AI art "Lan Yan" for keywords Lan Yan (Genshin Impact), good anatomy, five toes for foot, feet tickled, laughing, tied with ropes,flufftickles, tickling, tkl
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Lan Yan

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Lan Yan (Genshin Impact), good anatomy, five toes for foot, feet tickled, laughing, tied with ropes,flufftickles, tickling, tkl
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Größe
768 x 1280
Sampling-Schritte
28
Sampling-Methode
Euler a
CFG scale
5
Negativ
nsfw, worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands

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1girl, tickling feet, tickle, tickle feet, tickled by feather, foot focus, sitting on chair, 4toes, legs up, legs, anime coloring, animescreen cap, feet, laughing, official animation style, legs together, feet on the table, OKiriko, 1girl, green hair, brown eyes, fox mask, facial marks, barefoot, <lora:zzz3d_vpred:0.8>, (3d:0.8), flufftickles, ((Masterpiece)), ((High Quality)), 1girl, Straitjacket, Foot, Feet, Big Feet, Soles, Toes, Five toes in both foot, ((Five toes in the Left foot)), ((Five toes in the Right foot)), Wooden Stocks, Toes Tied to the stocks, firefly (honkai: star rail), 1girl, solo, jacket, white dress, long sleeves, white flower, headband
桃离大号
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u8
character: yae_miko, hoshimi_miyabi 【Strict single static image requirement】 Generate only one static image, capturing the single moment of "short-term involuntary muscle twitching after the execution has ended." 【Character State】 Yae Miko is dead and has completely lost consciousness; there is no active struggling, survival instinct, or resistance. The body exhibits very small, brief, and irregular involuntary muscle reactions. Fingers are slightly curled, with subtle tremors in the calves and feet, and slight momentary twitching in one arm, shoulder, and body muscles. The movements are scattered, irregular, and very small in amplitude. The face also shows subtle involuntary reactions: eyelids twitching slightly, and extremely slight, brief contractions of the corners of the mouth, jaw, and facial muscles. The eyes have lost active focus, do not track the camera, and do not express conscious awareness. Do not re-express panic, pain, or active emotions. 【Camera Position and Perspective】 The camera is located directly in front of the character, using the front-facing orientation from the character's chest to the head as the baseline. Use a nearly horizontal eye-level shot, with the lens height roughly level with the character's upper body. The camera is rotated slightly counter-clockwise by approximately 7° relative to the front-facing orientation on the horizontal plane, creating a very slight diagonal front view. Keep the character's overall silhouette and body proportions natural; do not use wide-angle exaggerated perspective, low camera angles, high camera angles, top-down shots, or bottom-up shots, and do not allow the legs or head to be abnormally enlarged due to perspective. The character remains fully in the main subject position, and the spatial relationship between the execution platform structure and the character is clearly visible. 【Neck Rope Details】 The noose around the neck must be clearly visible and is an essential structure in the image that cannot be omitted. The rope hangs down from the execution platform above, connecting to the character's neck in the correct spatial direction. The noose needs to have a clear circular structure, rope thickness, braided/fiber texture, and a clear positional relationship with the contact point on the neck. The rope must not disappear, must not be completely covered by hair, must not become a thin thread, and no extra ropes should appear. The connection between the noose and the character's neck must comply with the original design of the current scene while avoiding exaggerated deformation. 【Image Consistency】 Maintain consistency in Hoshimi Miyabi's original character appearance, face, hairstyle, hair accessories, clothing, body proportions, execution platform structure, rope structure, background, and overall art style. Do not redesign clothing, change the character's look, or add other characters or irrelevant objects. 【Static Image Restrictions】 Must be a single static image, depicting only the same moment. Do not generate sequential actions, motion blur, multiple characters, storyboards, comic panels, or before-and-after state comparisons. Twitching is expressed only through very subtle body and facial muscle states in this current frame. Generate facial detail views and chest detail views in the upper left and right corners. Generate genital detail views and leg detail views in the lower left and right corners.
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