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ใใใญLoRAใในใ
Parameter anzeigen
- Ursprรผnglicher Prompt
- ๆฆ้ๅฆ็ฒพใ้ช้ขจ(่ฆใใ)ใๆฆ้ๅฆ็ฒพ้ช้ขจใ
- Qualitรคts-Tag
- (great quality:1.2), (great score:1.2), (very aesthetic:1.1), (absurdres:1.1), (sharp focus), (depth of field), (cinematic lighting), (vibrant colors), (ultra dynamic pose), (ultra detailed illustration), (Asymmetrical),, ๏นPrompts๏น, (Bold_outlines), (Anime_style:1.5), (illustration_style:1.5), (Asymmetrical_pose), (amazing_quality), (newest), (very_aesthetic), (absurdres), (exquisite), (sharp_focus), (depth_of_field), 4K, (HDR_effect), (score_9, score_8_up, score_7_up),
- Grรถรe
- 768 x 1024
- Sampling-Schritte
- 13
- Sampling-Methode
- Euler
- CFG Scale
- 4.5
- Negativ
- bad quality, low quality, worst quality, lowres, nsfw, jpeg artifacts, scan artifacts, mosaic, cropped, error, fewer digits, bad reflection, bad composition, bad anatomy, bad hands, bad fingers, missing fingers, extra hands, extra legs, excess fingers, light particles, artist name, text, watermark, username, copyright name, ่จฑใใโก, (looking_at_viewer:1.5), (nipples:1.5), lowres, (worst quality, bad quality:1.2), bad anatomy, sketch, jpeg artifacts, signature, watermark, old, oldest, censored, bar_censor, (pregnant), simple background, conjoined, bad hands, bad finger, artist name, copyright name, watermark, text, english text, bad feet, bad toes, low quality, anatomical nonsense, artistic error, interlocked fingers, extra fingers, text, signature, extra toes, ugly, poorly drawn, censor, blurry, watermark, transparent background, glitch, deformed, mutated, disfigured, long body, missing fingers, extra digit, fewer digits, cropped, very, sketch, username, mosaic_censor, bad ai-generated, long neck, skin blemishes, skin spots, acne, the wrong limb, error, black line, excess hands, (looking_at_viewer:1.5), (nipples:1.5), EasyNegative,(worst quality:1.5), (low quality:1.5), (normal quality:1.5),blurry, blur, malformed limbs, mutated hands and fingers,error, bad art, bad feet,distorted hands,(bad drawn fingers:1.5),(bad drawn hands:1.5),wrong anatomy, watermark:1.5, Signature:1.5, Copyright:1.5, text:1.5, letters:1.5, words:1.5, missing finger, missing fingers, ((6 fingers)), extra finger, unfinished fingers, out of frame, cropped image, too many fingers, missing leg, 3hands, 3legs, young girl, young face, loli, child, modern, recent, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, ugly, disfigured, (looking_at_viewer:1.5), (nipples:1.5),
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Mello
Where the Waters Swallow the Sky
๊งเผ ๐พ๐๐๐๐๐ ๐น๐๐๐๐๐๐๐๐ เผ๊ง
1girl, solo, short blue hair, gradient blue hair, hime cut, outward-flipped hair ends, water lily hairpin, blue eyes, narrow eyes, half-closed eyes, gentle smile, eyes reflection, water halo, divine aura, holy particles, white kimono, blue hakama, water pattern embroidery, blue tassel ornaments, katana, standing on water, sheathing katana, one hand on sword hilt, looking at viewer, floating water ribbons, floating water droplets, water particles, water reflections, clear sky, soft clouds. Character proportions are intentionally stylized and simplified. The figure should not resemble realistic anatomy, fashion illustration anatomy, or modern gacha-game proportions. The entire body is built around a soft silhouette rather than anatomical structure. The head appears visually large compared to the body. Facial volume and hair volume contribute significantly to the perceived head size. The neck is slightly longer and thinner than average, creating an elegant but fragile appearance. The shoulders are narrow and rounded. The shoulder width is noticeably smaller than realistic female anatomy. Avoid athletic shoulders, broad shoulders, or defined shoulder joints. The ribcage is compact and simplified. The torso appears short and delicate. Anatomical landmarks such as the sternum, rib structure, and muscle definition are largely absent. The waist is slender but not exaggerated. Avoid dramatic hourglass shapes. The pelvis is small and understated. Hip width should remain close to shoulder width, creating a straight and youthful silhouette rather than a mature curvy figure. The entire upper body should feel compact, light, and slightly doll-like. Limbs are long and slender but not fashion-model proportions. Arms and legs should appear simplified and smooth. Avoid visible muscle structure, tendon definition, athletic tone, or realistic anatomical volume. The knees are simplified into gentle curves. Do not emphasize kneecaps, bony structures, or anatomical landmarks. Elbows are similarly softened and simplified. Hands are delicate and stylized. Fingers are long, thin, and elegant, with minimal joint definition. The hand should appear closer to an illustration of a hand than a realistic hand. Feet are small and simplified, with reduced anatomical detail. The body should feel youthful, lightweight, and slightly ethereal. Avoid mature body language, exaggerated curves, or realistic physical weight. The character should resemble a quiet fantasy illustration rather than a realistic human being. Facial structure is based on a soft inverted egg shape. The cranium appears slightly large compared to the lower face. The jawline is smooth and rounded. Avoid sharp jaw corners, pronounced cheekbones, or angular facial planes. The chin is small and softly rounded. The cheeks are defined by gentle curves rather than facial fat or skeletal structure. The face should feel light, clean, and simplified. The eyes are horizontally wide and vertically narrow. Avoid large circular anime eyes. The upper eyelid creates most of the eye shape. The lower eyelid is subtle and often nearly absent. The eyes are positioned slightly lower than the vertical center of the head. The forehead appears relatively large. The distance between eyes should feel natural and relaxed. Avoid exaggerated moe-style eye spacing. The eyelashes are minimal and understated. Avoid thick eyeliner, dramatic eyelashes, or makeup-like eye rendering. The nose is highly simplified. Only minimal indication of the nose bridge and nostril structure should be visible. The mouth is small and subtle. Expressions are quiet and restrained. Avoid exaggerated smiles, open mouths, or dramatic emotional expressions. Hair