and the undersides of the raised mechanical arm; beyond that pools, the hall's darkness is absolute. A faint halo of violet light rims the collar of her armor where the emission from the chest markings bleeds onto the metal. Palette locked to black, cold charcoal, violet-pink glow and sparse amber flame, with white hair as the one bright mass. High-fidelity rendering, lifelike skin sheen, photographic lighting and ultra-detailed metal, scarred armor and engraved claw textures. Bewitching, lewdly commanding.
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character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
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