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AI art "Bardok vs the Demoness" featuring #Original, #Kniestiefel, #Armreif, #Lendenschurz, #Bikini-Rüstung, #Kampf, #Dunkelelf, #Lava and #Fantasy
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Bardok vs the Demoness

no, not Bardok the Sayan, my player character in Skyrim. A dark elf named Bardok. This lora for Bardok has given me some trouble in working with but it looks to hold some promise.

#Original#Kniestiefel#Armreif#Lendenschurz#Bikini-Rüstung#Kampf#Dunkelelf#Lava#Fantasy
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1male, dark elf, ashen skin, elf ears, red pupils, deep eyes, dark gaze, 1female, succubus, demonic armor, skimpy outfit, seductive, revealing clothes, magic aura, glowing tattoos, sfw, source game, in style of skyrim, highly detailed 3D shading, smooth textures, gradient shading, high contrast, bandit armor, sword and staff, warlock staff, warmage, pirate bandanna, dynamic pose, action pose, battle pose, character fighting a succubus, demonic girl, on plains of oblivion, demon realm, red&black sky, barren wasteland, wide plain, rocky cliffs, lava river, over shoulder view, view from side, third person perspective, battle scene, dark, nighttime, player character, original character, skyrim, dark elf, grey skin, face paint, elf ears, night, oblivion, anime hands, hands, score 9, score 8 up, score 7 up, score 6 up
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Ursprünglicher Prompt
(1male, dark_elf, ashen_skin, elf_ears, red_pupils, deep_eyes, dark_gaze,), (1female, succubus, demonic_armor, skimpy_outfit, seductive, revealing_clothes, magic_aura, glowing_tattoos,), (((sfw))), ((source_game)), (in style of skyrim), highly detailed 3D shading, smooth_textures, gradient_shading, high_contrast, bandit_armor, sword_and_staff, warlock_staff, warmage, pirate_bandanna, dynamic_pose, action_pose, battle_pose, character fighting a succubus, demonic_girl, on plains of oblivion, demon_realm, red&black_sky, barren_wasteland, wide_plain, rocky_cliffs, lava_river, over_shoulder_view, view from side, third_person_perspective, battle_scene, dark, nighttime, player_character, original_character, skyrim, dark_elf, grey_skin, face_paint, elf_ears, night, oblivion, anime_hands, hands, score_9,score_8_up,score_7_up,score_6_up, <lora:Worldly_XL:1>
Größe
1344 x 896
Sampling-Schritte
28
Sampling-Methode
DDIM
CFG Scale
7.2
Negativ
nsfw, overfit style, helmet, (overfit_style2.0), multiple_views, splitscreen, picture_in_picture, multiple_pannels, split_view, toony, spiro(style), nintendo(style), pixar(style), disney(style), worst quality, bad quality, low quality, lowres, anatomical nonsense, artistic error, bad anatomy, interlocked fingers, extra fingers, text, artist name, signature, bad feet, extra toes, ugly, poorly drawn, censor, blurry, watermark, simple background, transparent background, old, oldest, glitch, deformed, mutated, disfigured, long body, bad hands, missing fingers, extra digit, fewer digits, cropped, very displeasing, sketch, jpeg artifacts, username, censored, bar_censor, mosaic_censor, conjoined, bad ai-generated, nsfw, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands
Gesichtskorrektur
Hohe Auflösung