is constructed from large, simplified masses rather than individual strands. The silhouette of the hair is more important than strand detail. Hair should flow in broad ribbon-like sections. Avoid excessive strand rendering. Avoid realistic hair fiber detail. Avoid sharp anime hair spikes. Individual strands may occasionally break away from the main shape, but the overall structure remains simple. Hair tips are soft and lightly fragmented rather than highly detailed. The hairstyle should feel airy and weightless. Hair volume contributes significantly to the characterโs silhouette. Hair should often appear larger than realistic proportions. The impression should be that of painted shapes rather than rendered strands. The coloring is built around soft value transitions rather than strong rendering. Every object is painted as a collection of large color masses before any detail is added. The image should feel bright, airy, and calm, with most colors staying in a high-value, low-saturation range. Avoid vivid colors, deep blacks, and pure whites. The entire palette should remain muted and slightly desaturated, similar to light colors, soft colors, and dull colors rather than strong or vivid colors. Even colorful objects should appear softened by light and atmosphere. The painting should not rely on dramatic contrast. Instead of separating forms with strong shadows, separate them with subtle value differences and gentle temperature shifts. Light areas are slightly warmer or cleaner, while shadow areas become slightly cooler and grayer. Surfaces are described through color relationships rather than line detail. Form is created by overlapping planes of slightly different colors, not by hard outlines or highly rendered gradients. Most transitions should feel painterly and organic, as if multiple translucent layers of color have been placed over one another. The image should never appear glossy, metallic, airbrushed, or highly polished. Instead, it should feel similar to a watercolor illustration painted with opaque pigments. Brush marks are allowed to remain visible. Slight irregularities and rough edges should be preserved instead of being completely smoothed. Highlights are not painted as sharp white reflections. Hair shine, fabric shine, and skin shine are all created through shifts in value. Bright planes become lighter and cleaner in color, while adjacent planes become slightly darker. The contrast between these planes creates the sensation of shine without explicit reflective highlights. Pure black should rarely be used. Dark areas are instead constructed from cool grays, blue-grays, violet-grays, or muted neutral colors. Likewise, pure white should rarely appear. Bright areas should usually contain hints of gray, blue, pink, or cream tones. The image should feel as if it is illuminated by soft natural daylight. Avoid strong directional sunlight. Avoid harsh cast shadows. The lighting should resemble an overcast day, a bright morning, a calm afternoon, or a softly illuminated interior space. Atmospheric perspective affects the entire image. Distant objects lose contrast, lose saturation, become brighter, and gradually merge into the surrounding air. Background elements should feel integrated into the same atmosphere as the characters rather than separated from them. The overall painting should prioritize atmosphere over realism, softness over precision, and harmony over contrast. Skin should be painted with extremely soft value variation. Avoid strong anatomical shading. The structure of the body should emerge gradually through subtle shifts in color rather than through dark shadows. The skin palette should remain pale and slightly desaturated. Light pinks, pale creams, muted peach tones, and cool gray-pinks should dominate the rendering. Most shadows should stay within a narrow value range. Avoid dramatic contrast between lit and shaded areas. Shadow colors should drift slightly toward cool gray, lavender-gray, or blue-gray tones rather than becoming darker versions of the base color. Body surfaces should appear smooth and delicate. Bones, muscles, tendons, and anatomical landmarks should be simplified. Knees, elbows, finger joints, and collarbones should be understated rather than emphasized. Subsurface warmth should be subtle. Small hints of pink may appear around cheeks, fingertips, knees, ears, and joints, but these accents should remain soft and restrained. The skin should never appear oily, glossy, or reflective. Instead, it should have a matte watercolor-like finish with gentle transitions and minimal specular highlights. Hair is painted as large organized masses rather than thousands of individual strands. The silhouette is more important than strand detail. Hair should be divided into a limited number of large flowing shapes. Small stray hairs should be minimized. Individual strands should only appear where necessary to soften edges. Shine is created through value structure rather than reflective highlights. Bright planes become lighter and cleaner while neighboring planes become slightly darker. The contrast between these masses creates the illusion of softness and sheen. Hair rendering should avoid excessive texture. The surface should appear smooth, airy, and lightweight. Large shapes should dominate over small details. White hair should not be pure white. Instead, it should contain subtle mixtures of cool gray, pale blue-gray, lavender-gray, and soft cream tones. The overall impression should resemble watercolor paint applied in broad translucent layers rather than highly rendered digital hair. Clothing should be rendered through value design rather than detailed fold rendering. Fabric folds should be simplified into large planes of light and shadow. Avoid excessive wrinkle detail. The shape of the garment should remain readable even when most folds are removed. Bright fabric surfaces should transition gradually between neighboring values. Hard shadow boundaries should be rare. Textile texture should remain subtle. Most fabrics should feel soft, lightweight, and slightly matte. Dark clothing should still preserve internal color variation. Instead of black, use muted navy, charcoal blue, cool gray, or violet-gray tones. The overall appearance should feel painterly and atmospheric rather than technical or realistic.
