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AI art "Krystalak chaos" featuring #Monster
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Krystalak chaos

KI-Kunst „Krystalak chaos“ von Francisco Santos auf PixAI. Erstellt mit Nova Kemono XL v4.0.

#Monster
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krystalak, kaiju, reptile, alien, sharp teeth, yellow eyes, white scales, purple crystals, crystals on back, spiked tail, long tail, sharp claws, roaring, glowing eyes, menacing stance, detailed scales, dynamic pose
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Ursprünglicher Prompt
Krystalak, kaiju, reptile, alien, sharp teeth, yellow eyes, white scales, purple crystals, crystals on back, spiked tail, long tail, sharp claws,
Größe
768 x 1280
Sampling-Schritte
20
Sampling-Methode
Euler a
CFG Scale
4.5
Negativ
human, multiple tails, modern, recent, old, oldest, graphic, cartoon, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, ugly, disfigured, long body, lowres, bad anatomy, bad hands, missing fingers, extra digits, fewer digits, cropped, very displeasing, (worst quality, bad quality:1.2), bad anatomy, sketch, jpeg artifacts, signature, watermark, username, simple background, conjoined, bad ai-generated

Verwendetes Modell und LoRA

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AI artwork
ln
solo, 1:1, one creature only, towering biomechanical coral warden boss monster, shark, shark-like head with a long conical snout and rows of exposed triangular teeth, gill slits cut as glowing coral slits, large black eyes with no whites, sharp glowing cybernetic coral structures, branching coral antlers, hardened organic armor plating, segmented chitin plates, pulsing bio-luminescent nodes, bio-luminescence, grand epic effects, dramatic rim lighting, giant, full body, from below, low angle, foreshortening, wide shot, dutch angle, towering silhouette, sharp black outlines, bold linework, flat vector art style, vector illustration, limited palette, no text, fearsome, intimidating, majestic guardian creature, spreading arms, claws open, looking down at viewer, glowing, Seen from a low worm's-eye angle that tilts slightly off the vertical axis, the warden fills the frame from the base of its coiled coral tail to the crown of branching antler-coral: a towering shark-headed guardian whose long conical snout pushes up and forward out of the top of the picture, its mouth split open to show three rows of flat triangular teeth, its small black eyes set behind heavy armored brow ridges and aimed straight down the lens. Hardened organic armor heaves over the chest and shoulders in overlapping segmented chitin plates, scarred and opaque, and out of the gaps between them burst sharp cybernetic coral branches -- faceted, angular, vector-clean -- that fan from the temples, ridge along the spine and rise from the shoulders like a spiked mantle. Pulsing bio-luminescent nodes bead along the coral seams in even dotted lines, brightest at the throat mandibles and the joints of the arms. Both arms are flung wide and slightly forward, one higher than the other, huge three-fingered claws splayed open, the weight of the torso thrown back onto the thick coiled tail and the planted hind limbs, the whole body leaning over the viewer in a stance caught mid-rear. The palette is a close discipline: deep indigo-to-navy armor plates, hot cyan and acid-teal glow in the nodes and coral cracks, and a single magenta accent concentrated in the antler-coral and the underside of the open jaw -- nothing else admitted. The light comes from the creature itself, so the nodes are the only sources: their glow rims every armor edge in teal, throws hard vector-shaped highlights along the coral facets, and pools on the undersides of the plates; the ground beneath is absolute flat black, because nothing else there is lit. Grand epic effects erupt behind and around the silhouette as flat vector energy -- concentric shockwave rings, radiating speed lines and a burst of angular sparks that read as an aura, all kept clear of the figure's outline so the black contour stays unbroken. One physical tell is buried in the light: each glowing node is brightest at its core and dims in even rings toward its edges, and the cyan light clings only to the surfaces facing the nearest node, leaving the far side of every plate in flat shadow. Sharp black outlines of even weight wrap every plate, coral branch and tooth; flat fills, no gradients on the armor, hard-edged vector shapes throughout, line work crisp and confident as though inked by hand. Monster, masterpiece, 4k, high quality, menacing and monumental.
LOCK NO
AI artwork
g8
extreme close-up, zoomed in up close, close-up, three-quarter front view, clean consistent camera angle, solo, 1 entity, ((Scarlet Predator:2.0)), enemy character design, quadrupedal beast, warhorse-sized predator, crimson fur, matted fur, dried blood in the fur, wet fur, glossy fur, liquid scarlet sheen, wedge-shaped skull, crimson bone skull, no eyes, sealed eye sockets, smooth unbroken scarlet bone over the eyes, eyeless, exposed crimson jaw tendons, long serrated teeth, blood-red teeth, open jaw, scarlet paw, clawed paws, ruby claws, curved claws, bone spikes, spine spikes, protruding crimson bone-spikes, long tail, tail blade, crystallized blood-blade tail tip, mid-stride, coiled body, bunched muscles, hunter's crouch, beast aura, glowing aura, floating text, glowing crimson text, hunt-coordinates text, scarlet and crimson and dark-bone color scheme, detailed fur texture, detailed bone texture, cinematic composition, no halo, bare empty air above the head, dynamic angle, from side The camera is locked tight and low off the beast's left forequarter in a clean three-quarter front view, closing to an extreme close-up so the wedge-shaped crimson skull fills the upper-left two thirds of the frame and the near shoulder, one bunched foreleg and the ridge of protruding crimson bone-spikes along the spine crowd into the lower right; the long tail sweeps out of frame behind the haunch, only its crystallized blood-blade tip catching the rim light at the right edge. The head is lowered and angled toward the viewer, chin dropped, and where eye sockets should be the smooth scarlet bone is sealed shut and unbroken, a single continuous polished plane that throws a hard specular streak; the jaw hangs hinged open on exposed crimson tendons that stretch glistening between upper and lower mandible, and the long serrated blood-red teeth interlock in a wet crescent, saliva stringing and breaking in one thin thread from a lower fang. Fur mats across the skull and shoulder in clotted ropes of dried blood, and where the light rakes the coat it turns sleek, wet-looking, a liquid scarlet sheen sliding over the matted strands. Each near paw is planted and spread, claws like curved rubies digging into dark ground and compressing the grit beneath them, dust displaced around the points. The beast's aura radiates off the hide in a scarlet haze, brightest at the spikes and along the jawline, bleeding into the air behind it; floating glowing crimson hunt-coordinates hang in the middle right of the frame as a short vertical column of angular glyph-and-numeral strings, rendered as if burned light rather than ink, tilted with the camera and slightly behind the skull's plane so the head occludes their left edge. Above the head the air is completely clear and empty, nothing rings the skull, no glow ring, no band of light. The light comes from one hard low source at the front-left, cold and near-white, so it strikes the sealed bone brow, the tendon strands and the near shoulder rubies, while the far side of the skull drops into deep near-black and the crimson aura supplies the only fill from behind. Palette is held to three families and nothing else: scarlet and crimson in fur, blood, bone and aura, dark bone-black in the skull's sealed plate, spike shafts and shadow, and the thin hot-white rim on wet edges. Detail budget goes to the sealed socket plane, the tendon hinge, the serrated tooth row, the ruby claws and the matted coat strands, with the ground simplified to a blurred dark smear. Immortal, soulless, hunting by scent and vibration and hatred, leaning into the frame with its whole mass.
grim_83189#0

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