Verwendetes Modell und LoRA

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AI artwork
cc
battlefield close-up, 1girl, solo, female elf, long pointed ears, wheat-colored skin, tan skin, dark hair, muscular, toned arms, sexy revealing armor, metal breastplate, small breastplate, pauldrons, bare midriff, bare shoulders, bare thighs, armored skirt, long sword, holding sword, two-handed grip, mid-swing, clashing blades, sparks, fighting, battle, gritted teeth, fierce expression, furrowed brow, looking at another, motion blur, flying hair, dust, smoke, embers, shallow depth of field, from below, dutch angle, close-up, Shot from below at a slight dutch tilt, so the frame is filled by one wheat-skinned elven swordswoman caught in the instant her long steel sword slams into an enemy blade — the enemy is a dark armored mass at the left edge of the frame, pushed half out of focus, only their crossed weapon, one gauntleted forearm and part of a horned helm visible, so the count stays one clear subject. Her long pointed ears sweep back flat against her skull from the effort, tips reddened by firelight. Her face is close to the lens: jaw clenched, teeth bared, one brow pulled down hard, eyes narrowed and fixed on the point where the two blades meet, a fine spray of grit stuck to her cheek. Both hands are wrapped around the leather-bound grip of the long sword, knuckles blanched, wrists corded, her whole weight driven forward through her right hip, back leg braced behind her out of frame; the shoulders roll into the blow and the small metal breastplate rides up with the twist, its straps cutting across her ribs, one pauldron's edge catching the light while the other sits in shadow. Bare shoulders, bare midriff and bare thighs are streaked with dust and a thin line of sweat; her dark hair whips across her face and out toward the right edge, strands stretched into motion blur. At the contact point a burst of orange-white sparks flies out in a hard fan, and the sparks are the only thing sharper than her face. The whole background is a churned battlefield reduced to shapes: a heavy amber smoke bank rolling low behind her, silhouetted spear shafts and one distant banner leaning at wrong angles, embers drifting upward, all blurred into a shallow depth of field. Light comes from a single low fire source beyond the left shoulder — it rims her ear, her cheekbone, the top edge of the breastplate and the flat of the blade in hot orange, while the right side of her face and the underside of her chin fall into deep brown shadow; the enemy's shadowed side is nearly black. Palette limited to scorched earth browns, dusty amber, hot orange sparks, cold gunmetal steel and the warm wheat tone of her skin. Smoke visibly curls away from the blade's shockwave instead of toward it. Gritty and ferocious.
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AI artwork
s
1girl, solo, adult woman, tiefling, red skin, long hair, black hair, low ponytail, swept bangs, horns, horns sweeping backward, pointed ears, red eyes, glowing eyes, intense red eyes, wild eyes, eyeliner, sweet smile, closed mouth, medium breasts, low-cut neckline, cleavage, medieval mage attire, robe, cape, choker, blue gemstone, jewelry, holding staff, combat stance, magical aura, glowing aura, looking at viewer, from below, cowboy shot, dutch angle, dynamic pose, dark background The camera sits low and tilted, looking up at her: a dutch angle, cowboy shot from below, so her horns cut across the dark and her cape streams out behind her shoulders. She is caught mid-step in a combat stance, weight dropped onto her back right leg, left foot slid forward and planted wide, right hip loaded, torso twisted a quarter turn toward the viewer while her head snaps back to face the lens. Both hands grip a tall wooden staff held diagonally across her body -- the lower hand clamped mid-shaft at chest height, the upper hand near the top where a pale crystal head is bound in iron; the butt of the staff bites into the ground behind her forward foot. Her red-skinned arms are taut, forearms flexed, and her long black hair pulls free of the low ponytail in a few strands across her cheek; the ponytail itself whips sideways behind her shoulder, and the cape bellies outward away from her back as the aura pushes at it. Her swept bangs lie back from her brow, exposing the full backward sweep of her horns, ridged and dark against the glow. Her eyes are wide and wild, sclera bright, infernal red irises burning with a hot pinpoint highlight, black eyeliner sharp at the corners; her lips curve in a small closed sweet smile that sits oddly, deliberately, against the ferocity of her stare, and her gaze lands straight on the viewer. A low-cut neckline opens the dark mage robe over her chest, its edges trimmed in worn gold thread; a plain dark choker sits at her throat with a single faceted blue stone at the center, and thin jewelry -- a small hoop and a slender chain -- glints at her ears and collarbone. A magical aura surrounds her entire body: a fringed envelope of red-orange light licking off her shoulders, hands, horns and the staff's crystal, brightest closest to her skin and fading to nothing at the edges. Everything else is a near-black void; the aura is the only light source, so her face, chest, forearms and the front of the staff are lit warm from her own body outward while the undersides of her horn ridges, the underside of her chin, the folds inside the cape and the ground beneath her stay in deep shadow, and the cape casts a long fluttering shadow behind her. Palette: infernal red, black, old gold, and one cool blue note in the choker stone and the staff crystal. The aura's fringe lifts the loose hairs and cape hem at the same instant, all streaming in one direction. Fierce and magnetic.
SEREJKA

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