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แฏโ
โก โก แฏโ
(mai)
Winter joy in the snow
FriddaTiss
kyramisu
7
logos
แฏแฏ ๐๐ค๐๐ค๐๐ก๐ช๐๐๐
Hu Tao
KanKan Matcha
Tilith, the Goddess of Magical Star
entrophee_E:
ํธ๋ฅธ ๋ฌผ๊ฒฐ ์์ ์ ๋น๋ก์ด ์๋
์กฐ๊ฐ
anime
๐๐๐๐๐๐๐๐
miku
๐๐๐๐๐๐๐๐
๐งฃ๐ ๐ช โงโห โก หโโง
(mai)
โ๏ธLoliciaโ๏ธ
weirdcore...
แฏแฏ ๐๐ค๐๐ค๐๐ก๐ช๐๐๐
reunited at last
แฏแฏ ๐๐ค๐๐ค๐๐ก๐ช๐๐๐
โหโนโก ๐ฏ๐๐ป๐ป๐ ๐ด๐ถ๐ฟ๐น โกโนหโ
โโกโ ๐๐พ๐ฝ๐ฝ๐ฎ๐ป๐ฏ๐ต๐โขสัษ.๐๐
...
Tofu
5
...
Tofu
2
โห ๊ฐแข. .แข๊ฑ ๐๐ โง
(mai)
character: kaname_madoka_(magical_girl), copyright: mahou_shoujo_madoka_magica
Kaname Madoka from Puella Magi Madoka Magica, pink twin tails tied with deep red ribbons, wearing her iconic magical girl costume, white corset-like bodice with delicate back lacing, voluminous layered white and pale pink ruffled skirt, crimson ribbons flowing loosely around her body, viewed from behind at a three-quarter angle, seated with her back gracefully arched, both arms extending naturally downward behind her back, one hand gently holding the opposite wrist, clearly separated hands, relaxed slender fingers, five distinct fingers on each hand, natural finger spacing, anatomically correct wrists, elegant delicate hands, visible knuckles, softly curved fingers, hands clearly visible against the white skirt, unobstructed hand silhouette, accurate hand anatomy, head tilted far backward, chin raised toward the darkness, face mostly hidden, elegant elongated silhouette, delicate exposed shoulders, soft loose strands of pink hair, dramatic asymmetrical composition, close medium shot, large skirt filling the lower frame, dark almost black background, dramatic directional lighting, pale ivory highlights, muted dusty pink, cold gray shadows, rich crimson accents, strong contrast between luminous fabric and deep darkness, thick impasto oil painting, expressive visible brushstrokes, heavy layered paint, rough palette knife texture, sculptural paint strokes, painterly edges, textured canvas, loose gestural painting, rich tactile surface, dramatic chiaroscuro, melancholic atmosphere, haunting beauty, full bleed composition, edge-to-edge artwork, no borders, no frame, textured illustration, grainy texture, crayon texture, chalky brushwork, impasto strokes, bold color blocking, stylized anime, flat shading, dry brush effect, atmospheric lighting, soft glow highlights, rough painterly anime style, visible textured brushstrokes, heavy impasto texture, scratchy charcoal-like linework, expressive gestural strokes, smudged edges, desaturated base tones with aggressive high-contrast color, sketch style, rough brushstroke
ใชใช
Sg75
...
Tofu
์ด๋ฆ
์ด๋ฆ
2
...
Tofu
...
Tofu
3
the ballerina
แฏแฏ ๐๐ค๐๐ค๐๐ก๐ช๐๐๐
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